From 22322361d69d08034eea769a2761038670918124 Mon Sep 17 00:00:00 2001 From: steve-lunarg Date: Wed, 19 Oct 2016 10:15:25 -0600 Subject: [PATCH] HLSL: phase 4 of rwtexture support: add image atomics This PR will turn Interlocked* intrinsics using rwtexture or rwbuffer object as the first parameter into the proper OpImageAtomic* operations. --- Test/baseResults/hlsl.rw.atomics.frag.out | 5261 +++++++++++++++++++++ Test/hlsl.rw.atomics.frag | 244 + gtests/Hlsl.FromFile.cpp | 1 + hlsl/hlslParseHelper.cpp | 94 +- 4 files changed, 5574 insertions(+), 26 deletions(-) create mode 100644 Test/baseResults/hlsl.rw.atomics.frag.out create mode 100644 Test/hlsl.rw.atomics.frag diff --git a/Test/baseResults/hlsl.rw.atomics.frag.out b/Test/baseResults/hlsl.rw.atomics.frag.out new file mode 100644 index 00000000..22716ef1 --- /dev/null +++ b/Test/baseResults/hlsl.rw.atomics.frag.out @@ -0,0 +1,5261 @@ +hlsl.rw.atomics.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:45 Function Parameters: +0:? Sequence +0:50 imageAtomicAdd (temp int) +0:50 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:50 i1: direct index for structure (layout(offset=36 ) uniform int) +0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:50 Constant: +0:50 5 (const uint) +0:50 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:50 Constant: +0:50 8 (const uint) +0:51 move second child to first child (temp int) +0:51 'out_i1' (temp int) +0:51 imageAtomicAdd (temp int) +0:51 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:51 i1: direct index for structure (layout(offset=36 ) uniform int) +0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:51 Constant: +0:51 5 (const uint) +0:51 i1: direct index for structure (layout(offset=36 ) uniform int) +0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:51 Constant: +0:51 5 (const uint) +0:52 imageAtomicAnd (temp int) +0:52 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:52 i1: direct index for structure (layout(offset=36 ) uniform int) +0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:52 Constant: +0:52 5 (const uint) +0:52 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:52 Constant: +0:52 8 (const uint) +0:53 move second child to first child (temp int) +0:53 'out_i1' (temp int) +0:53 imageAtomicAnd (temp int) +0:53 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:53 i1: direct index for structure (layout(offset=36 ) uniform int) +0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:53 Constant: +0:53 5 (const uint) +0:53 i1: direct index for structure (layout(offset=36 ) uniform int) +0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:53 Constant: +0:53 5 (const uint) +0:54 move second child to first child (temp int) +0:54 'out_i1' (temp int) +0:54 imageAtomicCompSwap (temp int) +0:54 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:54 i1: direct index for structure (layout(offset=36 ) uniform int) +0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:54 Constant: +0:54 5 (const uint) +0:54 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:54 Constant: +0:54 8 (const uint) +0:54 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:54 Constant: +0:54 9 (const uint) +0:55 move second child to first child (temp int) +0:55 'out_i1' (temp int) +0:55 imageAtomicExchange (temp int) +0:55 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:55 i1: direct index for structure (layout(offset=36 ) uniform int) +0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:55 Constant: +0:55 5 (const uint) +0:55 i1: direct index for structure (layout(offset=36 ) uniform int) +0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:55 Constant: +0:55 5 (const uint) +0:56 imageAtomicMax (temp int) +0:56 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:56 i1: direct index for structure (layout(offset=36 ) uniform int) +0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:56 Constant: +0:56 5 (const uint) +0:56 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:56 Constant: +0:56 8 (const uint) +0:57 move second child to first child (temp int) +0:57 'out_i1' (temp int) +0:57 imageAtomicMax (temp int) +0:57 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:57 i1: direct index for structure (layout(offset=36 ) uniform int) +0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:57 Constant: +0:57 5 (const uint) +0:57 i1: direct index for structure (layout(offset=36 ) uniform int) +0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:57 Constant: +0:57 5 (const uint) +0:58 imageAtomicMin (temp int) +0:58 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:58 i1: direct index for structure (layout(offset=36 ) uniform int) +0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:58 Constant: +0:58 5 (const uint) +0:58 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:58 Constant: +0:58 8 (const uint) +0:59 move second child to first child (temp int) +0:59 'out_i1' (temp int) +0:59 imageAtomicMin (temp int) +0:59 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:59 i1: direct index for structure (layout(offset=36 ) uniform int) +0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:59 Constant: +0:59 5 (const uint) +0:59 i1: direct index for structure (layout(offset=36 ) uniform int) +0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:59 Constant: +0:59 5 (const uint) +0:60 imageAtomicOr (temp int) +0:60 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:60 i1: direct index for structure (layout(offset=36 ) uniform int) +0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:60 Constant: +0:60 5 (const uint) +0:60 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:60 Constant: +0:60 8 (const uint) +0:61 move second child to first child (temp int) +0:61 'out_i1' (temp int) +0:61 imageAtomicOr (temp int) +0:61 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:61 i1: direct index for structure (layout(offset=36 ) uniform int) +0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:61 Constant: +0:61 5 (const uint) +0:61 i1: direct index for structure (layout(offset=36 ) uniform int) +0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:61 Constant: +0:61 5 (const uint) +0:62 imageAtomicXor (temp int) +0:62 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:62 i1: direct index for structure (layout(offset=36 ) uniform int) +0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:62 Constant: +0:62 5 (const uint) +0:62 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:62 Constant: +0:62 8 (const uint) +0:63 move second child to first child (temp int) +0:63 'out_i1' (temp int) +0:63 imageAtomicXor (temp int) +0:63 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:63 i1: direct index for structure (layout(offset=36 ) uniform int) +0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:63 Constant: +0:63 5 (const uint) +0:63 i1: direct index for structure (layout(offset=36 ) uniform int) +0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:63 Constant: +0:63 5 (const uint) +0:66 imageAtomicAdd (temp uint) +0:66 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:66 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:66 Constant: +0:66 0 (const uint) +0:66 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:66 Constant: +0:66 0 (const uint) +0:67 move second child to first child (temp uint) +0:67 'out_u1' (temp uint) +0:67 imageAtomicAdd (temp uint) +0:67 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:67 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:67 Constant: +0:67 0 (const uint) +0:67 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:67 Constant: +0:67 0 (const uint) +0:68 imageAtomicAnd (temp uint) +0:68 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:68 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:68 Constant: +0:68 0 (const uint) +0:68 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:68 Constant: +0:68 0 (const uint) +0:69 move second child to first child (temp uint) +0:69 'out_u1' (temp uint) +0:69 imageAtomicAnd (temp uint) +0:69 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:69 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:69 Constant: +0:69 0 (const uint) +0:69 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:69 Constant: +0:69 0 (const uint) +0:70 move second child to first child (temp uint) +0:70 'out_u1' (temp uint) +0:70 imageAtomicCompSwap (temp uint) +0:70 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:70 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:70 Constant: +0:70 0 (const uint) +0:70 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:70 Constant: +0:70 3 (const uint) +0:70 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:70 Constant: +0:70 4 (const uint) +0:71 move second child to first child (temp uint) +0:71 'out_u1' (temp uint) +0:71 imageAtomicExchange (temp uint) +0:71 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:71 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:71 Constant: +0:71 0 (const uint) +0:71 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:71 Constant: +0:71 0 (const uint) +0:72 imageAtomicMax (temp uint) +0:72 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:72 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:72 Constant: +0:72 0 (const uint) +0:72 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:72 Constant: +0:72 0 (const uint) +0:73 move second child to first child (temp uint) +0:73 'out_u1' (temp uint) +0:73 imageAtomicMax (temp uint) +0:73 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:73 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:73 Constant: +0:73 0 (const uint) +0:73 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:73 Constant: +0:73 0 (const uint) +0:74 imageAtomicMin (temp uint) +0:74 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:74 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:74 Constant: +0:74 0 (const uint) +0:74 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:74 Constant: +0:74 0 (const uint) +0:75 move second child to first child (temp uint) +0:75 'out_u1' (temp uint) +0:75 imageAtomicMin (temp uint) +0:75 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:75 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:75 Constant: +0:75 0 (const uint) +0:75 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:75 Constant: +0:75 0 (const uint) +0:76 imageAtomicOr (temp uint) +0:76 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:76 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:76 Constant: +0:76 0 (const uint) +0:76 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:76 Constant: +0:76 0 (const uint) +0:77 move second child to first child (temp uint) +0:77 'out_u1' (temp uint) +0:77 imageAtomicOr (temp uint) +0:77 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:77 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:77 Constant: +0:77 0 (const uint) +0:77 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:77 Constant: +0:77 0 (const uint) +0:78 imageAtomicXor (temp uint) +0:78 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:78 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:78 Constant: +0:78 0 (const uint) +0:78 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:78 Constant: +0:78 0 (const uint) +0:79 move second child to first child (temp uint) +0:79 'out_u1' (temp uint) +0:79 imageAtomicXor (temp uint) +0:79 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:79 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:79 Constant: +0:79 0 (const uint) +0:79 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:79 Constant: +0:79 0 (const uint) +0:82 imageAtomicAdd (temp int) +0:82 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:82 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:82 Constant: +0:82 6 (const uint) +0:82 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:82 Constant: +0:82 8 (const uint) +0:83 move second child to first child (temp int) +0:83 'out_i1' (temp int) +0:83 imageAtomicAdd (temp int) +0:83 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:83 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:83 Constant: +0:83 6 (const uint) +0:83 i1: direct index for structure (layout(offset=36 ) uniform int) +0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:83 Constant: +0:83 5 (const uint) +0:84 imageAtomicAnd (temp int) +0:84 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:84 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:84 Constant: +0:84 6 (const uint) +0:84 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:84 Constant: +0:84 8 (const uint) +0:85 move second child to first child (temp int) +0:85 'out_i1' (temp int) +0:85 imageAtomicAnd (temp int) +0:85 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:85 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:85 Constant: +0:85 6 (const uint) +0:85 i1: direct index for structure (layout(offset=36 ) uniform int) +0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:85 Constant: +0:85 5 (const uint) +0:86 move second child to first child (temp int) +0:86 'out_i1' (temp int) +0:86 imageAtomicCompSwap (temp int) +0:86 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:86 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:86 Constant: +0:86 6 (const uint) +0:86 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:86 Constant: +0:86 8 (const uint) +0:86 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:86 Constant: +0:86 9 (const uint) +0:87 move second child to first child (temp int) +0:87 'out_i1' (temp int) +0:87 imageAtomicExchange (temp int) +0:87 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:87 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:87 Constant: +0:87 6 (const uint) +0:87 i1: direct index for structure (layout(offset=36 ) uniform int) +0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:87 Constant: +0:87 5 (const uint) +0:88 imageAtomicMax (temp int) +0:88 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:88 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:88 Constant: +0:88 6 (const uint) +0:88 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:88 Constant: +0:88 8 (const uint) +0:89 move second child to first child (temp int) +0:89 'out_i1' (temp int) +0:89 imageAtomicMax (temp int) +0:89 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:89 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:89 Constant: +0:89 6 (const uint) +0:89 i1: direct index for structure (layout(offset=36 ) uniform int) +0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:89 Constant: +0:89 5 (const uint) +0:90 imageAtomicMin (temp int) +0:90 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:90 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:90 Constant: +0:90 6 (const uint) +0:90 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:90 Constant: +0:90 8 (const uint) +0:91 move second child to first child (temp int) +0:91 'out_i1' (temp int) +0:91 imageAtomicMin (temp int) +0:91 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:91 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:91 Constant: +0:91 6 (const uint) +0:91 i1: direct index for structure (layout(offset=36 ) uniform int) +0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:91 Constant: +0:91 5 (const uint) +0:92 imageAtomicOr (temp int) +0:92 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:92 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:92 Constant: +0:92 6 (const uint) +0:92 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:92 Constant: +0:92 8 (const uint) +0:93 move second child to first child (temp int) +0:93 'out_i1' (temp int) +0:93 imageAtomicOr (temp int) +0:93 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:93 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:93 Constant: +0:93 6 (const uint) +0:93 i1: direct index for structure (layout(offset=36 ) uniform int) +0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:93 Constant: +0:93 5 (const uint) +0:94 imageAtomicXor (temp int) +0:94 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:94 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:94 Constant: +0:94 6 (const uint) +0:94 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:94 Constant: +0:94 8 (const uint) +0:95 move second child to first child (temp int) +0:95 'out_i1' (temp int) +0:95 imageAtomicXor (temp int) +0:95 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:95 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:95 Constant: +0:95 6 (const uint) +0:95 i1: direct index for structure (layout(offset=36 ) uniform int) +0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:95 Constant: +0:95 5 (const uint) +0:98 imageAtomicAdd (temp uint) +0:98 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:98 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:98 Constant: +0:98 1 (const uint) +0:98 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:98 Constant: +0:98 0 (const uint) +0:99 move second child to first child (temp uint) +0:99 'out_u1' (temp uint) +0:99 imageAtomicAdd (temp uint) +0:99 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:99 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:99 Constant: +0:99 1 (const uint) +0:99 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:99 Constant: +0:99 0 (const uint) +0:100 imageAtomicAnd (temp uint) +0:100 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:100 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:100 Constant: +0:100 1 (const uint) +0:100 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:100 Constant: +0:100 0 (const uint) +0:101 move second child to first child (temp uint) +0:101 'out_u1' (temp uint) +0:101 imageAtomicAnd (temp uint) +0:101 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:101 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:101 Constant: +0:101 1 (const uint) +0:101 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:101 Constant: +0:101 0 (const uint) +0:102 move second child to first child (temp uint) +0:102 'out_u1' (temp uint) +0:102 imageAtomicCompSwap (temp uint) +0:102 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:102 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:102 Constant: +0:102 1 (const uint) +0:102 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:102 Constant: +0:102 3 (const uint) +0:102 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:102 Constant: +0:102 4 (const uint) +0:103 move second child to first child (temp uint) +0:103 'out_u1' (temp uint) +0:103 imageAtomicExchange (temp uint) +0:103 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:103 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:103 Constant: +0:103 1 (const uint) +0:103 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:103 Constant: +0:103 0 (const uint) +0:104 imageAtomicMax (temp uint) +0:104 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:104 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:104 Constant: +0:104 1 (const uint) +0:104 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:104 Constant: +0:104 0 (const uint) +0:105 move second child to first child (temp uint) +0:105 'out_u1' (temp uint) +0:105 imageAtomicMax (temp uint) +0:105 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:105 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:105 Constant: +0:105 1 (const uint) +0:105 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:105 Constant: +0:105 0 (const uint) +0:106 imageAtomicMin (temp uint) +0:106 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:106 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:106 Constant: +0:106 1 (const uint) +0:106 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:106 Constant: +0:106 0 (const uint) +0:107 move second child to first child (temp uint) +0:107 'out_u1' (temp uint) +0:107 imageAtomicMin (temp uint) +0:107 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:107 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:107 Constant: +0:107 1 (const uint) +0:107 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:107 Constant: +0:107 0 (const