Added 'GL_core_profile' and 'GL_compatibility_profile' macro definition to preamble.
Added version check (version >= 150) for GL_(core/compatibility)_profile macros. Added GL_core_profile standard macro check to "150.vert" test file. Fixed version check for GL_core_profile macros, and removed bad token character from 150.vert test. Updated 150.vert.out test base-result with google-test suite.
This commit is contained in:
		
							parent
							
								
									229a6f7f7b
								
							
						
					
					
						commit
						1fbc6e6ca1
					
				@ -1,5 +1,9 @@
 | 
				
			|||||||
#version 150 core
 | 
					#version 150 core
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef GL_core_profile
 | 
				
			||||||
 | 
					#	error standard macro GL_core_profile not defined
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
in vec4 iv4;
 | 
					in vec4 iv4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uniform float ps;
 | 
					uniform float ps;
 | 
				
			||||||
 | 
				
			|||||||
@ -1,44 +1,44 @@
 | 
				
			|||||||
150.vert
 | 
					150.vert
 | 
				
			||||||
ERROR: 0:22: 'a' : cannot redeclare a user-block member array 
 | 
					ERROR: 0:26: 'a' : cannot redeclare a user-block member array 
 | 
				
			||||||
ERROR: 0:3001: '#error' : line of this error should be 3001  
 | 
					ERROR: 0:3001: '#error' : line of this error should be 3001  
 | 
				
			||||||
ERROR: 2 compilation errors.  No code generated.
 | 
					ERROR: 2 compilation errors.  No code generated.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 150
 | 
					Shader version: 150
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:9  Function Definition: main( (global void)
 | 
					0:13  Function Definition: main( (global void)
 | 
				
			||||||
0:9    Function Parameters: 
 | 
					0:13    Function Parameters: 
 | 
				
			||||||
0:11    Sequence
 | 
					0:15    Sequence
 | 
				
			||||||
0:11      move second child to first child (temp 4-component vector of float)
 | 
					0:15      move second child to first child (temp 4-component vector of float)
 | 
				
			||||||
0:11        gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
 | 
					0:15        gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
 | 
				
			||||||
0:11          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:15          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:11          Constant:
 | 
					0:15          Constant:
 | 
				
			||||||
0:11            0 (const uint)
 | 
					0:15            0 (const uint)
 | 
				
			||||||
0:11        'iv4' (in 4-component vector of float)
 | 
					0:15        'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:12      move second child to first child (temp float)
 | 
					0:16      move second child to first child (temp float)
 | 
				
			||||||
0:12        gl_PointSize: direct index for structure (gl_PointSize float PointSize)
 | 
					0:16        gl_PointSize: direct index for structure (gl_PointSize float PointSize)
 | 
				
			||||||
0:12          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:16          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:12          Constant:
 | 
					0:16          Constant:
 | 
				
			||||||
0:12            1 (const uint)
 | 
					0:16            1 (const uint)
 | 
				
			||||||
0:12        'ps' (uniform float)
 | 
					0:16        'ps' (uniform float)
 | 
				
			||||||
0:13      move second child to first child (temp float)
 | 
					0:17      move second child to first child (temp float)
 | 
				
			||||||
0:13        direct index (temp float ClipDistance)
 | 
					0:17        direct index (temp float ClipDistance)
 | 
				
			||||||
0:13          gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
 | 
					0:17          gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
 | 
				
			||||||
0:13            'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:17            'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:13            Constant:
 | 
					0:17            Constant:
 | 
				
			||||||
0:13              2 (const uint)
 | 
					0:17              2 (const uint)
 | 
				
			||||||
0:13          Constant:
 | 
					0:17          Constant:
 | 
				
			||||||
0:13            2 (const int)
 | 
					0:17            2 (const int)
 | 
				
			||||||
0:13        direct index (temp float)
 | 
					0:17        direct index (temp float)
 | 
				
			||||||
0:13          'iv4' (in 4-component vector of float)
 | 
					0:17          'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:13          Constant:
 | 
					0:17          Constant:
 | 
				
			||||||
0:13            0 (const int)
 | 
					0:17            0 (const int)
 | 
				
			||||||
0:14      move second child to first child (temp 4-component vector of float)
 | 
					0:18      move second child to first child (temp 4-component vector of float)
 | 
				
			||||||
0:14        gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
 | 
					0:18        gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
 | 
				
			||||||
0:14          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:18          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:14          Constant:
 | 
					0:18          Constant:
 | 
				
			||||||
0:14            3 (const uint)
 | 
					0:18            3 (const uint)
 | 
				
			||||||
0:14        'iv4' (in 4-component vector of float)
 | 
					0:18        'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:?   Linker Objects
 | 
					0:?   Linker Objects
 | 
				
			||||||
0:?     'iv4' (in 4-component vector of float)
 | 
					0:?     'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:?     'ps' (uniform float)
 | 
					0:?     'ps' (uniform float)
 | 
				
