Merge branch 'intrinsic-promotion' of https://github.com/steve-lunarg/glslang into steve-lunarg-intrinsic-promotion
This commit is contained in:
File diff suppressed because it is too large
Load Diff
184
Test/baseResults/hlsl.intrinsics.promote.down.frag.out
Normal file
184
Test/baseResults/hlsl.intrinsics.promote.down.frag.out
Normal file
@@ -0,0 +1,184 @@
|
||||
hlsl.intrinsics.promote.down.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: main( (temp structure{temp 4-component vector of float color})
|
||||
0:15 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp uint)
|
||||
0:16 'r00' (temp uint)
|
||||
0:16 bitCount (temp uint)
|
||||
0:16 Convert float to uint (temp uint)
|
||||
0:16 f: direct index for structure (layout(offset=8 ) uniform float)
|
||||
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 2-component vector of uint)
|
||||
0:17 'r01' (temp 2-component vector of uint)
|
||||
0:17 bitFieldReverse (temp 2-component vector of uint)
|
||||
0:17 Convert float to uint (temp 2-component vector of uint)
|
||||
0:17 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
||||
0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
|
||||
0:17 Constant:
|
||||
0:17 6 (const uint)
|
||||
0:20 move second child to first child (temp 4-component vector of float)
|
||||
0:20 color: direct index for structure (temp 4-component vector of float)
|
||||
0:20 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:21 Sequence
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:21 color: direct index for structure (temp 4-component vector of float)
|
||||
0:21 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: main( (temp structure{temp 4-component vector of float color})
|
||||
0:15 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp uint)
|
||||
0:16 'r00' (temp uint)
|
||||
0:16 bitCount (temp uint)
|
||||
0:16 Convert float to uint (temp uint)
|
||||
0:16 f: direct index for structure (layout(offset=8 ) uniform float)
|
||||
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 2-component vector of uint)
|
||||
0:17 'r01' (temp 2-component vector of uint)
|
||||
0:17 bitFieldReverse (temp 2-component vector of uint)
|
||||
0:17 Convert float to uint (temp 2-component vector of uint)
|
||||
0:17 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
||||
0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
|
||||
0:17 Constant:
|
||||
0:17 6 (const uint)
|
||||
0:20 move second child to first child (temp 4-component vector of float)
|
||||
0:20 color: direct index for structure (temp 4-component vector of float)
|
||||
0:20 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:21 Sequence
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:21 color: direct index for structure (temp 4-component vector of float)
|
||||
0:21 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 45
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 41
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 8 "r00"
|
||||
Name 14 "$Global"
|
||||
MemberName 14($Global) 0 "i"
|
||||
MemberName 14($Global) 1 "u"
|
||||
MemberName 14($Global) 2 "f"
|
||||
MemberName 14($Global) 3 "b"
|
||||
MemberName 14($Global) 4 "i2"
|
||||
MemberName 14($Global) 5 "u2"
|
||||
MemberName 14($Global) 6 "f2"
|
||||
MemberName 14($Global) 7 "b2"
|
||||
Name 16 ""
|
||||
Name 24 "r01"
|
||||
Name 32 "PS_OUTPUT"
|
||||
MemberName 32(PS_OUTPUT) 0 "color"
|
||||
Name 34 "ps_output"
|
||||
Name 41 "color"
|
||||
MemberDecorate 14($Global) 0 Offset 0
|