uint) +0:108 imageAtomicOr (temp uint) +0:108 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:108 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:108 Constant: +0:108 1 (const uint) +0:108 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:108 Constant: +0:108 0 (const uint) +0:109 move second child to first child (temp uint) +0:109 'out_u1' (temp uint) +0:109 imageAtomicOr (temp uint) +0:109 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:109 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:109 Constant: +0:109 1 (const uint) +0:109 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:109 Constant: +0:109 0 (const uint) +0:110 imageAtomicXor (temp uint) +0:110 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:110 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:110 Constant: +0:110 1 (const uint) +0:110 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:110 Constant: +0:110 0 (const uint) +0:111 move second child to first child (temp uint) +0:111 'out_u1' (temp uint) +0:111 imageAtomicXor (temp uint) +0:111 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:111 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:111 Constant: +0:111 1 (const uint) +0:111 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:111 Constant: +0:111 0 (const uint) +0:114 imageAtomicAdd (temp int) +0:114 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:114 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:114 Constant: +0:114 7 (const uint) +0:114 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:114 Constant: +0:114 8 (const uint) +0:115 move second child to first child (temp int) +0:115 'out_i1' (temp int) +0:115 imageAtomicAdd (temp int) +0:115 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:115 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:115 Constant: +0:115 7 (const uint) +0:115 i1: direct index for structure (layout(offset=36 ) uniform int) +0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:115 Constant: +0:115 5 (const uint) +0:116 imageAtomicAnd (temp int) +0:116 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:116 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:116 Constant: +0:116 7 (const uint) +0:116 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:116 Constant: +0:116 8 (const uint) +0:117 move second child to first child (temp int) +0:117 'out_i1' (temp int) +0:117 imageAtomicAnd (temp int) +0:117 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:117 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:117 Constant: +0:117 7 (const uint) +0:117 i1: direct index for structure (layout(offset=36 ) uniform int) +0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:117 Constant: +0:117 5 (const uint) +0:118 move second child to first child (temp int) +0:118 'out_i1' (temp int) +0:118 imageAtomicCompSwap (temp int) +0:118 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:118 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:118 Constant: +0:118 7 (const uint) +0:118 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:118 Constant: +0:118 8 (const uint) +0:118 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:118 Constant: +0:118 9 (const uint) +0:119 move second child to first child (temp int) +0:119 'out_i1' (temp int) +0:119 imageAtomicExchange (temp int) +0:119 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:119 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:119 Constant: +0:119 7 (const uint) +0:119 i1: direct index for structure (layout(offset=36 ) uniform int) +0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:119 Constant: +0:119 5 (const uint) +0:120 imageAtomicMax (temp int) +0:120 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:120 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:120 Constant: +0:120 7 (const uint) +0:120 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:120 Constant: +0:120 8 (const uint) +0:121 move second child to first child (temp int) +0:121 'out_i1' (temp int) +0:121 imageAtomicMax (temp int) +0:121 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:121 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:121 Constant: +0:121 7 (const uint) +0:121 i1: direct index for structure (layout(offset=36 ) uniform int) +0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:121 Constant: +0:121 5 (const uint) +0:122 imageAtomicMin (temp int) +0:122 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:122 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:122 Constant: +0:122 7 (const uint) +0:122 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:122 Constant: +0:122 8 (const uint) +0:123 move second child to first child (temp int) +0:123 'out_i1' (temp int) +0:123 imageAtomicMin (temp int) +0:123 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:123 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:123 Constant: +0:123 7 (const uint) +0:123 i1: direct index for structure (layout(offset=36 ) uniform int) +0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:123 Constant: +0:123 5 (const uint) +0:124 imageAtomicOr (temp int) +0:124 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:124 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:124 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:124 Constant: +0:124 7 (const uint) +0:124 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:124 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:124 Constant: +0:124 8 (const uint) +0:125 move second child to first child (temp int) +0:125 'out_i1' (temp int) +0:125 imageAtomicOr (temp int) +0:125 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:125 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:125 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:125 Constant: +0:125 7 (const uint) +0:125 i1: direct index for structure (layout(offset=36 ) uniform int) +0:125 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:125 Constant: +0:125 5 (const uint) +0:126 imageAtomicXor (temp int) +0:126 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:126 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:126 Constant: +0:126 7 (const uint) +0:126 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:126 Constant: +0:126 8 (const uint) +0:127 move second child to first child (temp int) +0:127 'out_i1' (temp int) +0:127 imageAtomicXor (temp int) +0:127 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:127 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:127 Constant: +0:127 7 (const uint) +0:127 i1: direct index for structure (layout(offset=36 ) uniform int) +0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:127 Constant: +0:127 5 (const uint) +0:130 imageAtomicAdd (temp uint) +0:130 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:130 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:130 Constant: +0:130 2 (const uint) +0:130 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:130 Constant: +0:130 0 (const uint) +0:131 move second child to first child (temp uint) +0:131 'out_u1' (temp uint) +0:131 imageAtomicAdd (temp uint) +0:131 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:131 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:131 Constant: +0:131 2 (const uint) +0:131 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:131 Constant: +0:131 0 (const uint) +0:132 imageAtomicAnd (temp uint) +0:132 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:132 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:132 Constant: +0:132 2 (const uint) +0:132 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:132 Constant: +0:132 0 (const uint) +0:133 move second child to first child (temp uint) +0:133 'out_u1' (temp uint) +0:133 imageAtomicAnd (temp uint) +0:133 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:133 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:133 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:133 Constant: +0:133 2 (const uint) +0:133 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:133 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:133 Constant: +0:133 0 (const uint) +0:134 move second child to first child (temp uint) +0:134 'out_u1' (temp uint) +0:134 imageAtomicCompSwap (temp uint) +0:134 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:134 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:134 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:134 Constant: +0:134 2 (const uint) +0:134 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:134 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:134 Constant: +0:134 3 (const uint) +0:134 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:134 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:134 Constant: +0:134 4 (const uint) +0:135 move second child to first child (temp uint) +0:135 'out_u1' (temp uint) +0:135 imageAtomicExchange (temp uint) +0:135 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:135 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:135 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:135 Constant: +0:135 2 (const uint) +0:135 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:135 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:135 Constant: +0:135 0 (const uint) +0:136 imageAtomicMax (temp uint) +0:136 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:136 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:136 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:136 Constant: +0:136 2 (const uint) +0:136 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:136 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:136 Constant: +0:136 0 (const uint) +0:137 move second child to first child (temp uint) +0:137 'out_u1' (temp uint) +0:137 imageAtomicMax (temp uint) +0:137 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:137 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:137 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:137 Constant: +0:137 2 (const uint) +0:137 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:137 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:137 Constant: +0:137 0 (const uint) +0:138 imageAtomicMin (temp uint) +0:138 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:138 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:138 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:138 Constant: +0:138 2 (const uint) +0:138 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:138 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:138 Constant: +0:138 0 (const uint) +0:139 move second child to first child (temp uint) +0:139 'out_u1' (temp uint) +0:139 imageAtomicMin (temp uint) +0:139 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:139 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:139 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:139 Constant: +0:139 2 (const uint) +0:139 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:139 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:139 Constant: +0:139 0 (const uint) +0:140 imageAtomicOr (temp uint) +0:140 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:140 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:140 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:140 Constant: +0:140 2 (const uint) +0:140 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:140 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:140 Constant: +0:140 0 (const uint) +0:141 move second child to first child (temp uint) +0:141 'out_u1' (temp uint) +0:141 imageAtomicOr (temp uint) +0:141 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:141 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:141 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:141 Constant: +0:141 2 (const uint) +0:141 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:141 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:141 Constant: +0:141 0 (const uint) +0:142 imageAtomicXor (temp uint) +0:142 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:142 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:142 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:142 Constant: +0:142 2 (const uint) +0:142 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:142 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:142 Constant: +0:142 0 (const uint) +0:143 move second child to first child (temp uint) +0:143 'out_u1' (temp uint) +0:143 imageAtomicXor (temp uint) +0:143 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:143 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:143 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:143 Constant: +0:143 2 (const uint) +0:143 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:143 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:143 Constant: +0:143 0 (const uint) +0:146 imageAtomicAdd (temp int) +0:146 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:146 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:146 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:146 Constant: +0:146 6 (const uint) +0:146 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:146 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:146 Constant: +0:146 8 (const uint) +0:147 move second child to first child (temp int) +0:147 'out_i1' (temp int) +0:147 imageAtomicAdd (temp int) +0:147 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:147 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:147 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:147 Constant: +0:147 6 (const uint) +0:147 i1: direct index for structure (layout(offset=36 ) uniform int) +0:147 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:147 Constant: +0:147 5 (const uint) +0:148 imageAtomicAnd (temp int) +0:148 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:148 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:148 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:148 Constant: +0:148 6 (const uint) +0:148 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:148 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:148 Constant: +0:148 8 (const uint) +0:149 move second child to first child (temp int) +0:149 'out_i1' (temp int) +0:149 imageAtomicAnd (temp int) +0:149 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:149 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:149 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:149 Constant: +0:149 6 (const uint) +0:149 i1: direct index for structure (layout(offset=36 ) uniform int) +0:149 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:149 Constant: +0:149 5 (const uint) +0:150 move second child to first child (temp int) +0:150 'out_i1' (temp int) +0:150 imageAtomicCompSwap (temp int) +0:150 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:150 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:150 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:150 Constant: +0:150 6 (const uint) +0:150 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:150 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:150 Constant: +0:150 8 (const uint) +0:150 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:150 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:150 Constant: +0:150 9 (const uint) +0:151 move second child to first child (temp int) +0:151 'out_i1' (temp int) +0:151 imageAtomicExchange (temp int) +0:151 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:151 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:151 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:151 Constant: +0:151 6 (const uint) +0:151 i1: direct index for structure (layout(offset=36 ) uniform int) +0:151 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:151 Constant: +0:151 5 (const uint) +0:152 imageAtomicMax (temp int) +0:152 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:152 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:152 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:152 Constant: +0:152 6 (const uint) +0:152 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:152 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:152 Constant: +0:152 8 (const uint) +0:153 move second child to first child (temp int) +0:153 'out_i1' (temp int) +0:153 imageAtomicMax (temp int) +0:153 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:153 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:153 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:153 Constant: +0:153 6 (const uint) +0:153 i1: direct index for structure (layout(offset=36 ) uniform int) +0:153 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:153 Constant: +0:153 5 (const uint) +0:154 imageAtomicMin (temp int) +0:154 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:154 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:154 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:154 Constant: +0:154 6 (const uint) +0:154 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:154 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:154 Constant: +0:154 8 (const uint) +0:155 move second child to first child (temp int) +0:155 'out_i1' (temp int) +0:155 imageAtomicMin (temp int) +0:155 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:155 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:155 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:155 Constant: +0:155 6 (const uint) +0:155 i1: direct index for structure (layout(offset=36 ) uniform int) +0:155 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:155 Constant: +0:155 5 (const uint) +0:156 imageAtomicOr (temp int) +0:156 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:156 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:156 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:156 Constant: +0:156 6 (const uint) +0:156 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:156 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:156 Constant: +0:156 8 (const uint) +0:157 move second child to first child (temp int) +0:157 'out_i1' (temp int) +0:157 imageAtomicOr (temp int) +0:157 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:157 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:157 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:157 Constant: +0:157 6 (const uint) +0:157 i1: direct index for structure (layout(offset=36 ) uniform int) +0:157 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:157 Constant: +0:157 5 (const uint) +0:158 imageAtomicXor (temp int) +0:158 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:158 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:158 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:158 Constant: +0:158 6 (const uint) +0:158 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:158 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:158 Constant: +0:158 8 (const uint) +0:159 move second child to first child (temp int) +0:159 'out_i1' (temp int) +0:159 imageAtomicXor (temp int) +0:159 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:159 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:159 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:159 Constant: +0:159 6 (const uint) +0:159 i1: direct index for structure (layout(offset=36 ) uniform int) +0:159 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:159 Constant: +0:159 5 (const uint) +0:162 imageAtomicAdd (temp uint) +0:162 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:162 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:162 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:162 Constant: +0:162 1 (const uint) +0:162 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:162 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:162 Constant: +0:162 0 (const uint) +0:163 move second child to first child (temp uint) +0:163 'out_u1' (temp uint) +0:163 imageAtomicAdd (temp uint) +0:163 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:163 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:163 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:163 Constant: +0:163 1 (const uint) +0:163 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:163 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:163 