			||||||
@ -53,39 +53,39 @@ ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVerte
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Shader version: 150
 | 
					Shader version: 150
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:9  Function Definition: main( (global void)
 | 
					0:13  Function Definition: main( (global void)
 | 
				
			||||||
0:9    Function Parameters: 
 | 
					0:13    Function Parameters: 
 | 
				
			||||||
0:11    Sequence
 | 
					0:15    Sequence
 | 
				
			||||||
0:11      move second child to first child (temp 4-component vector of float)
 | 
					0:15      move second child to first child (temp 4-component vector of float)
 | 
				
			||||||
0:11        gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
 | 
					0:15        gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
 | 
				
			||||||
0:11          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:15          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:11          Constant:
 | 
					0:15          Constant:
 | 
				
			||||||
0:11            0 (const uint)
 | 
					0:15            0 (const uint)
 | 
				
			||||||
0:11        'iv4' (in 4-component vector of float)
 | 
					0:15        'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:12      move second child to first child (temp float)
 | 
					0:16      move second child to first child (temp float)
 | 
				
			||||||
0:12        gl_PointSize: direct index for structure (gl_PointSize float PointSize)
 | 
					0:16        gl_PointSize: direct index for structure (gl_PointSize float PointSize)
 | 
				
			||||||
0:12          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:16          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:12          Constant:
 | 
					0:16          Constant:
 | 
				
			||||||
0:12            1 (const uint)
 | 
					0:16            1 (const uint)
 | 
				
			||||||
0:12        'ps' (uniform float)
 | 
					0:16        'ps' (uniform float)
 | 
				
			||||||
0:13      move second child to first child (temp float)
 | 
					0:17      move second child to first child (temp float)
 | 
				
			||||||
0:13        direct index (temp float ClipDistance)
 | 
					0:17        direct index (temp float ClipDistance)
 | 
				
			||||||
0:13          gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
 | 
					0:17          gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
 | 
				
			||||||
0:13            'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:17            'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:13            Constant:
 | 
					0:17            Constant:
 | 
				
			||||||
0:13              2 (const uint)
 | 
					0:17              2 (const uint)
 | 
				
			||||||
0:13          Constant:
 | 
					0:17          Constant:
 | 
				
			||||||
0:13            2 (const int)
 | 
					0:17            2 (const int)
 | 
				
			||||||
0:13        direct index (temp float)
 | 
					0:17        direct index (temp float)
 | 
				
			||||||
0:13          'iv4' (in 4-component vector of float)
 | 
					0:17          'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:13          Constant:
 | 
					0:17          Constant:
 | 
				
			||||||
0:13            0 (const int)
 | 
					0:17            0 (const int)
 | 
				
			||||||
0:14      move second child to first child (temp 4-component vector of float)
 | 
					0:18      move second child to first child (temp 4-component vector of float)
 | 
				
			||||||
0:14        gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
 | 
					0:18        gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
 | 
				
			||||||
0:14          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
					0:18          'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | 
				
			||||||
0:14          Constant:
 | 
					0:18          Constant:
 | 
				
			||||||
0:14            3 (const uint)
 | 
					0:18            3 (const uint)
 | 
				
			||||||
0:14        'iv4' (in 4-component vector of float)
 | 
					0:18        'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:?   Linker Objects
 | 
					0:?   Linker Objects
 | 
				
			||||||
0:?     'iv4' (in 4-component vector of float)
 | 
					0:?     'iv4' (in 4-component vector of float)
 | 
				
			||||||
0:?     'ps' (uniform float)
 | 
					0:?     'ps' (uniform float)
 | 
				
			||||||
 | 
				
			|||||||
@ -332,6 +332,19 @@ void TParseVersions::getPreamble(std::string& preamble)
 | 
				
			|||||||
            "#define GL_GOOGLE_include_directive 1\n"
 | 
					            "#define GL_GOOGLE_include_directive 1\n"
 | 
				
			||||||
            ;
 | 
					            ;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (version >= 150) {
 | 
				
			||||||
 | 
					        // define GL_core_profile and GL_compatibility_profile
 | 
				
			||||||
 | 
					        preamble +=
 | 
				
			||||||
 | 
					                "#define GL_core_profile 1\n"
 | 
				
			||||||
 | 
					                ;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (profile == ECompatibilityProfile) {
 | 
				
			||||||
 | 
					            preamble +=
 | 
				
			||||||
 | 
					                    "#define GL_compatibility_profile 1\n"
 | 
				
			||||||
 | 
					                    ;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // #define VULKAN XXXX
 | 
					    // #define VULKAN XXXX
 | 
				
			||||||
    const int numberBufSize = 12;
 | 
					    const int numberBufSize = 12;
 | 
				
			||||||
    char numberBuf[numberBufSize];
 | 
					    char numberBuf[numberBufSize];
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user