Add locations to opaque types for OpenGL
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@ -94,6 +94,7 @@ void main()
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3: TypeVoid
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3: TypeVoid
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4: TypeFunction 3
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4: TypeFunction 3
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@ -97,6 +97,7 @@ void main()
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3: TypeVoid
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3: TypeVoid
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@ -431,7 +431,8 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
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// no locations added if already present, a built-in variable, a block, or an opaque
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// no locations added if already present, a built-in variable, a block, or an opaque
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if (type.getQualifier().hasLocation() || type.isBuiltIn() ||
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if (type.getQualifier().hasLocation() || type.isBuiltIn() ||
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type.getBasicType() == EbtBlock || type.containsOpaque())
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type.getBasicType() == EbtBlock ||
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(type.containsOpaque() && intermediate.getSpv().openGl == 0))
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return -1;
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return -1;
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// no locations on blocks of built-in variables
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// no locations on blocks of built-in variables
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