Constant: +0:163 0 (const uint) +0:164 imageAtomicAnd (temp uint) +0:164 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:164 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:164 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:164 Constant: +0:164 1 (const uint) +0:164 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:164 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:164 Constant: +0:164 0 (const uint) +0:165 move second child to first child (temp uint) +0:165 'out_u1' (temp uint) +0:165 imageAtomicAnd (temp uint) +0:165 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:165 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:165 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:165 Constant: +0:165 1 (const uint) +0:165 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:165 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:165 Constant: +0:165 0 (const uint) +0:166 move second child to first child (temp uint) +0:166 'out_u1' (temp uint) +0:166 imageAtomicCompSwap (temp uint) +0:166 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:166 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:166 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:166 Constant: +0:166 1 (const uint) +0:166 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:166 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:166 Constant: +0:166 3 (const uint) +0:166 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:166 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:166 Constant: +0:166 4 (const uint) +0:167 move second child to first child (temp uint) +0:167 'out_u1' (temp uint) +0:167 imageAtomicExchange (temp uint) +0:167 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:167 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:167 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:167 Constant: +0:167 1 (const uint) +0:167 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:167 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:167 Constant: +0:167 0 (const uint) +0:168 imageAtomicMax (temp uint) +0:168 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:168 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:168 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:168 Constant: +0:168 1 (const uint) +0:168 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:168 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:168 Constant: +0:168 0 (const uint) +0:169 move second child to first child (temp uint) +0:169 'out_u1' (temp uint) +0:169 imageAtomicMax (temp uint) +0:169 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:169 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:169 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:169 Constant: +0:169 1 (const uint) +0:169 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:169 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:169 Constant: +0:169 0 (const uint) +0:170 imageAtomicMin (temp uint) +0:170 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:170 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:170 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:170 Constant: +0:170 1 (const uint) +0:170 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:170 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:170 Constant: +0:170 0 (const uint) +0:171 move second child to first child (temp uint) +0:171 'out_u1' (temp uint) +0:171 imageAtomicMin (temp uint) +0:171 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:171 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:171 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:171 Constant: +0:171 1 (const uint) +0:171 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:171 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:171 Constant: +0:171 0 (const uint) +0:172 imageAtomicOr (temp uint) +0:172 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:172 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:172 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:172 Constant: +0:172 1 (const uint) +0:172 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:172 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:172 Constant: +0:172 0 (const uint) +0:173 move second child to first child (temp uint) +0:173 'out_u1' (temp uint) +0:173 imageAtomicOr (temp uint) +0:173 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:173 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:173 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:173 Constant: +0:173 1 (const uint) +0:173 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:173 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:173 Constant: +0:173 0 (const uint) +0:174 imageAtomicXor (temp uint) +0:174 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:174 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:174 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:174 Constant: +0:174 1 (const uint) +0:174 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:174 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:174 Constant: +0:174 0 (const uint) +0:175 move second child to first child (temp uint) +0:175 'out_u1' (temp uint) +0:175 imageAtomicXor (temp uint) +0:175 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:175 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:175 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:175 Constant: +0:175 1 (const uint) +0:175 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:175 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:175 Constant: +0:175 0 (const uint) +0:178 imageAtomicAdd (temp int) +0:178 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:178 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:178 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:178 Constant: +0:178 6 (const uint) +0:178 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:178 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:178 Constant: +0:178 8 (const uint) +0:179 move second child to first child (temp int) +0:179 'out_i1' (temp int) +0:179 imageAtomicAdd (temp int) +0:179 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:179 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:179 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:179 Constant: +0:179 6 (const uint) +0:179 i1: direct index for structure (layout(offset=36 ) uniform int) +0:179 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:179 Constant: +0:179 5 (const uint) +0:180 imageAtomicAnd (temp int) +0:180 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:180 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:180 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:180 Constant: +0:180 6 (const uint) +0:180 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:180 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:180 Constant: +0:180 8 (const uint) +0:181 move second child to first child (temp int) +0:181 'out_i1' (temp int) +0:181 imageAtomicAnd (temp int) +0:181 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:181 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:181 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:181 Constant: +0:181 6 (const uint) +0:181 i1: direct index for structure (layout(offset=36 ) uniform int) +0:181 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:181 Constant: +0:181 5 (const uint) +0:182 move second child to first child (temp int) +0:182 'out_i1' (temp int) +0:182 imageAtomicCompSwap (temp int) +0:182 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:182 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:182 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:182 Constant: +0:182 6 (const uint) +0:182 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:182 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:182 Constant: +0:182 8 (const uint) +0:182 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:182 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:182 Constant: +0:182 9 (const uint) +0:183 move second child to first child (temp int) +0:183 'out_i1' (temp int) +0:183 imageAtomicExchange (temp int) +0:183 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:183 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:183 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:183 Constant: +0:183 6 (const uint) +0:183 i1: direct index for structure (layout(offset=36 ) uniform int) +0:183 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:183 Constant: +0:183 5 (const uint) +0:184 imageAtomicMax (temp int) +0:184 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:184 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:184 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:184 Constant: +0:184 6 (const uint) +0:184 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:184 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:184 Constant: +0:184 8 (const uint) +0:185 move second child to first child (temp int) +0:185 'out_i1' (temp int) +0:185 imageAtomicMax (temp int) +0:185 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:185 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:185 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:185 Constant: +0:185 6 (const uint) +0:185 i1: direct index for structure (layout(offset=36 ) uniform int) +0:185 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:185 Constant: +0:185 5 (const uint) +0:186 imageAtomicMin (temp int) +0:186 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:186 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:186 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:186 Constant: +0:186 6 (const uint) +0:186 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:186 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:186 Constant: +0:186 8 (const uint) +0:187 move second child to first child (temp int) +0:187 'out_i1' (temp int) +0:187 imageAtomicMin (temp int) +0:187 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:187 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:187 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:187 Constant: +0:187 6 (const uint) +0:187 i1: direct index for structure (layout(offset=36 ) uniform int) +0:187 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:187 Constant: +0:187 5 (const uint) +0:188 imageAtomicOr (temp int) +0:188 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:188 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:188 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:188 Constant: +0:188 6 (const uint) +0:188 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:188 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:188 Constant: +0:188 8 (const uint) +0:189 move second child to first child (temp int) +0:189 'out_i1' (temp int) +0:189 imageAtomicOr (temp int) +0:189 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:189 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:189 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:189 Constant: +0:189 6 (const uint) +0:189 i1: direct index for structure (layout(offset=36 ) uniform int) +0:189 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:189 Constant: +0:189 5 (const uint) +0:190 imageAtomicXor (temp int) +0:190 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:190 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:190 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:190 Constant: +0:190 6 (const uint) +0:190 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:190 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:190 Constant: +0:190 8 (const uint) +0:191 move second child to first child (temp int) +0:191 'out_i1' (temp int) +0:191 imageAtomicXor (temp int) +0:191 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:191 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:191 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:191 Constant: +0:191 6 (const uint) +0:191 i1: direct index for structure (layout(offset=36 ) uniform int) +0:191 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:191 Constant: +0:191 5 (const uint) +0:194 imageAtomicAdd (temp uint) +0:194 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:194 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:194 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:194 Constant: +0:194 1 (const uint) +0:194 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:194 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:194 Constant: +0:194 0 (const uint) +0:195 move second child to first child (temp uint) +0:195 'out_u1' (temp uint) +0:195 imageAtomicAdd (temp uint) +0:195 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:195 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:195 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:195 Constant: +0:195 1 (const uint) +0:195 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:195 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:195 Constant: +0:195 0 (const uint) +0:196 imageAtomicAnd (temp uint) +0:196 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:196 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:196 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:196 Constant: +0:196 1 (const uint) +0:196 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:196 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:196 Constant: +0:196 0 (const uint) +0:197 move second child to first child (temp uint) +0:197 'out_u1' (temp uint) +0:197 imageAtomicAnd (temp uint) +0:197 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:197 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:197 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:197 Constant: +0:197 1 (const uint) +0:197 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:197 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:197 Constant: +0:197 0 (const uint) +0:198 move second child to first child (temp uint) +0:198 'out_u1' (temp uint) +0:198 imageAtomicCompSwap (temp uint) +0:198 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:198 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:198 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:198 Constant: +0:198 1 (const uint) +0:198 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:198 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:198 Constant: +0:198 3 (const uint) +0:198 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:198 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:198 Constant: +0:198 4 (const uint) +0:199 move second child to first child (temp uint) +0:199 'out_u1' (temp uint) +0:199 imageAtomicExchange (temp uint) +0:199 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:199 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:199 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:199 Constant: +0:199 1 (const uint) +0:199 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:199 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:199 Constant: +0:199 0 (const uint) +0:200 imageAtomicMax (temp uint) +0:200 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:200 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:200 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:200 Constant: +0:200 1 (const uint) +0:200 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:200 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:200 Constant: +0:200 0 (const uint) +0:201 move second child to first child (temp uint) +0:201 'out_u1' (temp uint) +0:201 imageAtomicMax (temp uint) +0:201 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:201 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:201 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:201 Constant: +0:201 1 (const uint) +0:201 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:201 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:201 Constant: +0:201 0 (const uint) +0:202 imageAtomicMin (temp uint) +0:202 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:202 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:202 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:202 Constant: +0:202 1 (const uint) +0:202 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:202 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:202 Constant: +0:202 0 (const uint) +0:203 move second child to first child (temp uint) +0:203 'out_u1' (temp uint) +0:203 imageAtomicMin (temp uint) +0:203 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:203 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:203 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:203 Constant: +0:203 1 (const uint) +0:203 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:203 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:203 Constant: +0:203 0 (const uint) +0:204 imageAtomicOr (temp uint) +0:204 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:204 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:204 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:204 Constant: +0:204 1 (const uint) +0:204 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:204 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:204 Constant: +0:204 0 (const uint) +0:205 move second child to first child (temp uint) +0:205 'out_u1' (temp uint) +0:205 imageAtomicOr (temp uint) +0:205 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:205 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:205 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:205 Constant: +0:205 1 (const uint) +0:205 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:205 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:205 Constant: +0:205 0 (const uint) +0:206 imageAtomicXor (temp uint) +0:206 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:206 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:206 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:206 Constant: +0:206 1 (const uint) +0:206 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:206 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:206 Constant: +0:206 0 (const uint) +0:207 move second child to first child (temp uint) +0:207 'out_u1' (temp uint) +0:207 imageAtomicXor (temp uint) +0:207 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:207 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:207 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:207 Constant: +0:207 1 (const uint) +0:207 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:207 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:207 Constant: +0:207 0 (const uint) +0:210 imageAtomicAdd (temp int) +0:210 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:210 i1: direct index for structure (layout(offset=36 ) uniform int) +0:210 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:210 Constant: +0:210 5 (const uint) +0:210 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:210 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:210 Constant: +0:210 8 (const uint) +0:211 move second child to first child (temp int) +0:211 'out_i1' (temp int) +0:211 imageAtomicAdd (temp int) +0:211 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:211 i1: direct index for structure (layout(offset=36 ) uniform int) +0:211 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:211 Constant: +0:211 5 (const uint) +0:211 i1: direct index for structure (layout(offset=36 ) uniform int) +0:211 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:211 Constant: +0:211 5 (const uint) +0:212 imageAtomicAnd (temp int) +0:212 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:212 i1: direct index for structure (layout(offset=36 ) uniform int) +0:212 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:212 Constant: +0:212 5 (const uint) +0:212 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:212 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:212 Constant: +0:212 8 (const uint) +0:213 move second child to first child (temp int) +0:213 'out_i1' (temp int) +0:213 imageAtomicAnd (temp int) +0:213 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:213 i1: direct index for structure (layout(offset=36 ) uniform int) +0:213 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:213 Constant: +0:213 5 (const uint) +0:213 i1: direct index for structure (layout(offset=36 ) uniform int) +0:213 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:213 Constant: +0:213 5 (const uint) +0:214 move second child to first child (temp int) +0:214 'out_i1' (temp int) +0:214 imageAtomicCompSwap (temp int) +0:214 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:214 i1: direct index for structure (layout(offset=36 ) uniform int) +0:214 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:214 Constant: +0:214 5 (const uint) +0:214 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:214 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:214 Constant: +0:214 8 (const uint) +0:214 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:214 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:214 Constant: +0:214 9 (const uint) +0:215 move second child to first child (temp int) +0:215 'out_i1' (temp int) +0:215 imageAtomicExchange (temp int) +0:215 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:215 i1: direct index for structure (layout(offset=36 ) uniform int) +0:215 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:215 Constant: +0:215 5 (const uint) +0:215 i1: direct index for structure (layout(offset=36 ) uniform int) +0:215 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:215 Constant: +0:215 5 (const uint) +0:216 imageAtomicMax (temp int) +0:216 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:216 i1: direct index for structure (layout(offset=36 ) uniform int) +0:216 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:216 Constant: +0:216 5 (const uint) +0:216 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:216 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:216 Constant: +0:216 8 (const uint) +0:217 move second child to first child (temp int) +0:217 'out_i1' (temp int) +0:217 imageAtomicMax (temp int) +0:217 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:217 i1: direct index for structure (layout(offset=36 ) uniform int) +0:217 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:217 Constant: +0:217 5 (const uint) +0:217 i1: direct index for structure (layout(offset=36 ) uniform int) +0:217 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:217 Constant: +0:217 5 (const uint) +0:218 imageAtomicMin (temp int) +0:218 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:218 i1: direct index for structure (layout(offset=36 ) uniform int) +0:218 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:218 Constant: +0:218 5 (const uint) +0:218 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:218 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:218 Constant: +0:218 8 (const uint) +0:219 move second child to first child (temp int) +0:219 'out_i1' (temp int) +0:219 imageAtomicMin (temp int) +0:219 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:219 i1: direct index for structure (layout(offset=36 ) uniform int) +0:219 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:219 Constant: +0:219 5 (const uint) +0:219 i1: direct index for structure (layout(offset=36 ) uniform int) +0:219 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:219 Constant: +0:219 5 (const uint) +0:220 imageAtomicOr (temp int) +0:220 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:220 i1: direct index for structure (layout(offset=36 ) uniform int) +0:220 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:220 Constant: +0:220 5 (const uint) +0:220 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:220 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:220 Constant: +0:220 8 (const uint) +0:221 move second child to first child (temp int) +0:221 'out_i1' (temp int) +0:221 imageAtomicOr (temp int) +0:221 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:221 i1: direct index for structure (layout(offset=36 ) uniform int) +0:221 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:221 Constant: +0:221 5 (const uint) +0:221 i1: direct index for structure (layout(offset=36 ) uniform int) +0:221 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:221 Constant: +0:221 5 (const uint) +0:222 imageAtomicXor (temp int) +0:222 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:222 i1: direct index for structure (layout(offset=36 ) uniform int) +0:222 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:222 Constant: +0:222 5 (const uint) +0:222 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:222 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:222 Constant: +0:222 8 (const uint) +0:223 move second child to first child (temp int) +0:223 'out_i1' (temp int) +0:223 imageAtomicXor (temp int) +0:223 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:223 i1: direct index for structure (layout(offset=36 ) uniform int) +0:223 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:223 Constant: +0:223 5 (const uint) +0:223 i1: direct index for structure (layout(offset=36 ) uniform int) +0:223 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:223 Constant: +0:223 5 (const uint) +0:226 imageAtomicAdd (temp uint) +0:226 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:226 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:226 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:226 Constant: +0:226 0 (const uint) +0:226 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:226 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:226 Constant: +0:226 0 (const uint) +0:227 move second child to first child (temp uint) +0:227 'out_u1' (temp uint) +0:227 imageAtomicAdd (temp uint) +0:227 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:227 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:227 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:227 Constant: +0:227 0 (const uint) +0:227 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:227 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:227 Constant: +0:227 0 (const uint) +0:228 imageAtomicAnd (temp uint) +0:228 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:228 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:228 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:228 Constant: +0:228 0 (const uint) +0:228 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:228 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:228 Constant: +0:228 0 (const uint) +0:229 move second child to first child (temp uint) +0:229 'out_u1' (temp uint) +0:229 imageAtomicAnd (temp uint) +0:229 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:229 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:229 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:229 Constant: +0:229 0 (const uint) +0:229 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:229 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:229 Constant: +0:229 0 (const uint) +0:230 move second child to first child (temp uint) +0:230 'out_u1' (temp uint) +0:230 imageAtomicCompSwap (temp uint) +0:230 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:230 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:230 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:230 Constant: +0:230 0 (const uint) +0:230 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:230 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:230 Constant: +0:230 3 (const uint) +0:230 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:230 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:230 Constant: +0:230 4 (const uint) +0:231 move second child to first child (temp uint) +0:231 'out_u1' (temp uint) +0:231 imageAtomicExchange (temp uint) +0:231 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:231 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:231 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:231 Constant: +0:231 0 (const uint) +0:231 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:231 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:231 Constant: +0:231 0 (const uint) +0:232 imageAtomicMax (temp uint) +0:232 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:232 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:232 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:232 Constant: +0:232 0 (const uint) +0:232 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:232 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:232 Constant: +0:232 0 (const uint) +0:233 move second child to first child (temp uint) +0:233 'out_u1' (temp uint) +0:233 imageAtomicMax (temp uint) +0:233 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:233 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:233 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:233 Constant: +0:233 0 (const uint) +0:233 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:233 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:233 Constant: +0:233 0 (const uint) +0:234 imageAtomicMin (temp uint) +0:234 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:234 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:234 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:234 Constant: +0:234 0 (const uint) +0:234 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:234 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:234 Constant: +0:234 0 (const uint) +0:235 move second child to first child (temp uint) +0:235 'out_u1' (temp uint) +0:235 imageAtomicMin (temp uint) +0:235 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:235 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:235 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:235 Constant: +0:235 0 (const uint) +0:235 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:235 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:235 Constant: +0:235 0 (const uint) +0:236 imageAtomicOr (temp uint) +0:236 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:236 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:236 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:236 Constant: +0:236 0 (const uint) +0:236 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:236 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:236 Constant: +0:236 0 (const uint) +0:237 move second child to first child (temp uint) +0:237 'out_u1' (temp uint) +0:237 imageAtomicOr (temp uint) +0:237 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:237 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:237 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:237 Constant: +0:237 0 (const uint) +0:237 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:237 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:237 Constant: +0:237 0 (const uint) +0:238 imageAtomicXor (temp uint) +0:238 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:238 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:238 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:238 Constant: +0:238 0 (const uint) +0:238 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:238 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:238 Constant: +0:238 0 (const uint) +0:239 move second child to first child (temp uint) +0:239 'out_u1' (temp uint) +0:239 imageAtomicXor (temp uint) +0:239 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:239 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:239 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:239 Constant: +0:239 0 (const uint) +0:239 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:239 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:239 Constant: +0:239 0 (const uint) +0:242 move second child to first child (temp 4-component vector of float) +0:242 Color: direct index for structure (temp 4-component vector of float) +0:242 'psout' (temp structure{temp 4-component vector of float Color}) +0:242 Constant: +0:242 0 (const int) +0:242 Constant: +0:242 1.000000 +0:242 1.000000 +0:242 1.000000 +0:242 1.000000 +0:243 Sequence +0:243 Sequence +0:243 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:243 Color: direct index for structure (temp 4-component vector of float) +0:243 'psout' (temp structure{temp 4-component vector of float Color}) +0:243 Constant: +0:243 0 (const int) +0:243 Branch: Return +0:? Linker Objects +0:? 'g_sSamp' (uniform sampler) +0:? 'g_tTex1df1' (layout(r32f ) uniform image1D) +0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:? 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:? 'g_tTex2df1' (layout(r32f ) uniform image2D) +0:? 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:? 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:? 'g_tTex3df1' (layout(r32f ) uniform image3D) +0:? 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:? 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:? 'g_tTex1df1a' (layout(r32f ) uniform image1DArray) +0:? 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:? 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray) +0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray) +0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray) +0:? 'g_tBuffF' (layout(r32f ) uniform imageBuffer) +0:? 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:? 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'anon@0' (uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:45 Function Parameters: +0:? Sequence +0:50 imageAtomicAdd (temp int) +0:50 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:50 i1: direct index for structure (layout(offset=36 ) uniform int) +0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:50 Constant: +0:50 5 (const uint) +0:50 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:50 Constant: +0:50 8 (const uint) +0:51 move second child to first child (temp int) +0:51 'out_i1' (temp int) +0:51 imageAtomicAdd (temp int) +0:51 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:51 i1: direct index for structure (layout(offset=36 ) uniform int) +0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:51 Constant: +0:51 5 (const uint) +0:51 i1: direct index for structure (layout(offset=36 ) uniform int) +0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:51 Constant: +0:51 5 (const uint) +0:52 imageAtomicAnd (temp int) +0:52 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:52 i1: direct index for structure (layout(offset=36 ) uniform int) +0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:52 Constant: +0:52 5 (const uint) +0:52 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:52 Constant: +0:52 8 (const uint) +0:53 move second child to first child (temp int) +0:53 'out_i1' (temp int) +0:53 imageAtomicAnd (temp int) +0:53 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:53 i1: direct index for structure (layout(offset=36 ) uniform int) +0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:53 Constant: +0:53 5 (const uint) +0:53 i1: direct index for structure (layout(offset=36 ) uniform int) +0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:53 Constant: +0:53 5 (const uint) +0:54 move second child to first child (temp int) +0:54 'out_i1' (temp int) +0:54 imageAtomicCompSwap (temp int) +0:54 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:54 i1: direct index for structure (layout(offset=36 ) uniform int) +0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:54 Constant: +0:54 5 (const uint) +0:54 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:54 Constant: +0:54 8 (const uint) +0:54 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:54 Constant: +0:54 9 (const uint) +0:55 move second child to first child (temp int) +0:55 'out_i1' (temp int) +0:55 imageAtomicExchange (temp int) +0:55 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:55 i1: direct index for structure (layout(offset=36 ) uniform int) +0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:55 Constant: +0:55 5 (const uint) +0:55 i1: direct index for structure (layout(offset=36 ) uniform int) +0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:55 Constant: +0:55 5 (const uint) +0:56 imageAtomicMax (temp int) +0:56 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:56 i1: direct index for structure (layout(offset=36 ) uniform int) +0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:56 Constant: +0:56 5 (const uint) +0:56 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:56 Constant: +0:56 8 (const uint) +0:57 move second child to first child (temp int) +0:57 'out_i1' (temp int) +0:57 imageAtomicMax (temp int) +0:57 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:57 i1: direct index for structure (layout(offset=36 ) uniform int) +0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:57 Constant: +0:57 5 (const uint) +0:57 i1: direct index for structure (layout(offset=36 ) uniform int) +0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:57 Constant: +0:57 5 (const uint) +0:58 imageAtomicMin (temp int) +0:58 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:58 i1: direct index for structure (layout(offset=36 ) uniform int) +0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:58 Constant: +0:58 5 (const uint) +0:58 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:58 Constant: +0:58 8 (const uint) +0:59 move second child to first child (temp int) +0:59 'out_i1' (temp int) +0:59 imageAtomicMin (temp int) +0:59 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:59 i1: direct index for structure (layout(offset=36 ) uniform int) +0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:59 Constant: +0:59 5 (const uint) +0:59 i1: direct index for structure (layout(offset=36 ) uniform int) +0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:59 Constant: +0:59 5 (const uint) +0:60 imageAtomicOr (temp int) +0:60 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:60 i1: direct index for structure (layout(offset=36 ) uniform int) +0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:60 Constant: +0:60 5 (const uint) +0:60 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:60 Constant: +0:60 8 (const uint) +0:61 move second child to first child (temp int) +0:61 'out_i1' (temp int) +0:61 imageAtomicOr (temp int) +0:61 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:61 i1: direct index for structure (layout(offset=36 ) uniform int) +0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:61 Constant: +0:61 5 (const uint) +0:61 i1: direct index for structure (layout(offset=36 ) uniform int) +0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:61 Constant: +0:61 5 (const uint) +0:62 imageAtomicXor (temp int) +0:62 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:62 i1: direct index for structure (layout(offset=36 ) uniform int) +0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:62 Constant: +0:62 5 (const uint) +0:62 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:62 Constant: +0:62 8 (const uint) +0:63 move second child to first child (temp int) +0:63 'out_i1' (temp int) +0:63 imageAtomicXor (temp int) +0:63 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:63 i1: direct index for structure (layout(offset=36 ) uniform int) +0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:63 Constant: +0:63 5 (const uint) +0:63 i1: direct index for structure (layout(offset=36 ) uniform int) +0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:63 Constant: +0:63 5 (const uint) +0:66 imageAtomicAdd (temp uint) +0:66 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:66 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:66 Constant: +0:66 0 (const uint) +0:66 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:66 Constant: +0:66 0 (const uint) +0:67 move second child to first child (temp uint) +0:67 'out_u1' (temp uint) +0:67 imageAtomicAdd (temp uint) +0:67 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:67 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:67 Constant: +0:67 0 (const uint) +0:67 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:67 Constant: +0:67 0 (const uint) +0:68 imageAtomicAnd (temp uint) +0:68 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:68 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:68 Constant: +0:68 0 (const