Revert port of GL_EXT_shader_realtime_clock to GL_EXT_spirv_intrinsics

Could not be found by glslang library interface. Blocking SDK build.
This commit is contained in:
Greg Fischer 2021-11-11 18:48:05 -07:00
parent 925503088e
commit 1f8c8b88c7
2 changed files with 6 additions and 17 deletions

View File

@ -36,19 +36,3 @@
// POSSIBILITY OF SUCH DAMAGE. // POSSIBILITY OF SUCH DAMAGE.
// //
#extension GL_EXT_spirv_intrinsics : enable
#extension GL_ARB_gpu_shader_int64 : enable
uvec2 clockRealtime2x32EXT(void) {
spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
uvec2 clockRealtime2x32EXT_internal(uint scope);
return clockRealtime2x32EXT_internal(1 /*Device scope*/);
}
uint64_t clockRealtimeEXT(void) {
spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
uint64_t clockRealtimeEXT_internal(uint scope);
return clockRealtimeEXT_internal(1 /*Device scope*/);
}

View File

@ -4553,11 +4553,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"\n"); "\n");
} }
// GL_ARB_shader_clock // GL_ARB_shader_clock& GL_EXT_shader_realtime_clock
if (profile != EEsProfile && version >= 450) { if (profile != EEsProfile && version >= 450) {
commonBuiltins.append( commonBuiltins.append(
"uvec2 clock2x32ARB();" "uvec2 clock2x32ARB();"
"uint64_t clockARB();" "uint64_t clockARB();"
"uvec2 clockRealtime2x32EXT();"
"uint64_t clockRealtimeEXT();"
"\n"); "\n");
} }
@ -8324,6 +8326,9 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setFunctionExtensions("clockARB", 1, &E_GL_ARB_shader_clock); symbolTable.setFunctionExtensions("clockARB", 1, &E_GL_ARB_shader_clock);
symbolTable.setFunctionExtensions("clock2x32ARB", 1, &E_GL_ARB_shader_clock); symbolTable.setFunctionExtensions("clock2x32ARB", 1, &E_GL_ARB_shader_clock);
symbolTable.setFunctionExtensions("clockRealtimeEXT", 1, &E_GL_EXT_shader_realtime_clock);
symbolTable.setFunctionExtensions("clockRealtime2x32EXT", 1, &E_GL_EXT_shader_realtime_clock);
if (profile == EEsProfile && version < 320) { if (profile == EEsProfile && version < 320) {
symbolTable.setVariableExtensions("gl_PrimitiveID", Num_AEP_geometry_shader, AEP_geometry_shader); symbolTable.setVariableExtensions("gl_PrimitiveID", Num_AEP_geometry_shader, AEP_geometry_shader);
symbolTable.setVariableExtensions("gl_Layer", Num_AEP_geometry_shader, AEP_geometry_shader); symbolTable.setVariableExtensions("gl_Layer", Num_AEP_geometry_shader, AEP_geometry_shader);