||||
MemberDecorate 14($Global) 1 Offset 4
|
||||
MemberDecorate 14($Global) 2 Offset 8
|
||||
MemberDecorate 14($Global) 3 Offset 12
|
||||
MemberDecorate 14($Global) 4 Offset 16
|
||||
MemberDecorate 14($Global) 5 Offset 24
|
||||
MemberDecorate 14($Global) 6 Offset 32
|
||||
MemberDecorate 14($Global) 7 Offset 40
|
||||
Decorate 14($Global) Block
|
||||
Decorate 16 DescriptorSet 0
|
||||
Decorate 41(color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
9: TypeInt 32 1
|
||||
10: TypeFloat 32
|
||||
11: TypeVector 9(int) 2
|
||||
12: TypeVector 6(int) 2
|
||||
13: TypeVector 10(float) 2
|
||||
14($Global): TypeStruct 9(int) 6(int) 10(float) 6(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2)
|
||||
15: TypePointer Uniform 14($Global)
|
||||
16: 15(ptr) Variable Uniform
|
||||
17: 9(int) Constant 2
|
||||
18: TypePointer Uniform 10(float)
|
||||
23: TypePointer Function 12(ivec2)
|
||||
25: 9(int) Constant 6
|
||||
26: TypePointer Uniform 13(fvec2)
|
||||
31: TypeVector 10(float) 4
|
||||
32(PS_OUTPUT): TypeStruct 31(fvec4)
|
||||
33: TypePointer Function 32(PS_OUTPUT)
|
||||
35: 9(int) Constant 0
|
||||
36: 10(float) Constant 0
|
||||
37: 31(fvec4) ConstantComposite 36 36 36 36
|
||||
38: TypePointer Function 31(fvec4)
|
||||
40: TypePointer Output 31(fvec4)
|
||||
41(color): 40(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r00): 7(ptr) Variable Function
|
||||
24(r01): 23(ptr) Variable Function
|
||||
34(ps_output): 33(ptr) Variable Function
|
||||
19: 18(ptr) AccessChain 16 17
|
||||
20: 10(float) Load 19
|
||||
21: 6(int) ConvertFToU 20
|
||||
22: 6(int) BitCount 21
|
||||
Store 8(r00) 22
|
||||
27: 26(ptr) AccessChain 16 25
|
||||
28: 13(fvec2) Load 27
|
||||
29: 12(ivec2) ConvertFToU 28
|
||||
30: 12(ivec2) BitReverse 29
|
||||
Store 24(r01) 30
|
||||
39: 38(ptr) AccessChain 34(ps_output) 35
|
||||
Store 39 37
|
||||
42: 38(ptr) AccessChain 34(ps_output) 35
|
||||
43: 31(fvec4) Load 42
|
||||
Store 41(color) 43
|
||||
Return
|
||||
FunctionEnd
|
||||
1313
Test/baseResults/hlsl.intrinsics.promote.frag.out
Normal file
1313
Test/baseResults/hlsl.intrinsics.promote.frag.out
Normal file
File diff suppressed because it is too large
Load Diff
337
Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out
Normal file
337
Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out
Normal file
@@ -0,0 +1,337 @@
|
||||
hlsl.intrinsics.promote.outputs.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:37 clamp (temp float)
|
||||
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
|
||||
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
||||
0:37 Constant:
|
||||
0:37 9 (const uint)
|
||||
0:37 Constant:
|
||||
0:37 0.000000
|
||||
0:37 Constant:
|
||||
0:37 1.000000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp uint)
|
||||
0:40 'sizeQueryTemp' (temp uint)
|
||||
0:40 textureSize (temp uint)
|
||||
0:40 'g_tTex1df4' (uniform texture1D)
|
||||
0:40 move second child to first child (temp int)
|
||||
0:40 'WidthI' (temp int)
|
||||
0:40 Convert uint to int (temp int)
|
||||
0:40 'sizeQueryTemp' (temp uint)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp uint)
|
||||
0:41 'sizeQueryTemp' (temp uint)
|
||||
0:41 textureSize (temp uint)
|
||||
0:41 'g_tTex1df4' (uniform texture1D)
|
||||
0:41 Constant:
|
||||
0:41 6 (const uint)
|
||||
0:41 move second child to first child (temp int)
|
||||
0:41 'WidthI' (temp int)
|
||||
0:41 Convert uint to int (temp int)
|
||||
0:41 'sizeQueryTemp' (temp uint)
|
||||
