Split loop header from condition testing for for/while loops.
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@@ -5,50 +5,52 @@ Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 26
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 24 25
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EntryPoint Vertex 4 "main" 25 26
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Source ESSL 300
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Name 4 "main"
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Name 8 "i"
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Name 18 "j"
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Name 24 "gl_VertexID"
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Name 25 "gl_InstanceID"
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Decorate 24(gl_VertexID) BuiltIn VertexId
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Decorate 25(gl_InstanceID) BuiltIn InstanceId
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Name 19 "j"
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Name 25 "gl_VertexID"
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Name 26 "gl_InstanceID"
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Decorate 25(gl_VertexID) BuiltIn VertexId
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Decorate 26(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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15: 6(int) Constant 10
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16: TypeBool
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19: 6(int) Constant 12
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21: 6(int) Constant 1
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23: TypePointer Input 6(int)
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24(gl_VertexID): 23(ptr) Variable Input
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25(gl_InstanceID): 23(ptr) Variable Input
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16: 6(int) Constant 10
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17: TypeBool
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20: 6(int) Constant 12
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22: 6(int) Constant 1
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24: TypePointer Input 6(int)
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25(gl_VertexID): 24(ptr) Variable Input
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26(gl_InstanceID): 24(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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18(j): 7(ptr) Variable Function
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19(j): 7(ptr) Variable Function
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Store 8(i) 9
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Branch 10
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10: Label
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14: 6(int) Load 8(i)
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17: 16(bool) SLessThan 14 15
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LoopMerge 12 13 None
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BranchConditional 17 11 12
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Branch 14
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14: Label
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15: 6(int) Load 8(i)
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18: 17(bool) SLessThan 15 16
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BranchConditional 18 11 12
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11: Label
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Store 18(j) 19
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Store 19(j) 20
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Branch 13
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13: Label
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20: 6(int) Load 8(i)
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22: 6(int) IAdd 20 21
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Store 8(i) 22
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21: 6(int) Load 8(i)
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23: 6(int) IAdd 21 22
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Store 8(i) 23
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Branch 10
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12: Label
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Return
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