Non-functional: Fix commit 98f164ec488f85af5a44b701477a34e810f2deb1.
Fix previous commit to not use tabs and otherwise match local coding conventions better.
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98f164ec48
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219b025d7e
@ -415,13 +415,13 @@ struct ShaderCompUnit {
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char** text; // memory owned/managed externally
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char** text; // memory owned/managed externally
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const char* fileNameList[1];
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const char* fileNameList[1];
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//Need to have a special constructors to adjust the fileNameList, since back end needs a list of ptrs
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// Need to have a special constructors to adjust the fileNameList, since back end needs a list of ptrs
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ShaderCompUnit(EShLanguage istage, std::string &ifileName, char** itext)
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ShaderCompUnit(EShLanguage istage, std::string &ifileName, char** itext)
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{
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{
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stage = istage;
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stage = istage;
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fileName = ifileName;
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fileName = ifileName;
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text = itext;
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text = itext;
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fileNameList[0] = fileName.c_str();
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fileNameList[0] = fileName.c_str();
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}
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}
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ShaderCompUnit(const ShaderCompUnit &rhs)
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ShaderCompUnit(const ShaderCompUnit &rhs)
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@ -429,7 +429,7 @@ struct ShaderCompUnit {
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stage = rhs.stage;
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stage = rhs.stage;
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fileName = rhs.fileName;
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fileName = rhs.fileName;
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text = rhs.text;
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text = rhs.text;
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fileNameList[0] = fileName.c_str();
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fileNameList[0] = fileName.c_str();
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}
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}
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};
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};
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "SPIRV99.1401"
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#define GLSLANG_REVISION "SPIRV99.1426"
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#define GLSLANG_DATE "11-Aug-2016"
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#define GLSLANG_DATE "23-Aug-2016"
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@ -118,9 +118,11 @@ bool HlslParseContext::parseShaderStrings(TPpContext& ppContext, TInputScanner&
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HlslGrammar grammar(scanContext, *this);
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HlslGrammar grammar(scanContext, *this);
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if (!grammar.parse())
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if (!grammar.parse())
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{
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{
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//Print out a nicer error message that should be formated such that if you click on the message it will take you right to the line through most UIs
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// Print a message formated such that if you click on the message it will take you right to
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// the line through most UIs.
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const glslang::TSourceLoc& sourceLoc = input.getSourceLoc();
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const glslang::TSourceLoc& sourceLoc = input.getSourceLoc();
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printf("\n%s(%i): error at column %i, HLSL translation failed.\n", sourceLoc.name, sourceLoc.line, sourceLoc.column);
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printf("\n%s(%i): error at column %i, HLSL translation failed.\n", sourceLoc.name, sourceLoc.line,
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sourceLoc.column);
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}
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}
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return numErrors == 0;
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return numErrors == 0;
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}
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}
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