0:41 move second child to first child (temp uint)
|
||||
0:41 'NumberOfLevelsU' (temp uint)
|
||||
0:41 textureQueryLevels (temp uint)
|
||||
0:41 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp uint)
|
||||
0:42 'sizeQueryTemp' (temp uint)
|
||||
0:42 textureSize (temp uint)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 Constant:
|
||||
0:42 6 (const uint)
|
||||
0:42 move second child to first child (temp uint)
|
||||
0:42 'WidthU' (temp uint)
|
||||
0:42 'sizeQueryTemp' (temp uint)
|
||||
0:42 move second child to first child (temp int)
|
||||
0:42 'NumberOfLevelsI' (temp int)
|
||||
0:42 Convert uint to int (temp int)
|
||||
0:42 textureQueryLevels (temp uint)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp uint)
|
||||
0:43 'sizeQueryTemp' (temp uint)
|
||||
0:43 textureSize (temp uint)
|
||||
0:43 'g_tTex1df4' (uniform texture1D)
|
||||
0:43 Constant:
|
||||
0:43 6 (const uint)
|
||||
0:43 move second child to first child (temp int)
|
||||
0:43 'WidthI' (temp int)
|
||||
0:43 Convert uint to int (temp int)
|
||||
0:43 'sizeQueryTemp' (temp uint)
|
||||
0:43 move second child to first child (temp int)
|
||||
0:43 'NumberOfLevelsI' (temp int)
|
||||
0:43 Convert uint to int (temp int)
|
||||
0:43 textureQueryLevels (temp uint)
|
||||
0:43 'g_tTex1df4' (uniform texture1D)
|
||||
0:47 move second child to first child (temp 4-component vector of float)
|
||||
0:47 color: direct index for structure (temp 4-component vector of float)
|
||||
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:47 Constant:
|
||||
0:47 0 (const int)
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:47 0.000000
|
||||
0:47 0.000000
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:48 color: direct index for structure (temp 4-component vector of float)
|
||||
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:48 Constant:
|
||||
0:48 0 (const int)
|
||||
0:48 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:37 clamp (temp float)
|
||||
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
|
||||
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
||||
0:37 Constant:
|
||||
0:37 9 (const uint)
|
||||
0:37 Constant:
|
||||
0:37 0.000000
|
||||
0:37 Constant:
|
||||
0:37 1.000000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp uint)
|
||||
0:40 'sizeQueryTemp' (temp uint)
|
||||
0:40 textureSize (temp uint)
|
||||
0:40 'g_tTex1df4' (uniform texture1D)
|
||||
0:40 move second child to first child (temp int)
|
||||
0:40 'WidthI' (temp int)
|
||||
0:40 Convert uint to int (temp int)
|
||||
0:40 'sizeQueryTemp' (temp uint)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp uint)
|
||||
0:41 'sizeQueryTemp' (temp uint)
|
||||
0:41 textureSize (temp uint)
|
||||
0:41 'g_tTex1df4' (uniform texture1D)
|
||||
0:41 Constant:
|
||||
0:41 6 (const uint)
|
||||
0:41 move second child to first child (temp int)
|
||||
0:41 'WidthI' (temp int)
|
||||
0:41 Convert uint to int (temp int)
|
||||
0:41 'sizeQueryTemp' (temp uint)
|
||||
0:41 move second child to first child (temp uint)
|
||||
0:41 'NumberOfLevelsU' (temp uint)
|
||||
0:41 textureQueryLevels (temp uint)
|
||||
0:41 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp uint)
|
||||
0:42 'sizeQueryTemp' (temp uint)
|
||||
0:42 textureSize (temp uint)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 Constant:
|
||||
0:42 6 (const uint)
|
||||
0:42 move second child to first child (temp uint)
|
||||
0:42 'WidthU' (temp uint)
|
||||
0:42 'sizeQueryTemp' (temp uint)