uint) +0:68 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:68 Constant: +0:68 0 (const uint) +0:69 move second child to first child (temp uint) +0:69 'out_u1' (temp uint) +0:69 imageAtomicAnd (temp uint) +0:69 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:69 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:69 Constant: +0:69 0 (const uint) +0:69 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:69 Constant: +0:69 0 (const uint) +0:70 move second child to first child (temp uint) +0:70 'out_u1' (temp uint) +0:70 imageAtomicCompSwap (temp uint) +0:70 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:70 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:70 Constant: +0:70 0 (const uint) +0:70 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:70 Constant: +0:70 3 (const uint) +0:70 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:70 Constant: +0:70 4 (const uint) +0:71 move second child to first child (temp uint) +0:71 'out_u1' (temp uint) +0:71 imageAtomicExchange (temp uint) +0:71 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:71 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:71 Constant: +0:71 0 (const uint) +0:71 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:71 Constant: +0:71 0 (const uint) +0:72 imageAtomicMax (temp uint) +0:72 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:72 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:72 Constant: +0:72 0 (const uint) +0:72 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:72 Constant: +0:72 0 (const uint) +0:73 move second child to first child (temp uint) +0:73 'out_u1' (temp uint) +0:73 imageAtomicMax (temp uint) +0:73 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:73 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:73 Constant: +0:73 0 (const uint) +0:73 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:73 Constant: +0:73 0 (const uint) +0:74 imageAtomicMin (temp uint) +0:74 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:74 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:74 Constant: +0:74 0 (const uint) +0:74 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:74 Constant: +0:74 0 (const uint) +0:75 move second child to first child (temp uint) +0:75 'out_u1' (temp uint) +0:75 imageAtomicMin (temp uint) +0:75 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:75 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:75 Constant: +0:75 0 (const uint) +0:75 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:75 Constant: +0:75 0 (const uint) +0:76 imageAtomicOr (temp uint) +0:76 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:76 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:76 Constant: +0:76 0 (const uint) +0:76 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:76 Constant: +0:76 0 (const uint) +0:77 move second child to first child (temp uint) +0:77 'out_u1' (temp uint) +0:77 imageAtomicOr (temp uint) +0:77 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:77 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:77 Constant: +0:77 0 (const uint) +0:77 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:77 Constant: +0:77 0 (const uint) +0:78 imageAtomicXor (temp uint) +0:78 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:78 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:78 Constant: +0:78 0 (const uint) +0:78 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:78 Constant: +0:78 0 (const uint) +0:79 move second child to first child (temp uint) +0:79 'out_u1' (temp uint) +0:79 imageAtomicXor (temp uint) +0:79 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:79 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:79 Constant: +0:79 0 (const uint) +0:79 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:79 Constant: +0:79 0 (const uint) +0:82 imageAtomicAdd (temp int) +0:82 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:82 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:82 Constant: +0:82 6 (const uint) +0:82 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:82 Constant: +0:82 8 (const uint) +0:83 move second child to first child (temp int) +0:83 'out_i1' (temp int) +0:83 imageAtomicAdd (temp int) +0:83 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:83 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:83 Constant: +0:83 6 (const uint) +0:83 i1: direct index for structure (layout(offset=36 ) uniform int) +0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:83 Constant: +0:83 5 (const uint) +0:84 imageAtomicAnd (temp int) +0:84 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:84 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:84 Constant: +0:84 6 (const uint) +0:84 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:84 Constant: +0:84 8 (const uint) +0:85 move second child to first child (temp int) +0:85 'out_i1' (temp int) +0:85 imageAtomicAnd (temp int) +0:85 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:85 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:85 Constant: +0:85 6 (const uint) +0:85 i1: direct index for structure (layout(offset=36 ) uniform int) +0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:85 Constant: +0:85 5 (const uint) +0:86 move second child to first child (temp int) +0:86 'out_i1' (temp int) +0:86 imageAtomicCompSwap (temp int) +0:86 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:86 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:86 Constant: +0:86 6 (const uint) +0:86 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:86 Constant: +0:86 8 (const uint) +0:86 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:86 Constant: +0:86 9 (const uint) +0:87 move second child to first child (temp int) +0:87 'out_i1' (temp int) +0:87 imageAtomicExchange (temp int) +0:87 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:87 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:87 Constant: +0:87 6 (const uint) +0:87 i1: direct index for structure (layout(offset=36 ) uniform int) +0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:87 Constant: +0:87 5 (const uint) +0:88 imageAtomicMax (temp int) +0:88 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:88 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:88 Constant: +0:88 6 (const uint) +0:88 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:88 Constant: +0:88 8 (const uint) +0:89 move second child to first child (temp int) +0:89 'out_i1' (temp int) +0:89 imageAtomicMax (temp int) +0:89 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:89 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:89 Constant: +0:89 6 (const uint) +0:89 i1: direct index for structure (layout(offset=36 ) uniform int) +0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:89 Constant: +0:89 5 (const uint) +0:90 imageAtomicMin (temp int) +0:90 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:90 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:90 Constant: +0:90 6 (const uint) +0:90 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:90 Constant: +0:90 8 (const uint) +0:91 move second child to first child (temp int) +0:91 'out_i1' (temp int) +0:91 imageAtomicMin (temp int) +0:91 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:91 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:91 Constant: +0:91 6 (const uint) +0:91 i1: direct index for structure (layout(offset=36 ) uniform int) +0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:91 Constant: +0:91 5 (const uint) +0:92 imageAtomicOr (temp int) +0:92 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:92 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:92 Constant: +0:92 6 (const uint) +0:92 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:92 Constant: +0:92 8 (const uint) +0:93 move second child to first child (temp int) +0:93 'out_i1' (temp int) +0:93 imageAtomicOr (temp int) +0:93 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:93 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:93 Constant: +0:93 6 (const uint) +0:93 i1: direct index for structure (layout(offset=36 ) uniform int) +0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:93 Constant: +0:93 5 (const uint) +0:94 imageAtomicXor (temp int) +0:94 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:94 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:94 Constant: +0:94 6 (const uint) +0:94 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:94 Constant: +0:94 8 (const uint) +0:95 move second child to first child (temp int) +0:95 'out_i1' (temp int) +0:95 imageAtomicXor (temp int) +0:95 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:95 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:95 Constant: +0:95 6 (const uint) +0:95 i1: direct index for structure (layout(offset=36 ) uniform int) +0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:95 Constant: +0:95 5 (const uint) +0:98 imageAtomicAdd (temp uint) +0:98 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:98 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:98 Constant: +0:98 1 (const uint) +0:98 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:98 Constant: +0:98 0 (const uint) +0:99 move second child to first child (temp uint) +0:99 'out_u1' (temp uint) +0:99 imageAtomicAdd (temp uint) +0:99 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:99 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:99 Constant: +0:99 1 (const uint) +0:99 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:99 Constant: +0:99 0 (const uint) +0:100 imageAtomicAnd (temp uint) +0:100 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:100 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:100 Constant: +0:100 1 (const uint) +0:100 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:100 Constant: +0:100 0 (const uint) +0:101 move second child to first child (temp uint) +0:101 'out_u1' (temp uint) +0:101 imageAtomicAnd (temp uint) +0:101 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:101 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:101 Constant: +0:101 1 (const uint) +0:101 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:101 Constant: +0:101 0 (const uint) +0:102 move second child to first child (temp uint) +0:102 'out_u1' (temp uint) +0:102 imageAtomicCompSwap (temp uint) +0:102 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:102 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:102 Constant: +0:102 1 (const uint) +0:102 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:102 Constant: +0:102 3 (const uint) +0:102 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:102 Constant: +0:102 4 (const uint) +0:103 move second child to first child (temp uint) +0:103 'out_u1' (temp uint) +0:103 imageAtomicExchange (temp uint) +0:103 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:103 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:103 Constant: +0:103 1 (const uint) +0:103 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:103 Constant: +0:103 0 (const uint) +0:104 imageAtomicMax (temp uint) +0:104 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:104 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:104 Constant: +0:104 1 (const uint) +0:104 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:104 Constant: +0:104 0 (const uint) +0:105 move second child to first child (temp uint) +0:105 'out_u1' (temp uint) +0:105 imageAtomicMax (temp uint) +0:105 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:105 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:105 Constant: +0:105 1 (const uint) +0:105 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:105 Constant: +0:105 0 (const uint) +0:106 imageAtomicMin (temp uint) +0:106 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:106 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:106 Constant: +0:106 1 (const uint) +0:106 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:106 Constant: +0:106 0 (const uint) +0:107 move second child to first child (temp uint) +0:107 'out_u1' (temp uint) +0:107 imageAtomicMin (temp uint) +0:107 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:107 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:107 Constant: +0:107 1 (const uint) +0:107 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:107 Constant: +0:107 0 (const uint) +0:108 imageAtomicOr (temp uint) +0:108 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:108 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:108 Constant: +0:108 1 (const uint) +0:108 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:108 Constant: +0:108 0 (const uint) +0:109 move second child to first child (temp uint) +0:109 'out_u1' (temp uint) +0:109 imageAtomicOr (temp uint) +0:109 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:109 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:109 Constant: +0:109 1 (const uint) +0:109 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:109 Constant: +0:109 0 (const uint) +0:110 imageAtomicXor (temp uint) +0:110 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:110 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:110 Constant: +0:110 1 (const uint) +0:110 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:110 Constant: +0:110 0 (const uint) +0:111 move second child to first child (temp uint) +0:111 'out_u1' (temp uint) +0:111 imageAtomicXor (temp uint) +0:111 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:111 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:111 Constant: +0:111 1 (const uint) +0:111 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:111 Constant: +0:111 0 (const uint) +0:114 imageAtomicAdd (temp int) +0:114 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:114 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:114 Constant: +0:114 7 (const uint) +0:114 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:114 Constant: +0:114 8 (const uint) +0:115 move second child to first child (temp int) +0:115 'out_i1' (temp int) +0:115 imageAtomicAdd (temp int) +0:115 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:115 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:115 Constant: +0:115 7 (const uint) +0:115 i1: direct index for structure (layout(offset=36 ) uniform int) +0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:115 Constant: +0:115 5 (const uint) +0:116 imageAtomicAnd (temp int) +0:116 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:116 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:116 Constant: +0:116 7 (const uint) +0:116 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:116 Constant: +0:116 8 (const uint) +0:117 move second child to first child (temp int) +0:117 'out_i1' (temp int) +0:117 imageAtomicAnd (temp int) +0:117 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:117 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:117 Constant: +0:117 7 (const uint) +0:117 i1: direct index for structure (layout(offset=36 ) uniform int) +0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:117 Constant: +0:117 5 (const uint) +0:118 move second child to first child (temp int) +0:118 'out_i1' (temp int) +0:118 imageAtomicCompSwap (temp int) +0:118 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:118 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:118 Constant: +0:118 7 (const uint) +0:118 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:118 Constant: +0:118 8 (const uint) +0:118 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:118 Constant: +0:118 9 (const uint) +0:119 move second child to first child (temp int) +0:119 'out_i1' (temp int) +0:119 imageAtomicExchange (temp int) +0:119 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:119 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:119 Constant: +0:119 7 (const uint) +0:119 i1: direct index for structure (layout(offset=36 ) uniform int) +0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:119 Constant: +0:119 5 (const uint) +0:120 imageAtomicMax (temp int) +0:120 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:120 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:120 Constant: +0:120 7 (const uint) +0:120 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:120 Constant: +0:120 8 (const uint) +0:121 move second child to first child (temp int) +0:121 'out_i1' (temp int) +0:121 imageAtomicMax (temp int) +0:121 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:121 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:121 Constant: +0:121 7 (const uint) +0:121 i1: direct index for structure (layout(offset=36 ) uniform int) +0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:121 Constant: +0:121 5 (const uint) +0:122 imageAtomicMin (temp int) +0:122 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:122 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:122 Constant: +0:122 7 (const uint) +0:122 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:122 Constant: +0:122 8 (const uint) +0:123 move second child to first child (temp int) +0:123 'out_i1' (temp int) +0:123 imageAtomicMin (temp int) +0:123 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:123 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:123 Constant: +0:123 7 (const uint) +0:123 i1: direct index for structure (layout(offset=36 ) uniform int) +0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:123 Constant: +0:123 5 (const uint) +0:124 imageAtomicOr (temp int) +0:124 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:124 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:124 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:124 Constant: +0:124 7 (const uint) +0:124 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:124 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:124 Constant: +0:124 8 (const uint) +0:125 move second child to first child (temp int) +0:125 'out_i1' (temp int) +0:125 imageAtomicOr (temp int) +0:125 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:125 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:125 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:125 Constant: +0:125 7 (const uint) +0:125 i1: direct index for structure (layout(offset=36 ) uniform int) +0:125 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:125 Constant: +0:125 5 (const uint) +0:126 imageAtomicXor (temp int) +0:126 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:126 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:126 Constant: +0:126 7 (const uint) +0:126 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:126 Constant: +0:126 8 (const uint) +0:127 move second child to first child (temp int) +0:127 'out_i1' (temp int) +0:127 imageAtomicXor (temp int) +0:127 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:127 i3: direct index for structure (layout(offset=48 ) uniform 3-component vector of int) +0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:127 Constant: +0:127 7 (const uint) +0:127 i1: direct index for structure (layout(offset=36 ) uniform int) +0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:127 Constant: +0:127 5 (const uint) +0:130 imageAtomicAdd (temp uint) +0:130 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:130 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:130 Constant: +0:130 2 (const uint) +0:130 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:130 Constant: +0:130 0 (const uint) +0:131 move second child to first child (temp uint) +0:131 'out_u1' (temp uint) +0:131 imageAtomicAdd (temp uint) +0:131 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:131 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:131 Constant: +0:131 2 (const uint) +0:131 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:131 Constant: +0:131 0 (const uint) +0:132 imageAtomicAnd (temp uint) +0:132 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:132 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:132 Constant: +0:132 2 (const uint) +0:132 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:132 Constant: +0:132 0 (const uint) +0:133 move second child to first child (temp uint) +0:133 'out_u1' (temp uint) +0:133 imageAtomicAnd (temp uint) +0:133 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:133 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:133 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:133 Constant: +0:133 2 (const uint) +0:133 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:133 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:133 Constant: +0:133 0 (const uint) +0:134 move second child to first child (temp uint) +0:134 'out_u1' (temp uint) +0:134 imageAtomicCompSwap (temp uint) +0:134 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:134 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:134 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:134 Constant: +0:134 2 (const uint) +0:134 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:134 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:134 Constant: +0:134 3 (const uint) +0:134 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:134 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:134 Constant: +0:134 4 (const uint) +0:135 move second child to first child (temp uint) +0:135 'out_u1' (temp uint) +0:135 imageAtomicExchange (temp uint) +0:135 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:135 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:135 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:135 Constant: +0:135 2 (const uint) +0:135 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:135 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:135 Constant: +0:135 0 (const uint) +0:136 imageAtomicMax (temp uint) +0:136 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:136 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:136 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:136 Constant: +0:136 2 (const uint) +0:136 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:136 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:136 Constant: +0:136 0 (const uint) +0:137 move second child to first child (temp uint) +0:137 'out_u1' (temp uint) +0:137 imageAtomicMax (temp uint) +0:137 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:137 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:137 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:137 Constant: +0:137 2 (const uint) +0:137 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:137 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:137 Constant: +0:137 0 (const uint) +0:138 imageAtomicMin (temp uint) +0:138 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:138 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:138 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:138 Constant: +0:138 2 (const uint) +0:138 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:138 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:138 Constant: +0:138 0 (const uint) +0:139 move second child to first child (temp uint) +0:139 'out_u1' (temp uint) +0:139 imageAtomicMin (temp uint) +0:139 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:139 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:139 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:139 Constant: +0:139 2 (const uint) +0:139 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:139 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:139 Constant: +0:139 0 (const uint) +0:140 imageAtomicOr (temp uint) +0:140 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:140 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:140 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:140 Constant: +0:140 2 (const uint) +0:140 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:140 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:140 Constant: +0:140 0 (const uint) +0:141 move second child to first child (temp uint) +0:141 'out_u1' (temp uint) +0:141 imageAtomicOr (temp uint) +0:141 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:141 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:141 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:141 Constant: +0:141 2 (const uint) +0:141 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:141 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:141 Constant: +0:141 0 (const uint) +0:142 imageAtomicXor (temp uint) +0:142 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:142 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:142 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:142 Constant: +0:142 2 (const uint) +0:142 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:142 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:142 Constant: +0:142 0 (const uint) +0:143 move second child to first child (temp uint) +0:143 'out_u1' (temp uint) +0:143 imageAtomicXor (temp uint) +0:143 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:143 u3: direct index for structure (layout(offset=16 ) uniform 3-component vector of uint) +0:143 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:143 Constant: +0:143 2 (const uint) +0:143 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:143 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:143 Constant: +0:143 0 (const uint) +0:146 imageAtomicAdd (temp int) +0:146 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:146 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:146 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:146 Constant: +0:146 6 (const uint) +0:146 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:146 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:146 Constant: +0:146 8 (const uint) +0:147 move second child to first child (temp int) +0:147 'out_i1' (temp int) +0:147 imageAtomicAdd (temp int) +0:147 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:147 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:147 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:147 Constant: +0:147 6 (const uint) +0:147 i1: direct index for structure (layout(offset=36 ) uniform int) +0:147 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:147 Constant: +0:147 5 (const uint) +0:148 imageAtomicAnd (temp int) +0:148 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:148 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:148 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:148 Constant: +0:148 6 (const uint) +0:148 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:148 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:148 Constant: +0:148 8 (const uint) +0:149 move second child to first child (temp int) +0:149 'out_i1' (temp int) +0:149 imageAtomicAnd (temp int) +0:149 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:149 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:149 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:149 Constant: +0:149 6 (const uint) +0:149 i1: direct index for structure (layout(offset=36 ) uniform int) +0:149 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:149 Constant: +0:149 5 (const uint) +0:150 move second child to first child (temp int) +0:150 'out_i1' (temp int) +0:150 imageAtomicCompSwap (temp int) +0:150 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:150 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:150 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:150 Constant: +0:150 6 (const uint) +0:150 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:150 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:150 Constant: +0:150 8 (const uint) +0:150 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:150 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:150 Constant: +0:150 9 (const uint) +0:151 move second child to first child (temp int) +0:151 'out_i1' (temp int) +0:151 imageAtomicExchange (temp int) +0:151 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:151 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:151 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:151 Constant: +0:151 6 (const uint) +0:151 i1: direct index for structure (layout(offset=36 ) uniform int) +0:151 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:151 Constant: +0:151 5 (const uint) +0:152 imageAtomicMax (temp int) +0:152 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:152 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:152 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:152 Constant: +0:152 6 (const uint) +0:152 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:152 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:152 Constant: +0:152 8 (const uint) +0:153 move second child to first child (temp int) +0:153 'out_i1' (temp int) +0:153 imageAtomicMax (temp int) +0:153 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:153 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:153 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:153 Constant: +0:153 6 (const uint) +0:153 i1: direct index for structure (layout(offset=36 ) uniform int) +0:153 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:153 Constant: +0:153 5 (const uint) +0:154 imageAtomicMin (temp int) +0:154 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:154 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:154 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:154 Constant: +0:154 6 (const uint) +0:154 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:154 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:154 Constant: +0:154 8 (const uint) +0:155 move second child to first child (temp int) +0:155 'out_i1' (temp int) +0:155 imageAtomicMin (temp int) +0:155 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:155 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:155 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:155 Constant: +0:155 6 (const uint) +0:155 i1: direct index for structure (layout(offset=36 ) uniform int) +0:155 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:155 Constant: +0:155 5 (const uint) +0:156 imageAtomicOr (temp int) +0:156 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:156 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:156 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:156 Constant: +0:156 6 (const uint) +0:156 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:156 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:156 Constant: +0:156 8 (const uint) +0:157 move second child to first child (temp int) +0:157 'out_i1' (temp int) +0:157 imageAtomicOr (temp int) +0:157 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:157 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:157 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:157 Constant: +0:157 6 (const uint) +0:157 i1: direct index for structure (layout(offset=36 ) uniform int) +0:157 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:157 Constant: +0:157 5 (const uint) +0:158 imageAtomicXor (temp int) +0:158 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:158 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:158 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:158 Constant: +0:158 6 (const uint) +0:158 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:158 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:158 Constant: +0:158 8 (const uint) +0:159 move second child to first child (temp int) +0:159 'out_i1' (temp int) +0:159 imageAtomicXor (temp int) +0:159 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:159 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:159 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:159 Constant: +0:159 6 (const uint) +0:159 i1: direct index for structure (layout(offset=36 ) uniform int) +0:159 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:159 Constant: +0:159 5 (const uint) +0:162 imageAtomicAdd (temp uint) +0:162 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:162 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:162 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:162 Constant: +0:162 1 (const uint) +0:162 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:162 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:162 Constant: +0:162 0 (const uint) +0:163 move second child to first child (temp uint) +0:163 'out_u1' (temp uint) +0:163 imageAtomicAdd (temp uint) +0:163 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:163 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:163 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:163 Constant: +0:163 1 (const uint) +0:163 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:163 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:163 Constant: +0:163 0 (const uint) +0:164 imageAtomicAnd (temp uint) +0:164 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:164 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:164 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:164 Constant: +0:164 1 (const uint) +0:164 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:164 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:164 Constant: +0:164 0 (const uint) +0:165 move second child to first child (temp uint) +0:165 'out_u1' (temp uint) +0:165 imageAtomicAnd (temp uint) +0:165 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:165 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:165 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:165 Constant: +0:165 1 (const uint) +0:165 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:165 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:165 Constant: +0:165 0 (const uint) +0:166 move second child to first child (temp uint) +0:166 'out_u1' (temp uint) +0:166 imageAtomicCompSwap (temp uint) +0:166 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:166 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:166 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:166 Constant: +0:166 1 (const uint) +0:166 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:166 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:166 Constant: +0:166 3 (const uint) +0:166 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:166 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:166 Constant: +0:166 4 (const uint) +0:167 move second child to first child (temp uint) +0:167 'out_u1' (temp uint) +0:167 imageAtomicExchange (temp uint) +0:167 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:167 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:167 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:167 Constant: +0:167 1 (const uint) +0:167 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:167 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:167 Constant: +0:167 0 (const uint) +0:168 imageAtomicMax (temp uint) +0:168 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:168 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:168 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:168 Constant: +0:168 1 (const uint) +0:168 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:168 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:168 Constant: +0:168 0 (const uint) +0:169 move second child to first child (temp uint) +0:169 'out_u1' (temp uint) +0:169 imageAtomicMax (temp uint) +0:169 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:169 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:169 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:169 Constant: +0:169 1 (const uint) +0:169 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:169 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:169 Constant: +0:169 0 (const uint) +0:170 imageAtomicMin (temp uint) +0:170 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:170 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:170 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:170 Constant: +0:170 1 (const uint) +0:170 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:170 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:170 Constant: +0:170 0 (const uint) +0:171 move second child to first child (temp uint) +0:171 'out_u1' (temp uint) +0:171 imageAtomicMin (temp uint) +0:171 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:171 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:171 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:171 Constant: +0:171 1 (const uint) +0:171 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:171 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:171 Constant: +0:171 0 (const uint) +0:172 imageAtomicOr (temp uint) +0:172 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:172 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:172 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:172 Constant: +0:172 1 (const uint) +0:172 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:172 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:172 Constant: +0:172 0 (const uint) +0:173 move second child to first child (temp uint) +0:173 'out_u1' (temp uint) +0:173 imageAtomicOr (temp uint) +0:173 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:173 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:173 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:173 Constant: +0:173 1 (const uint) +0:173 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:173 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:173 Constant: +0:173 0 (const uint) +0:174 imageAtomicXor (temp uint) +0:174 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:174 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:174 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:174 Constant: +0:174 1 (const uint) +0:174 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:174 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:174 Constant: +0:174 0 (const uint) +0:175 move second child to first child (temp uint) +0:175 'out_u1' (temp uint) +0:175 imageAtomicXor (temp uint) +0:175 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:175 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:175 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:175 Constant: +0:175 1 (const uint) +0:175 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:175 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:175 Constant: +0:175 0 (const uint) +0:178 imageAtomicAdd (temp int) +0:178 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:178 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:178 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:178 Constant: +0:178 6 (const uint) +0:178 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:178 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:178 Constant: +0:178 8 (const uint) +0:179 move second child to first child (temp int) +0:179 'out_i1' (temp int) +0:179 imageAtomicAdd (temp int) +0:179 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:179 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:179 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:179 Constant: +0:179 6 (const uint) +0:179 i1: direct index for structure (layout(offset=36 ) uniform int) +0:179 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:179 Constant: +0:179 5 (const uint) +0:180 imageAtomicAnd (temp int) +0:180 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:180 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:180 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:180 Constant: +0:180 6 (const uint) +0:180 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:180 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:180 Constant: +0:180 8 (const uint) +0:181 move second child to first child (temp int) +0:181 'out_i1' (temp int) +0:181 imageAtomicAnd (temp int) +0:181 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:181 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:181 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:181 Constant: +0:181 6 (const uint) +0:181 i1: direct index for structure (layout(offset=36 ) uniform int) +0:181 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:181 Constant: +0:181 5 (const uint) +0:182 move second child to first child (temp int) +0:182 'out_i1' (temp int) +0:182 imageAtomicCompSwap (temp int) +0:182 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:182 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:182 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:182 