HLSL: fix for flattening assignments from non-symbol R-values.
If a member-wise assignment from a non-flattened struct to a flattened struct sees a complex R-value (not a symbol), it now creates a temporary to hold that value, to avoid repeating the R-value. This avoids, e.g, duplicating a whole function call. Also, it avoids re-using the AST node, making a new one for each member inside the member loop. The latter (re-use of AST node) was also an issue in the GetDimensions intrinsic decomposition, so this PR fixes that one too.
This commit is contained in:
187
Test/baseResults/hlsl.flatten.return.frag.out
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187
Test/baseResults/hlsl.flatten.return.frag.out
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hlsl.flatten.return.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:16 Function Definition: main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:17 color: direct index for structure (temp 4-component vector of float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:17 other_struct_member1: direct index for structure (temp float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:17 other_struct_member2: direct index for structure (temp float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 2 (const int)
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0:17 move second child to first child (temp float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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0:17 other_struct_member3: direct index for structure (temp float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 3 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:16 Function Definition: main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:17 color: direct index for structure (temp 4-component vector of float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:17 other_struct_member1: direct index for structure (temp float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:17 other_struct_member2: direct index for structure (temp float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 2 (const int)
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0:17 move second child to first child (temp float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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0:17 other_struct_member3: direct index for structure (temp float)
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0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:17 Constant:
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0:17 3 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 45
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 24 31 36 40
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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MemberName 8(PS_OUTPUT) 1 "other_struct_member1"
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MemberName 8(PS_OUTPUT) 2 "other_struct_member2"
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MemberName 8(PS_OUTPUT) 3 "other_struct_member3"
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Name 10 "Func1("
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Name 21 "flattenTemp"
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Name 24 "color"
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Name 31 "other_struct_member1"
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Name 36 "other_struct_member2"
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Name 40 "other_struct_member3"
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Decorate 24(color) Location 0
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Decorate 31(other_struct_member1) Location 1
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Decorate 36(other_struct_member2) Location 2
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Decorate 40(other_struct_member3) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 6(float) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: 6(float) Constant 1065353216
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13: 7(fvec4) ConstantComposite 12 12 12 12
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14: 6(float) Constant 1073741824
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15: 6(float) Constant 1077936128
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16: 6(float) Constant 1082130432
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17:8(PS_OUTPUT) ConstantComposite 13 14 15 16
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20: TypePointer Function 8(PS_OUTPUT)
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23: TypePointer Output 7(fvec4)
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24(color): 23(ptr) Variable Output
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25: TypeInt 32 1
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26: 25(int) Constant 0
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27: TypePointer Function 7(fvec4)
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30: TypePointer Output 6(float)
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31(other_struct_member1): 30(ptr) Variable Output
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32: 25(int) Constant 1
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33: TypePointer Function 6(float)
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36(other_struct_member2): 30(ptr) Variable Output
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37: 25(int) Constant 2
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40(other_struct_member3): 30(ptr) Variable Output
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41: 25(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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21(flattenTemp): 20(ptr) Variable Function
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22:8(PS_OUTPUT) FunctionCall 10(Func1()
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Store 21(flattenTemp) 22
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28: 27(ptr) AccessChain 21(flattenTemp) 26
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29: 7(fvec4) Load 28
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Store 24(color) 29
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34: 33(ptr) AccessChain 21(flattenTemp) 32
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35: 6(float) Load 34
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Store 31(other_struct_member1) 35
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38: 33(ptr) AccessChain 21(flattenTemp) 37
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39: 6(float) Load 38
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Store 36(other_struct_member2) 39
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42: 33(ptr) AccessChain 21(flattenTemp) 41
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43: 6(float) Load 42
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Store 40(other_struct_member3) 43
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Return
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FunctionEnd
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10(Func1():8(PS_OUTPUT) Function None 9
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11: Label
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ReturnValue 17
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FunctionEnd
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