|
||||
0:42 move second child to first child (temp int)
|
||||
0:42 'NumberOfLevelsI' (temp int)
|
||||
0:42 Convert uint to int (temp int)
|
||||
0:42 textureQueryLevels (temp uint)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp uint)
|
||||
0:43 'sizeQueryTemp' (temp uint)
|
||||
0:43 textureSize (temp uint)
|
||||
0:43 'g_tTex1df4' (uniform texture1D)
|
||||
0:43 Constant:
|
||||
0:43 6 (const uint)
|
||||
0:43 move second child to first child (temp int)
|
||||
0:43 'WidthI' (temp int)
|
||||
0:43 Convert uint to int (temp int)
|
||||
0:43 'sizeQueryTemp' (temp uint)
|
||||
0:43 move second child to first child (temp int)
|
||||
0:43 'NumberOfLevelsI' (temp int)
|
||||
0:43 Convert uint to int (temp int)
|
||||
0:43 textureQueryLevels (temp uint)
|
||||
0:43 'g_tTex1df4' (uniform texture1D)
|
||||
0:47 move second child to first child (temp 4-component vector of float)
|
||||
0:47 color: direct index for structure (temp 4-component vector of float)
|
||||
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:47 Constant:
|
||||
0:47 0 (const int)
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:47 0.000000
|
||||
0:47 0.000000
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:48 color: direct index for structure (temp 4-component vector of float)
|
||||
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:48 Constant:
|
||||
0:48 0 (const int)
|
||||
0:48 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 76
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledBuffer
|
||||
Capability ImageQuery
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 68
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 12 "$Global"
|
||||
MemberName 12($Global) 0 "i"
|
||||
MemberName 12($Global) 1 "u"
|
||||
MemberName 12($Global) 2 "f"
|
||||
MemberName 12($Global) 3 "b"
|
||||
MemberName 12($Global) 4 "i2"
|
||||
MemberName 12($Global) 5 "u2"
|
||||
MemberName 12($Global) 6 "f2"
|
||||
MemberName 12($Global) 7 "b2"
|
||||
MemberName 12($Global) 8 "upos"
|
||||
MemberName 12($Global) 9 "fpos"
|
||||
Name 14 ""
|
||||
Name 23 "sizeQueryTemp"
|
||||
Name 26 "g_tTex1df4"
|
||||
Name 30 "WidthI"
|
||||
Name 33 "sizeQueryTemp"
|
||||
Name 39 "NumberOfLevelsU"
|
||||
Name 42 "sizeQueryTemp"
|
||||
Name 45 "WidthU"
|
||||
Name 47 "NumberOfLevelsI"
|
||||
Name 51 "sizeQueryTemp"
|
||||
Name 60 "PS_OUTPUT"
|
||||
MemberName 60(PS_OUTPUT) 0 "color"
|
||||
Name 62 "ps_output"
|
||||
Name 68 "color"
|
||||
Name 75 "g_tTexbfs"
|
||||
MemberDecorate 12($Global) 0 Offset 0
|
||||
MemberDecorate 12($Global) 1 Offset 4
|
||||
MemberDecorate 12($Global) 2 Offset 8
|
||||
MemberDecorate 12($Global) 3 Offset 12
|
||||
MemberDecorate 12($Global) 4 Offset 16
|
||||
MemberDecorate 12($Global) 5 Offset 24
|
||||
MemberDecorate 12($Global) 6 Offset 32
|
||||
MemberDecorate 12($Global) 7 Offset 40
|
||||
MemberDecorate 12($Global) 8 Offset 48
|
||||
MemberDecorate 12($Global) 9 Offset 52
|
||||
Decorate 12($Global) Block
|
||||
Decorate 14 DescriptorSet 0
|
||||
Decorate 26(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 68(color) Location 0
|
||||
Decorate 75(g_tTexbfs) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypeInt 32 0
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 6(int) 2
|
||||
10: TypeVector 7(int) 2
|
||||
11: TypeVector 8(float) 2
|
||||
12($Global): TypeStruct 6(int) 7(int) 8(float) 7(int) 9(ivec2) 10(ivec2) 11(fvec2) 10(ivec2) 7(int) 8(float)
|
||||
13: TypePointer Uniform 12($Global)
|
||||
