GLSLANG_EXPORT for C APIs.

Fixes FFI breakage introduced in #2283
This commit is contained in:
Ez Diy 2020-08-10 22:26:41 +02:00
parent b60e067b43
commit 1fde85ab96
3 changed files with 56 additions and 40 deletions

View File

@ -79,7 +79,7 @@ static EShLanguage c_shader_stage(glslang_stage_t stage)
return EShLangCount;
}
void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage)
GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage)
{
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
@ -92,19 +92,19 @@ void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t
program->loggerMessages = logger.getAllMessages();
}
size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); }
GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); }
void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out)
GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out)
{
memcpy(out, program->spirv.data(), program->spirv.size() * sizeof(unsigned int));
}
unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program)
GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program)
{
return program->spirv.data();
}
const char* glslang_program_SPIRV_get_messages(glslang_program_t* program)
GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program)
{
return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
}

View File

@ -160,9 +160,9 @@ private:
void* context;
};
int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); }
GLSLANG_EXPORT int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); }
void glslang_finalize_process() { glslang::FinalizeProcess(); }
GLSLANG_EXPORT void glslang_finalize_process() { glslang::FinalizeProcess(); }
static EShLanguage c_shader_stage(glslang_stage_t stage)
{
@ -320,7 +320,7 @@ static EProfile c_shader_profile(glslang_profile_t profile)
return EProfile();
}
glslang_shader_t* glslang_shader_create(const glslang_input_t* input)
GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input)
{
if (!input || !input->code) {
printf("Error creating shader: null input(%p)/input->code\n", input);
@ -344,12 +344,12 @@ glslang_shader_t* glslang_shader_create(const glslang_input_t* input)
return shader;
}
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
{
return shader->preprocessedGLSL.c_str();
}
int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input)
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input)
{
DirStackFileIncluder Includer;
/* TODO: use custom callbacks if they are available in 'i->callbacks' */
@ -365,7 +365,7 @@ int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* i
);
}
int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
{
const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
shader->shader->setStrings(&preprocessedCStr, 1);
@ -378,11 +378,11 @@ int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
);
}
const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return shader->shader->getInfoDebugLog(); }
GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return shader->shader->getInfoDebugLog(); }
void glslang_shader_delete(glslang_shader_t* shader)
GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader)
{
if (!shader)
return;
@ -391,14 +391,14 @@ void glslang_shader_delete(glslang_shader_t* shader)
delete (shader);
}
glslang_program_t* glslang_program_create()
GLSLANG_EXPORT glslang_program_t* glslang_program_create()
{
glslang_program_t* p = new glslang_program_t();
p->program = new glslang::TProgram();
return p;
}
void glslang_program_delete(glslang_program_t* program)
GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program)
{
if (!program)
return;
@ -407,22 +407,22 @@ void glslang_program_delete(glslang_program_t* program)
delete (program);
}
void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader)
GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader)
{
program->program->addShader(shader->shader);
}
int glslang_program_link(glslang_program_t* program, int messages)
GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages)
{
return (int)program->program->link((EShMessages)messages);
}
const char* glslang_program_get_info_log(glslang_program_t* program)
GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program)
{
return program->program->getInfoLog();
}
const char* glslang_program_get_info_debug_log(glslang_program_t* program)
GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program)
{
return program->program->getInfoDebugLog();
}

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@ -203,28 +203,44 @@ typedef struct glsl_include_callbacks_s {
extern "C" {
#endif
int glslang_initialize_process();
void glslang_finalize_process();
#ifdef GLSLANG_IS_SHARED_LIBRARY
#ifdef _WIN32
#ifdef GLSLANG_EXPORTING
#define GLSLANG_EXPORT __declspec(dllexport)
#else
#define GLSLANG_EXPORT __declspec(dllimport)
#endif
#elif __GNUC__ >= 4
#define GLSLANG_EXPORT __attribute__((visibility("default")))
#endif
#endif // GLSLANG_IS_SHARED_LIBRARY
glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
void glslang_shader_delete(glslang_shader_t* shader);
int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
const char* glslang_shader_get_info_log(glslang_shader_t* shader);
const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
#ifndef GLSLANG_EXPORT
#define GLSLANG_EXPORT
#endif
glslang_program_t* glslang_program_create();
void glslang_program_delete(glslang_program_t* program);
void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
const char* glslang_program_get_info_log(glslang_program_t* program);
const char* glslang_program_get_info_debug_log(glslang_program_t* program);
GLSLANG_EXPORT int glslang_initialize_process();
GLSLANG_EXPORT void glslang_finalize_process();
GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
GLSLANG_EXPORT glslang_program_t* glslang_program_create();
GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program);
GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program);
GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program);
#ifdef __cplusplus
}