Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20643 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
31
Test/300.vert
Normal file
31
Test/300.vert
Normal file
@@ -0,0 +1,31 @@
|
||||
#version 300 es
|
||||
|
||||
uniform mat4x3 m43;
|
||||
uniform mat3x3 m33;
|
||||
uniform mat4x4 m44;
|
||||
|
||||
in vec3 v3;
|
||||
in vec2 v2;
|
||||
|
||||
void main()
|
||||
{
|
||||
int id = gl_VertexID + gl_InstanceID;
|
||||
|
||||
int c0 = gl_MaxVertexAttribs;
|
||||
int c1 = gl_MaxVertexUniformVectors;
|
||||
int c2 = gl_MaxVertexOutputVectors;
|
||||
int c3 = gl_MaxFragmentInputVectors;
|
||||
int c4 = gl_MaxVertexTextureImageUnits;
|
||||
int c5 = gl_MaxCombinedTextureImageUnits;
|
||||
int c6 = gl_MaxTextureImageUnits;
|
||||
int c7 = gl_MaxFragmentUniformVectors;
|
||||
int c8 = gl_MaxDrawBuffers;
|
||||
int c9 = gl_MinProgramTexelOffset;
|
||||
int c10 = gl_MaxProgramTexelOffset;
|
||||
|
||||
mat3x4 tm = transpose(m43);
|
||||
highp float dm = determinant(m44);
|
||||
mat3x3 im = inverse(m33);
|
||||
|
||||
mat3x2 op = outerProduct(v2, v3);
|
||||
}
|
||||
@@ -20,3 +20,4 @@ pointCoord.frag
|
||||
array.frag
|
||||
array100.frag
|
||||
comment.frag
|
||||
300.vert
|
||||
|
||||
Reference in New Issue
Block a user