14: 13(ptr) Variable Uniform
|
||||
15: 6(int) Constant 9
|
||||
16: TypePointer Uniform 8(float)
|
||||
19: 8(float) Constant 0
|
||||
20: 8(float) Constant 1065353216
|
||||
22: TypePointer Function 7(int)
|
||||
24: TypeImage 8(float) 1D sampled format:Unknown
|
||||
25: TypePointer UniformConstant 24
|
||||
26(g_tTex1df4): 25(ptr) Variable UniformConstant
|
||||
29: TypePointer Function 6(int)
|
||||
35: 7(int) Constant 6
|
||||
59: TypeVector 8(float) 4
|
||||
60(PS_OUTPUT): TypeStruct 59(fvec4)
|
||||
61: TypePointer Function 60(PS_OUTPUT)
|
||||
63: 6(int) Constant 0
|
||||
64: 59(fvec4) ConstantComposite 19 19 19 19
|
||||
65: TypePointer Function 59(fvec4)
|
||||
67: TypePointer Output 59(fvec4)
|
||||
68(color): 67(ptr) Variable Output
|
||||
72: TypeImage 8(float) Buffer sampled format:R32f
|
||||
73: TypeSampledImage 72
|
||||
74: TypePointer UniformConstant 73
|
||||
75(g_tTexbfs): 74(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
23(sizeQueryTemp): 22(ptr) Variable Function
|
||||
30(WidthI): 29(ptr) Variable Function
|
||||
33(sizeQueryTemp): 22(ptr) Variable Function
|
||||
39(NumberOfLevelsU): 22(ptr) Variable Function
|
||||
42(sizeQueryTemp): 22(ptr) Variable Function
|
||||
45(WidthU): 22(ptr) Variable Function
|
||||
47(NumberOfLevelsI): 29(ptr) Variable Function
|
||||
51(sizeQueryTemp): 22(ptr) Variable Function
|
||||
62(ps_output): 61(ptr) Variable Function
|
||||
17: 16(ptr) AccessChain 14 15
|
||||
18: 8(float) Load 17
|
||||
21: 8(float) ExtInst 1(GLSL.std.450) 43(FClamp) 18 19 20
|
||||
27: 24 Load 26(g_tTex1df4)
|
||||
28: 6(int) ImageQuerySize 27
|
||||
Store 23(sizeQueryTemp) 28
|
||||
31: 7(int) Load 23(sizeQueryTemp)
|
||||
32: 6(int) Bitcast 31
|
||||
Store 30(WidthI) 32
|
||||
34: 24 Load 26(g_tTex1df4)
|
||||
36: 6(int) ImageQuerySizeLod 34 35
|
||||
Store 33(sizeQueryTemp) 36
|
||||
37: 7(int) Load 33(sizeQueryTemp)
|
||||
38: 6(int) Bitcast 37
|
||||
Store 30(WidthI) 38
|
||||
40: 24 Load 26(g_tTex1df4)
|
||||
41: 6(int) ImageQueryLevels 40
|
||||
Store 39(NumberOfLevelsU) 41
|
||||
43: 24 Load 26(g_tTex1df4)
|
||||
44: 6(int) ImageQuerySizeLod 43 35
|
||||
Store 42(sizeQueryTemp) 44
|
||||
46: 7(int) Load 42(sizeQueryTemp)
|
||||
Store 45(WidthU) 46
|
||||
48: 24 Load 26(g_tTex1df4)
|
||||
49: 6(int) ImageQueryLevels 48
|
||||
50: 6(int) Bitcast 49
|
||||
Store 47(NumberOfLevelsI) 50
|
||||
52: 24 Load 26(g_tTex1df4)
|
||||
53: 6(int) ImageQuerySizeLod 52 35
|
||||
Store 51(sizeQueryTemp) 53
|
||||
54: 7(int) Load 51(sizeQueryTemp)
|
||||
55: 6(int) Bitcast 54
|
||||
Store 30(WidthI) 55
|
||||
56: 24 Load 26(g_tTex1df4)
|
||||
57: 6(int) ImageQueryLevels 56
|
||||
58: 6(int) Bitcast 57
|
||||
Store 47(NumberOfLevelsI) 58
|
||||
66: 65(ptr) AccessChain 62(ps_output) 63
|
||||
Store 66 64
|
||||
69: 65(ptr) AccessChain 62(ps_output) 63
|
||||
70: 59(fvec4) Load 69
|
||||
Store 68(color) 70
|
||||
Return
|
||||
FunctionEnd
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,7 +5,7 @@ Linked fragment stage:
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 30
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
@@ -16,14 +16,14 @@ Linked fragment stage:
|
||||
Name 9 "Color"
|
||||
Name 12 "g_tScene[0]"
|
||||
Name 16 "g_tSamp"
|
||||
Name 24 "g_tScene[1]"
|
||||
Name 25 "g_tScene[1]"
|
||||
Decorate 9(Color) Location 0
|
||||
Decorate 12(g_tScene[0]) DescriptorSet 0
|
||||
Decorate 12(g_tScene[0]) Binding 10
|
||||
Decorate 16(g_tSamp) DescriptorSet 0
|
||||
Decorate 16(g_tSamp) Binding 5