Constant: +0:182 6 (const uint) +0:182 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:182 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:182 Constant: +0:182 8 (const uint) +0:182 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:182 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:182 Constant: +0:182 9 (const uint) +0:183 move second child to first child (temp int) +0:183 'out_i1' (temp int) +0:183 imageAtomicExchange (temp int) +0:183 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:183 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:183 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:183 Constant: +0:183 6 (const uint) +0:183 i1: direct index for structure (layout(offset=36 ) uniform int) +0:183 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:183 Constant: +0:183 5 (const uint) +0:184 imageAtomicMax (temp int) +0:184 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:184 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:184 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:184 Constant: +0:184 6 (const uint) +0:184 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:184 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:184 Constant: +0:184 8 (const uint) +0:185 move second child to first child (temp int) +0:185 'out_i1' (temp int) +0:185 imageAtomicMax (temp int) +0:185 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:185 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:185 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:185 Constant: +0:185 6 (const uint) +0:185 i1: direct index for structure (layout(offset=36 ) uniform int) +0:185 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:185 Constant: +0:185 5 (const uint) +0:186 imageAtomicMin (temp int) +0:186 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:186 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:186 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:186 Constant: +0:186 6 (const uint) +0:186 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:186 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:186 Constant: +0:186 8 (const uint) +0:187 move second child to first child (temp int) +0:187 'out_i1' (temp int) +0:187 imageAtomicMin (temp int) +0:187 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:187 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:187 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:187 Constant: +0:187 6 (const uint) +0:187 i1: direct index for structure (layout(offset=36 ) uniform int) +0:187 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:187 Constant: +0:187 5 (const uint) +0:188 imageAtomicOr (temp int) +0:188 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:188 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:188 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:188 Constant: +0:188 6 (const uint) +0:188 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:188 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:188 Constant: +0:188 8 (const uint) +0:189 move second child to first child (temp int) +0:189 'out_i1' (temp int) +0:189 imageAtomicOr (temp int) +0:189 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:189 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:189 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:189 Constant: +0:189 6 (const uint) +0:189 i1: direct index for structure (layout(offset=36 ) uniform int) +0:189 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:189 Constant: +0:189 5 (const uint) +0:190 imageAtomicXor (temp int) +0:190 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:190 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:190 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:190 Constant: +0:190 6 (const uint) +0:190 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:190 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:190 Constant: +0:190 8 (const uint) +0:191 move second child to first child (temp int) +0:191 'out_i1' (temp int) +0:191 imageAtomicXor (temp int) +0:191 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:191 i2: direct index for structure (layout(offset=40 ) uniform 2-component vector of int) +0:191 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:191 Constant: +0:191 6 (const uint) +0:191 i1: direct index for structure (layout(offset=36 ) uniform int) +0:191 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:191 Constant: +0:191 5 (const uint) +0:194 imageAtomicAdd (temp uint) +0:194 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:194 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:194 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:194 Constant: +0:194 1 (const uint) +0:194 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:194 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:194 Constant: +0:194 0 (const uint) +0:195 move second child to first child (temp uint) +0:195 'out_u1' (temp uint) +0:195 imageAtomicAdd (temp uint) +0:195 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:195 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:195 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:195 Constant: +0:195 1 (const uint) +0:195 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:195 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:195 Constant: +0:195 0 (const uint) +0:196 imageAtomicAnd (temp uint) +0:196 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:196 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:196 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:196 Constant: +0:196 1 (const uint) +0:196 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:196 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:196 Constant: +0:196 0 (const uint) +0:197 move second child to first child (temp uint) +0:197 'out_u1' (temp uint) +0:197 imageAtomicAnd (temp uint) +0:197 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:197 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:197 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:197 Constant: +0:197 1 (const uint) +0:197 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:197 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:197 Constant: +0:197 0 (const uint) +0:198 move second child to first child (temp uint) +0:198 'out_u1' (temp uint) +0:198 imageAtomicCompSwap (temp uint) +0:198 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:198 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:198 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:198 Constant: +0:198 1 (const uint) +0:198 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:198 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:198 Constant: +0:198 3 (const uint) +0:198 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:198 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:198 Constant: +0:198 4 (const uint) +0:199 move second child to first child (temp uint) +0:199 'out_u1' (temp uint) +0:199 imageAtomicExchange (temp uint) +0:199 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:199 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:199 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:199 Constant: +0:199 1 (const uint) +0:199 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:199 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:199 Constant: +0:199 0 (const uint) +0:200 imageAtomicMax (temp uint) +0:200 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:200 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:200 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:200 Constant: +0:200 1 (const uint) +0:200 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:200 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:200 Constant: +0:200 0 (const uint) +0:201 move second child to first child (temp uint) +0:201 'out_u1' (temp uint) +0:201 imageAtomicMax (temp uint) +0:201 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:201 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:201 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:201 Constant: +0:201 1 (const uint) +0:201 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:201 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:201 Constant: +0:201 0 (const uint) +0:202 imageAtomicMin (temp uint) +0:202 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:202 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:202 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:202 Constant: +0:202 1 (const uint) +0:202 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:202 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:202 Constant: +0:202 0 (const uint) +0:203 move second child to first child (temp uint) +0:203 'out_u1' (temp uint) +0:203 imageAtomicMin (temp uint) +0:203 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:203 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:203 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:203 Constant: +0:203 1 (const uint) +0:203 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:203 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:203 Constant: +0:203 0 (const uint) +0:204 imageAtomicOr (temp uint) +0:204 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:204 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:204 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:204 Constant: +0:204 1 (const uint) +0:204 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:204 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:204 Constant: +0:204 0 (const uint) +0:205 move second child to first child (temp uint) +0:205 'out_u1' (temp uint) +0:205 imageAtomicOr (temp uint) +0:205 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:205 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:205 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:205 Constant: +0:205 1 (const uint) +0:205 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:205 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:205 Constant: +0:205 0 (const uint) +0:206 imageAtomicXor (temp uint) +0:206 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:206 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:206 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:206 Constant: +0:206 1 (const uint) +0:206 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:206 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:206 Constant: +0:206 0 (const uint) +0:207 move second child to first child (temp uint) +0:207 'out_u1' (temp uint) +0:207 imageAtomicXor (temp uint) +0:207 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:207 u2: direct index for structure (layout(offset=8 ) uniform 2-component vector of uint) +0:207 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:207 Constant: +0:207 1 (const uint) +0:207 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:207 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:207 Constant: +0:207 0 (const uint) +0:210 imageAtomicAdd (temp int) +0:210 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:210 i1: direct index for structure (layout(offset=36 ) uniform int) +0:210 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:210 Constant: +0:210 5 (const uint) +0:210 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:210 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:210 Constant: +0:210 8 (const uint) +0:211 move second child to first child (temp int) +0:211 'out_i1' (temp int) +0:211 imageAtomicAdd (temp int) +0:211 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:211 i1: direct index for structure (layout(offset=36 ) uniform int) +0:211 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:211 Constant: +0:211 5 (const uint) +0:211 i1: direct index for structure (layout(offset=36 ) uniform int) +0:211 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:211 Constant: +0:211 5 (const uint) +0:212 imageAtomicAnd (temp int) +0:212 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:212 i1: direct index for structure (layout(offset=36 ) uniform int) +0:212 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:212 Constant: +0:212 5 (const uint) +0:212 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:212 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:212 Constant: +0:212 8 (const uint) +0:213 move second child to first child (temp int) +0:213 'out_i1' (temp int) +0:213 imageAtomicAnd (temp int) +0:213 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:213 i1: direct index for structure (layout(offset=36 ) uniform int) +0:213 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:213 Constant: +0:213 5 (const uint) +0:213 i1: direct index for structure (layout(offset=36 ) uniform int) +0:213 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:213 Constant: +0:213 5 (const uint) +0:214 move second child to first child (temp int) +0:214 'out_i1' (temp int) +0:214 imageAtomicCompSwap (temp int) +0:214 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:214 i1: direct index for structure (layout(offset=36 ) uniform int) +0:214 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:214 Constant: +0:214 5 (const uint) +0:214 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:214 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:214 Constant: +0:214 8 (const uint) +0:214 i1c: direct index for structure (layout(offset=64 ) uniform int) +0:214 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:214 Constant: +0:214 9 (const uint) +0:215 move second child to first child (temp int) +0:215 'out_i1' (temp int) +0:215 imageAtomicExchange (temp int) +0:215 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:215 i1: direct index for structure (layout(offset=36 ) uniform int) +0:215 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:215 Constant: +0:215 5 (const uint) +0:215 i1: direct index for structure (layout(offset=36 ) uniform int) +0:215 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:215 Constant: +0:215 5 (const uint) +0:216 imageAtomicMax (temp int) +0:216 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:216 i1: direct index for structure (layout(offset=36 ) uniform int) +0:216 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:216 Constant: +0:216 5 (const uint) +0:216 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:216 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:216 Constant: +0:216 8 (const uint) +0:217 move second child to first child (temp int) +0:217 'out_i1' (temp int) +0:217 imageAtomicMax (temp int) +0:217 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:217 i1: direct index for structure (layout(offset=36 ) uniform int) +0:217 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:217 Constant: +0:217 5 (const uint) +0:217 i1: direct index for structure (layout(offset=36 ) uniform int) +0:217 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:217 Constant: +0:217 5 (const uint) +0:218 imageAtomicMin (temp int) +0:218 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:218 i1: direct index for structure (layout(offset=36 ) uniform int) +0:218 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:218 Constant: +0:218 5 (const uint) +0:218 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:218 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:218 Constant: +0:218 8 (const uint) +0:219 move second child to first child (temp int) +0:219 'out_i1' (temp int) +0:219 imageAtomicMin (temp int) +0:219 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:219 i1: direct index for structure (layout(offset=36 ) uniform int) +0:219 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:219 Constant: +0:219 5 (const uint) +0:219 i1: direct index for structure (layout(offset=36 ) uniform int) +0:219 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:219 Constant: +0:219 5 (const uint) +0:220 imageAtomicOr (temp int) +0:220 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:220 i1: direct index for structure (layout(offset=36 ) uniform int) +0:220 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:220 Constant: +0:220 5 (const uint) +0:220 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:220 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:220 Constant: +0:220 8 (const uint) +0:221 move second child to first child (temp int) +0:221 'out_i1' (temp int) +0:221 imageAtomicOr (temp int) +0:221 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:221 i1: direct index for structure (layout(offset=36 ) uniform int) +0:221 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:221 Constant: +0:221 5 (const uint) +0:221 i1: direct index for structure (layout(offset=36 ) uniform int) +0:221 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:221 Constant: +0:221 5 (const uint) +0:222 imageAtomicXor (temp int) +0:222 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:222 i1: direct index for structure (layout(offset=36 ) uniform int) +0:222 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:222 Constant: +0:222 5 (const uint) +0:222 i1b: direct index for structure (layout(offset=60 ) uniform int) +0:222 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:222 Constant: +0:222 8 (const uint) +0:223 move second child to first child (temp int) +0:223 'out_i1' (temp int) +0:223 imageAtomicXor (temp int) +0:223 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:223 i1: direct index for structure (layout(offset=36 ) uniform int) +0:223 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:223 Constant: +0:223 5 (const uint) +0:223 i1: direct index for structure (layout(offset=36 ) uniform int) +0:223 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:223 Constant: +0:223 5 (const uint) +0:226 imageAtomicAdd (temp uint) +0:226 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:226 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:226 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:226 Constant: +0:226 0 (const uint) +0:226 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:226 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:226 Constant: +0:226 0 (const uint) +0:227 move second child to first child (temp uint) +0:227 'out_u1' (temp uint) +0:227 imageAtomicAdd (temp uint) +0:227 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:227 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:227 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:227 Constant: +0:227 0 (const uint) +0:227 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:227 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:227 Constant: +0:227 0 (const uint) +0:228 imageAtomicAnd (temp uint) +0:228 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:228 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:228 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:228 Constant: +0:228 0 (const uint) +0:228 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:228 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:228 Constant: +0:228 0 (const uint) +0:229 move second child to first child (temp uint) +0:229 'out_u1' (temp uint) +0:229 imageAtomicAnd (temp uint) +0:229 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:229 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:229 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:229 Constant: +0:229 0 (const uint) +0:229 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:229 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:229 Constant: +0:229 0 (const uint) +0:230 move second child to first child (temp uint) +0:230 'out_u1' (temp uint) +0:230 imageAtomicCompSwap (temp uint) +0:230 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:230 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:230 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:230 Constant: +0:230 0 (const uint) +0:230 u1b: direct index for structure (layout(offset=28 ) uniform uint) +0:230 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:230 Constant: +0:230 3 (const uint) +0:230 u1c: direct index for structure (layout(offset=32 ) uniform uint) +0:230 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:230 Constant: +0:230 4 (const uint) +0:231 move second