|
||||
Decorate 24(g_tScene[1]) DescriptorSet 0
|
||||
Decorate 24(g_tScene[1]) Binding 11
|
||||
Decorate 25(g_tScene[1]) DescriptorSet 0
|
||||
Decorate 25(g_tScene[1]) Binding 11
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -39,19 +39,20 @@ Linked fragment stage:
|
||||
18: TypeSampledImage 10
|
||||
20: TypeVector 6(float) 2
|
||||
21: 6(float) Constant 1050253722
|
||||
22: 20(fvec2) ConstantComposite 21 21
|
||||
24(g_tScene[1]): 11(ptr) Variable UniformConstant
|
||||
22: 6(float) Constant 1053609165
|
||||
23: 20(fvec2) ConstantComposite 21 22
|
||||
25(g_tScene[1]): 11(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
13: 10 Load 12(g_tScene[0])
|
||||
17: 14 Load 16(g_tSamp)
|
||||
19: 18 SampledImage 13 17
|
||||
23: 7(fvec4) ImageSampleImplicitLod 19 22
|
||||
25: 10 Load 24(g_tScene[1])
|
||||
26: 14 Load 16(g_tSamp)
|
||||
27: 18 SampledImage 25 26
|
||||
28: 7(fvec4) ImageSampleImplicitLod 27 22
|
||||
29: 7(fvec4) FAdd 23 28
|
||||
Store 9(Color) 29
|
||||
24: 7(fvec4) ImageSampleImplicitLod 19 23
|
||||
26: 10 Load 25(g_tScene[1])
|
||||
27: 14 Load 16(g_tSamp)
|
||||
28: 18 SampledImage 26 27
|
||||
29: 7(fvec4) ImageSampleImplicitLod 28 23
|
||||
30: 7(fvec4) FAdd 24 29
|
||||
Store 9(Color) 30
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
@@ -33,7 +33,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint i
|
||||
clip(inF0);
|
||||
float r014 = cos(inF0);
|
||||
float r015 = cosh(inF0);
|
||||
uint r016 = countbits(7);
|
||||
int r016 = countbits(7);
|
||||
float r017 = ddx(inF0);
|
||||
float r018 = ddx_coarse(inF0);
|
||||
float r019 = ddx_fine(inF0);
|
||||
@@ -111,7 +111,7 @@ float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u
|
||||
clip(inF0);
|
||||
float2 r013 = cos(inF0);
|
||||
float2 r015 = cosh(inF0);
|
||||
uint2 r016 = countbits(int2(7,3));
|
||||
int2 r016 = countbits(int2(7,3));
|
||||
float2 r017 = ddx(inF0);
|
||||
float2 r018 = ddx_coarse(inF0);
|
||||
float2 r019 = ddx_fine(inF0);
|
||||
|
||||
22
Test/hlsl.intrinsics.promote.down.frag
Normal file
22
Test/hlsl.intrinsics.promote.down.frag
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
struct PS_OUTPUT { float4 color : SV_Target0; };
|
||||
|
||||
int i;
|
||||
uint u;
|
||||
float f;
|
||||
bool b;
|
||||
|
||||
int2 i2;
|
||||
uint2 u2;
|
||||
float2 f2;
|
||||
bool2 b2;
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
uint r00 = countbits(f);
|
||||
uint2 r01 = reversebits(f2);
|
||||
|
||||
PS_OUTPUT ps_output;
|
||||
ps_output.color = float4(0,0,0,0);
|
||||
return ps_output;
|
||||
};
|
||||
79
Test/hlsl.intrinsics.promote.frag
Normal file
79
Test/hlsl.intrinsics.promote.frag
Normal file
@@ -0,0 +1,79 @@
|
||||
|
||||
struct PS_OUTPUT { float4 color : SV_Target0; };
|
||||
|
||||
int i;
|
||||
uint u;
|
||||
float f;
|
||||
bool b;
|
||||
|
||||
int2 i2;
|
||||
uint2 u2;
|
||||
float2 f2;
|
||||
bool2 b2;
|
||||
|
||||
Buffer <float> g_tTexbfs;
|
||||
Texture1D <float4> g_tTex1df4;
|
||||
uint upos;
|
||||
float fpos;
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
// Same shapes:
|
||||
|
||||
float r00 = max(b, f);
|
||||
uint r01 = max(b, u);
|
||||
int r02 = max(b, i);
|
||||
float r03 = max(i, f);
|
||||
float r04 = max(u, f);
|
||||
|
||||
float2 r10 = max(b2, f2);
|
||||
uint2 r11 = max(b2, u2);
|
||||
int2 r12 = max(b2, i2);
|
||||
float2 r13 = max(i2, f2);
|
||||
float2 r14 = max(u2, f2);
|
||||
|
||||
float2 r20 = clamp(i2, u2, f2); // 3 args, converts all to best type.
|
||||
uint2 r21 = clamp(b2, u2, b2);
|
||||
float2 r22 = clamp(b2, f2, b2);
|
||||
|
||||
// Mixed shapes:
|
||||
float2 r30 = max(b, f2);
|
||||
uint2 r31 = max(b, u2);
|
||||
int2 r32 = max(b, i2);
|
||||
float2 r33 = max(i, f2);
|
||||
float2 r34 = max(u, f2);
|
||||
|
||||
float2 r40 = clamp(i, u2, f2); // 3 args, converts all to best type.
|
||||
uint2 r41 = clamp(b2, u, b2);
|
||||
float2 r42 = clamp(b2, f, b);
|
||||
int2 r43 = clamp(i, i2, u2);
|
||||
|
||||
float r50 = g_tTexbfs.Load(upos);
|
||||
float r51 = g_tTexbfs.Load(fpos);
|
||||
|
||||
int MipLevel;
|
||||
|
||||
uint WidthU;
|
||||
uint HeightU;
|
||||
uint ElementsU;
|
||||
uint DepthU;
|
||||
uint NumberOfLevelsU;
|
||||
uint NumberOfSamplesU;
|
||||
|
||||
int WidthI;
|
||||
int HeightI;
|
||||
int ElementsI;
|
||||
int DepthI;
|
||||
int NumberOfLevelsI;
|
||||
int NumberOfSamplesI;
|
||||
|
||||
g_tTex1df4 . GetDimensions(WidthI);
|
||||
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
|
||||
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
|
||||
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
|
||||
|
||||
// max(i2, f2);
|
||||
PS_OUTPUT ps_output;
|
||||
ps_output.color = r00;
|
||||
return ps_output;
|
||||
};
|
||||
49
Test/hlsl.intrinsics.promote.outputs.frag
Normal file
49
Test/hlsl.intrinsics.promote.outputs.frag
Normal file
@@ -0,0 +1,49 @@
|
||||
|
||||
struct PS_OUTPUT { float4 color : SV_Target0; };
|
||||
|
||||
int i;
|
||||
uint u;
|
||||
float f;
|
||||
bool b;
|
||||
|
||||
int2 i2;
|
||||
uint2 u2;
|
||||
float2 f2;
|
||||
bool2 b2;
|
||||
|
||||
Buffer <float> g_tTexbfs;
|
||||
Texture1D <float4> g_tTex1df4;
|
||||
uint upos;
|
||||
float fpos;
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
int MipLevel;
|
||||
|
||||
uint WidthU;
|
||||
uint HeightU;
|
||||
uint ElementsU;
|
||||
uint DepthU;
|
||||
uint NumberOfLevelsU;
|
||||
uint NumberOfSamplesU;
|
||||
|
||||
int WidthI;
|
||||
int HeightI;
|
||||
int ElementsI;
|
||||
int DepthI;
|
||||
int NumberOfLevelsI;
|
||||
int NumberOfSamplesI;
|
||||
|
||||
saturate(fpos);
|
||||
|
||||
// Test output promotions
|
||||
g_tTex1df4 . GetDimensions(WidthI);
|
||||
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
|
||||
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
|
||||
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
|
||||
|
||||
// max(i2, f2);
|
||||
PS_OUTPUT ps_output;
|
||||
ps_output.color = 0;
|
||||
return ps_output;
|
||||
};
|
||||
@@ -10,6 +10,6 @@ struct PS_OUTPUT
|
||||
|
||||
void main(out PS_OUTPUT psout)
|
||||
{
|
||||
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
|
||||
g_tScene[1].Sample(g_tSamp, 0.3);
|
||||
psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
|
||||
g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
|
||||
}
|
||||
|
||||
@@ -10,6 +10,6 @@ struct PS_OUTPUT
|
||||
|
||||
void main(out PS_OUTPUT psout)
|
||||
{
|
||||
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
|
||||
g_tScene[1].Sample(g_tSamp, 0.3);
|
||||
psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3, 0.3)) +
|
||||
g_tScene[1].Sample(g_tSamp, float2(0.3, 0.3));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user