child to first child (temp uint) +0:231 'out_u1' (temp uint) +0:231 imageAtomicExchange (temp uint) +0:231 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:231 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:231 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:231 Constant: +0:231 0 (const uint) +0:231 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:231 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:231 Constant: +0:231 0 (const uint) +0:232 imageAtomicMax (temp uint) +0:232 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:232 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:232 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:232 Constant: +0:232 0 (const uint) +0:232 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:232 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:232 Constant: +0:232 0 (const uint) +0:233 move second child to first child (temp uint) +0:233 'out_u1' (temp uint) +0:233 imageAtomicMax (temp uint) +0:233 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:233 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:233 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:233 Constant: +0:233 0 (const uint) +0:233 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:233 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:233 Constant: +0:233 0 (const uint) +0:234 imageAtomicMin (temp uint) +0:234 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:234 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:234 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:234 Constant: +0:234 0 (const uint) +0:234 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:234 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:234 Constant: +0:234 0 (const uint) +0:235 move second child to first child (temp uint) +0:235 'out_u1' (temp uint) +0:235 imageAtomicMin (temp uint) +0:235 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:235 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:235 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:235 Constant: +0:235 0 (const uint) +0:235 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:235 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:235 Constant: +0:235 0 (const uint) +0:236 imageAtomicOr (temp uint) +0:236 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:236 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:236 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:236 Constant: +0:236 0 (const uint) +0:236 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:236 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:236 Constant: +0:236 0 (const uint) +0:237 move second child to first child (temp uint) +0:237 'out_u1' (temp uint) +0:237 imageAtomicOr (temp uint) +0:237 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:237 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:237 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:237 Constant: +0:237 0 (const uint) +0:237 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:237 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:237 Constant: +0:237 0 (const uint) +0:238 imageAtomicXor (temp uint) +0:238 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:238 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:238 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:238 Constant: +0:238 0 (const uint) +0:238 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:238 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:238 Constant: +0:238 0 (const uint) +0:239 move second child to first child (temp uint) +0:239 'out_u1' (temp uint) +0:239 imageAtomicXor (temp uint) +0:239 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:239 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:239 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:239 Constant: +0:239 0 (const uint) +0:239 u1: direct index for structure (layout(offset=0 ) uniform uint) +0:239 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) +0:239 Constant: +0:239 0 (const uint) +0:242 move second child to first child (temp 4-component vector of float) +0:242 Color: direct index for structure (temp 4-component vector of float) +0:242 'psout' (temp structure{temp 4-component vector of float Color}) +0:242 Constant: +0:242 0 (const int) +0:242 Constant: +0:242 1.000000 +0:242 1.000000 +0:242 1.000000 +0:242 1.000000 +0:243 Sequence +0:243 Sequence +0:243 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:243 Color: direct index for structure (temp 4-component vector of float) +0:243 'psout' (temp structure{temp 4-component vector of float Color}) +0:243 Constant: +0:243 0 (const int) +0:243 Branch: Return +0:? Linker Objects +0:? 'g_sSamp' (uniform sampler) +0:? 'g_tTex1df1' (layout(r32f ) uniform image1D) +0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D) +0:? 'g_tTex1du1' (layout(r32ui ) uniform uimage1D) +0:? 'g_tTex2df1' (layout(r32f ) uniform image2D) +0:? 'g_tTex2di1' (layout(r32i ) uniform iimage2D) +0:? 'g_tTex2du1' (layout(r32ui ) uniform uimage2D) +0:? 'g_tTex3df1' (layout(r32f ) uniform image3D) +0:? 'g_tTex3di1' (layout(r32i ) uniform iimage3D) +0:? 'g_tTex3du1' (layout(r32ui ) uniform uimage3D) +0:? 'g_tTex1df1a' (layout(r32f ) uniform image1DArray) +0:? 'g_tTex1di1a' (layout(r32i ) uniform iimage1DArray) +0:? 'g_tTex1du1a' (layout(r32ui ) uniform uimage1DArray) +0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray) +0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray) +0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray) +0:? 'g_tBuffF' (layout(r32f ) uniform imageBuffer) +0:? 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) +0:? 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'anon@0' (uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 1142 + + Capability Shader + Capability Sampled1D + Capability SampledBuffer + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 1111 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 9 "g_tTex1di1" + Name 15 "$Global" + MemberName 15($Global) 0 "u1" + MemberName 15($Global) 1 "u2" + MemberName 15($Global) 2 "u3" + MemberName 15($Global) 3 "u1b" + MemberName 15($Global) 4 "u1c" + MemberName 15($Global) 5 "i1" + MemberName 15($Global) 6 "i2" + MemberName 15($Global) 7 "i3" + MemberName 15($Global) 8 "i1b" + MemberName 15($Global) 9 "i1c" + Name 17 "" + Name 31 "out_i1" + Name 115 "g_tTex1du1" + Name 126 "out_u1" + Name 211 "g_tTex2di1" + Name 302 "g_tTex2du1" + Name 393 "g_tTex3di1" + Name 484 "g_tTex3du1" + Name 575 "g_tTex1di1a" + Name 664 "g_tTex1du1a" + Name 925 "g_tBuffI" + Name 1014 "g_tBuffU" + Name 1103 "PS_OUTPUT" + MemberName 1103(PS_OUTPUT) 0 "Color" + Name 1105 "psout" + Name 1111 "Color" + Name 1117 "g_sSamp" + Name 1120 "g_tTex1df1" + Name 1123 "g_tTex2df1" + Name 1126 "g_tTex3df1" + Name 1129 "g_tTex1df1a" + Name 1132 "g_tTex2df1a" + Name 1135 "g_tTex2di1a" + Name 1138 "g_tTex2du1a" + Name 1141 "g_tBuffF" + Decorate 9(g_tTex1di1) DescriptorSet 0 + MemberDecorate 15($Global) 0 Offset 0 + MemberDecorate 15($Global) 1 Offset 8 + MemberDecorate 15($Global) 2 Offset 16 + MemberDecorate 15($Global) 3 Offset 28 + MemberDecorate 15($Global) 4 Offset 32 + MemberDecorate 15($Global) 5 Offset 36 + MemberDecorate 15($Global) 6 Offset 40 + MemberDecorate 15($Global) 7 Offset 48 + MemberDecorate 15($Global) 8 Offset 60 + MemberDecorate 15($Global) 9 Offset 64 + Decorate 15($Global) Block + Decorate 17 DescriptorSet 0 + Decorate 115(g_tTex1du1) DescriptorSet 0 + Decorate 211(g_tTex2di1) DescriptorSet 0 + Decorate 302(g_tTex2du1) DescriptorSet 0 + Decorate 393(g_tTex3di1) DescriptorSet 0 + Decorate 484(g_tTex3du1) DescriptorSet 0 + Decorate 575(g_tTex1di1a) DescriptorSet 0 + Decorate 664(g_tTex1du1a) DescriptorSet 0 + Decorate 925(g_tBuffI) DescriptorSet 0 + Decorate 1014(g_tBuffU) DescriptorSet 0 + Decorate 1111(Color) Location 0 + Decorate 1117(g_sSamp) DescriptorSet 0 + Decorate 1120(g_tTex1df1) DescriptorSet 0 + Decorate 1123(g_tTex2df1) DescriptorSet 0 + Decorate 1126(g_tTex3df1) DescriptorSet 0 + Decorate 1129(g_tTex1df1a) DescriptorSet 0 + Decorate 1132(g_tTex2df1a) DescriptorSet 0 + Decorate 1135(g_tTex2di1a) DescriptorSet 0 + Decorate 1138(g_tTex2du1a) DescriptorSet 0 + Decorate 1141(g_tBuffF) DescriptorSet 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeInt 32 1 + 7: TypeImage 6(int) 1D nonsampled format:R32i + 8: TypePointer UniformConstant 7 + 9(g_tTex1di1): 8(ptr) Variable UniformConstant + 10: TypeInt 32 0 + 11: TypeVector 10(int) 2 + 12: TypeVector 10(int) 3 + 13: TypeVector 6(int) 2 + 14: TypeVector 6(int) 3 + 15($Global): TypeStruct 10(int) 11(ivec2) 12(ivec3) 10(int) 10(int) 6(int) 13(ivec2) 14(ivec3) 6(int) 6(int) + 16: TypePointer Uniform 15($Global) + 17: 16(ptr) Variable Uniform + 18: 6(int) Constant 5 + 19: TypePointer Uniform 6(int) + 22: 6(int) Constant 8 + 25: 10(int) Constant 0 + 26: TypePointer Image 6(int) + 28: 10(int) Constant 1 + 30: TypePointer Function 6(int) + 54: 6(int) Constant 9 + 113: TypeImage 10(int) 1D nonsampled format:R32ui + 114: TypePointer UniformConstant 113 + 115(g_tTex1du1): 114(ptr) Variable UniformConstant + 116: 6(int) Constant 0 + 117: TypePointer Uniform 10(int) + 122: TypePointer Image 10(int) + 125: TypePointer Function 10(int) + 147: 6(int) Constant 3 + 150: 6(int) Constant 4 + 209: TypeImage 6(int) 2D nonsampled format:R32i + 210: TypePointer UniformConstant 209 + 211(g_tTex2di1): 210(ptr) Variable UniformConstant + 212: 6(int) Constant 6 + 213: TypePointer Uniform 13(ivec2) + 300: TypeImage 10(int) 2D nonsampled format:R32ui + 301: TypePointer UniformConstant 300 + 302(g_tTex2du1): 301(ptr) Variable UniformConstant + 303: 6(int) Constant 1 + 304: TypePointer Uniform 11(ivec2) + 391: TypeImage 6(int) 3D nonsampled format:R32i + 392: TypePointer UniformConstant 391 + 393(g_tTex3di1): 392(ptr) Variable UniformConstant + 394: 6(int) Constant 7 + 395: TypePointer Uniform 14(ivec3) + 482: TypeImage 10(int) 3D nonsampled format:R32ui + 483: TypePointer UniformConstant 482 + 484(g_tTex3du1): 483(ptr) Variable UniformConstant + 485: 6(int) Constant 2 + 486: TypePointer Uniform 12(ivec3) + 573: TypeImage 6(int) 1D array nonsampled format:R32i + 574: TypePointer UniformConstant 573 +575(g_tTex1di1a): 574(ptr) Variable UniformConstant + 662: TypeImage 10(int) 1D array nonsampled format:R32ui + 663: TypePointer UniformConstant 662 +664(g_tTex1du1a): 663(ptr) Variable UniformConstant + 923: TypeImage 6(int) Buffer nonsampled format:R32i + 924: TypePointer UniformConstant 923 + 925(g_tBuffI): 924(ptr) Variable UniformConstant + 1012: TypeImage 10(int) Buffer nonsampled format:R32ui + 1013: TypePointer UniformConstant 1012 + 1014(g_tBuffU): 1013(ptr) Variable UniformConstant + 1101: TypeFloat 32 + 1102: TypeVector 1101(float) 4 + 1103(PS_OUTPUT): TypeStruct 1102(fvec4) + 1104: TypePointer Function 1103(PS_OUTPUT) + 1106: 1101(float) Constant 1065353216 + 1107: 1102(fvec4) ConstantComposite 1106 1106 1106 1106 + 1108: TypePointer Function 1102(fvec4) + 1110: TypePointer Output 1102(fvec4) + 1111(Color): 1110(ptr) Variable Output + 1115: TypeSampler + 1116: TypePointer UniformConstant 1115 + 1117(g_sSamp): 1116(ptr) Variable UniformConstant + 1118: TypeImage 1101(float) 1D nonsampled format:R32f + 1119: TypePointer UniformConstant 1118 +1120(g_tTex1df1): 1119(ptr) Variable UniformConstant + 1121: TypeImage 1101(float) 2D nonsampled format:R32f + 1122: TypePointer UniformConstant 1121 +1123(g_tTex2df1): 1122(ptr) Variable UniformConstant + 1124: TypeImage 1101(float) 3D nonsampled format:R32f + 1125: TypePointer UniformConstant 1124 +1126(g_tTex3df1): 1125(ptr) Variable UniformConstant + 1127: TypeImage 1101(float) 1D array nonsampled format:R32f + 1128: TypePointer UniformConstant 1127 +1129(g_tTex1df1a): 1128(ptr) Variable UniformConstant + 1130: TypeImage 1101(float) 2D array nonsampled format:R32f + 1131: TypePointer UniformConstant 1130 +1132(g_tTex2df1a): 1131(ptr) Variable UniformConstant + 1133: TypeImage 6(int) 2D array nonsampled format:R32i + 1134: TypePointer UniformConstant 1133 +1135(g_tTex2di1a): 1134(ptr) Variable UniformConstant + 1136: TypeImage 10(int) 2D array nonsampled format:R32ui + 1137: TypePointer UniformConstant 1136 +1138(g_tTex2du1a): 1137(ptr) Variable UniformConstant + 1139: TypeImage 1101(float) Buffer nonsampled format:R32f + 1140: TypePointer UniformConstant 1139 + 1141(g_tBuffF): 1140(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label + 31(out_i1): 30(ptr) Variable Function + 126(out_u1): 125(ptr) Variable Function + 1105(psout): 1104(ptr) Variable Function + 20: 19(ptr) AccessChain 17 18 + 21: 6(int) Load 20 + 23: 19(ptr) AccessChain 17 22 + 24: 6(int) Load 23 + 27: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 21 25 + 29: 6(int) AtomicIAdd 27 28 25 24 + 32: 19(ptr) AccessChain 17 18 + 33: 6(int) Load 32 + 34: 19(ptr) AccessChain 17 18 + 35: 6(int) Load 34 + 36: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 33 25 + 37: 6(int) AtomicIAdd 36 28 25 35 + Store 31(out_i1) 37 + 38: 19(ptr) AccessChain 17 18 + 39: 6(int) Load 38 + 40: 19(ptr) AccessChain 17 22 + 41: 6(int) Load 40 + 42: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 39 25 + 43: 6(int) AtomicAnd 42 28 25 41 + 44: 19(ptr) AccessChain 17 18 + 45: 6(int) Load 44 + 46: 19(ptr) AccessChain 17 18 + 47: 6(int) Load 46 + 48: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 45 25 + 49: 6(int) AtomicAnd 48 28 25 47 + Store 31(out_i1) 49 + 50: 19(ptr) AccessChain 17 18 + 51: 6(int) Load 50 + 52: 19(ptr) AccessChain 17 22 + 53: 6(int) Load 52 + 55: 19(ptr) AccessChain 17 54 + 56: 6(int) Load 55 + 57: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 51 25 + 58: 6(int) AtomicCompareExchange 57 28 25 25 56 53 + Store 31(out_i1) 58 + 59: 19(ptr) AccessChain 17 18 + 60: 6(int) Load 59 + 61: 19(ptr) AccessChain 17 18 + 62: 6(int) Load 61 + 63: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 60 25 + 64: 6(int) AtomicExchange 63 28 25 62 + Store 31(out_i1) 64 + 65: 19(ptr) AccessChain 17 18 + 66: 6(int) Load 65 + 67: 19(ptr) AccessChain 17 22 + 68: 6(int) Load 67 + 69: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 66 25 + 70: 6(int) AtomicSMax 69 28 25 68 + 71: 19(ptr) AccessChain 17 18 + 72: 6(int) Load 71 + 73: 19(ptr) AccessChain 17 18 + 74: 6(int) Load 73 + 75: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 72 25 + 76: 6(int) AtomicSMax 75 28 25 74 + Store 31(out_i1) 76 + 77: 19(ptr) AccessChain 17 18 + 78: 6(int) Load 77 + 79: 19(ptr) AccessChain 17 22 + 80: 6(int) Load 79 + 81: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 78 25 + 82: 6(int) AtomicSMin 81 28 25 80 + 83: 19(ptr) AccessChain 17 18 + 84: 6(int) Load 83 + 85: 19(ptr) AccessChain 17 18 + 86: 6(int) Load 85 + 87: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 84 25 + 88: 6(int) AtomicSMin 87 28 25 86 + Store 31(out_i1) 88 + 89: 19(ptr) AccessChain 17 18 + 90: 6(int) Load 89 + 91: 19(ptr) AccessChain 17 22 + 92: 6(int) Load 91 + 93: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 90 25 + 94: 6(int) AtomicOr 93 28 25 92 + 95: 19(ptr) AccessChain 17 18 + 96: 6(int) Load 95 + 97: 19(ptr) AccessChain 17 18 + 98: 6(int) Load 97 + 99: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 96 25 + 100: 6(int) AtomicOr 99 28 25 98 + Store 31(out_i1) 100 + 101: 19(ptr) AccessChain 17 18 + 102: 6(int) Load 101 + 103: 19(ptr) AccessChain 17 22 + 104: 6(int) Load 103 + 105: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 102 25 + 106: 6(int) AtomicXor 105 28 25 104 + 107: 19(ptr) AccessChain 17 18 + 108: 6(int) Load 107 + 109: 19(ptr) AccessChain 17 18 + 110: 6(int) Load 109 + 111: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 108 25 + 112: 6(int) AtomicXor 111 28 25 110 + Store 31(out_i1) 112 + 118: 117(ptr) AccessChain 17 116 + 119: 10(int) Load 118 + 120: 117(ptr) AccessChain 17 116 + 121: 10(int) Load 120 + 123: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 119 25 + 124: 10(int) AtomicIAdd 123 28 25 121 + 127: 117(ptr) AccessChain 17 116 + 128: 10(int) Load 127 + 129: 117(ptr) AccessChain 17 116 + 130: 10(int) Load 129 + 131: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 128 25 + 132: 10(int) AtomicIAdd 131 28 25 130 + Store 126(out_u1) 132 + 133: 117(ptr) AccessChain 17 116 + 134: 10(int) Load 133 + 135: 117(ptr) AccessChain 17 116 + 136: 10(int) Load 135 + 137: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 134 25 + 138: 10(int) AtomicAnd 137 28 25 136 + 139: 117(ptr) AccessChain 17 116 + 140: 10(int) Load 139 + 141: 117(ptr) AccessChain 17 116 + 142: 10(int) Load 141 + 143: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 140 25 + 144: 10(int) AtomicAnd 143 28 25 142 + Store 126(out_u1) 144 + 145: 117(ptr) AccessChain 17 116 + 146: 10(int) Load 145 + 148: 117(ptr) AccessChain 17 147 + 149: 10(int) Load 148 + 151: 117(ptr) AccessChain 17 150 + 152: 10(int) Load 151 + 153: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 146 25 + 154: 10(int) AtomicCompareExchange 153 28 25 25 152 149 + Store 126(out_u1) 154 + 155: 117(ptr) AccessChain 17 116 + 156: 10(int) Load 155 + 157: 117(ptr) AccessChain 17 116 + 158: 10(int) Load 157 + 159: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 156 25 + 160: 10(int) AtomicExchange 159 28 25 158 + Store 126(out_u1) 160 + 161: 117(ptr) AccessChain 17 116 + 162: 10(int) Load 161 + 163: 117(ptr) AccessChain 17 116 + 164: 10(int) Load 163 + 165: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 162 25 + 166: 10(int) AtomicUMax 165 28 25 164 + 167: 117(ptr) AccessChain 17 116 + 168: 10(int) Load 167 + 169: 117(ptr) AccessChain 17 116 + 170: 10(int) Load 169 + 171: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 168 25 + 172: 10(int) AtomicUMax 171 28 25 170 + Store 126(out_u1) 172 + 173: 117(ptr) AccessChain 17 116 + 174: 10(int) Load 173 + 175: 117(ptr) AccessChain 17 116 + 176: 10(int) Load 175 + 177: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 174 25 + 178: 10(int) AtomicUMin 177 28 25 176 + 179: 117(ptr) AccessChain 17 116 + 180: 10(int) Load 179 + 181: 117(ptr) AccessChain 17 116 + 182: 10(int) Load 181 + 183: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 180 25 + 184: 10(int) AtomicUMin 183 28 25 182 + Store 126(out_u1) 184 + 185: 117(ptr) AccessChain 17 116 + 186: 10(int) Load 185 + 187: 117(ptr) AccessChain 17 116 + 188: 10(int) Load 187 + 189: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 186 25 + 190: 10(int) AtomicOr 189 28 25 188 + 191: 117(ptr) AccessChain 17 116 + 192: 10(int) Load 191 + 193: 117(ptr) AccessChain 17 116 + 194: 10(int) Load 193 + 195: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 192 25 + 196: 10(int) AtomicOr 195 28 25 194 + Store 126(out_u1) 196 + 197: 117(ptr) AccessChain 17 116 + 198: 10(int) Load 197 + 199: 117(ptr) AccessChain 17 116 + 200: 10(int) Load 199 + 201: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 198 25 + 202: 10(int) AtomicXor 201 28 25 200 + 203: 117(ptr) AccessChain 17 116 + 204: 10(int) Load 203 + 205: 117(ptr) AccessChain 17 116 + 206: 10(int) Load 205 + 207: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 204 25 + 208: 10(int) AtomicXor 207 28 25 206 + Store 126(out_u1) 208 + 214: 213(ptr) AccessChain 17 212 + 215: 13(ivec2) Load 214 + 216: 19(ptr) AccessChain 17 22 + 217: 6(int) Load 216 + 218: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 215 25 + 219: 6(int) AtomicIAdd 218 28 25 217 + 220: 213(ptr) AccessChain 17 212 + 221: 13(ivec2) Load 220 + 222: 19(ptr) AccessChain 17 18 + 223: 6(int) Load 222 + 224: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 221 25 + 225: 6(int) AtomicIAdd 224 28 25 223 + Store 31(out_i1) 225 + 226: 213(ptr) AccessChain 17 212 + 227: 13(ivec2) Load 226 + 228: 19(ptr) AccessChain 17 22 + 229: 6(int) Load 228 + 230: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 227 25 + 231: 6(int) AtomicAnd 230 28 25 229 + 232: 213(ptr) AccessChain 17 212 + 233: 13(ivec2) Load 232 + 234: 19(ptr) AccessChain 17 18 + 235: 6(int) Load 234 + 236: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 233 25 + 237: 6(int) AtomicAnd 236 28 25 235 + Store 31(out_i1) 237 + 238: 213(ptr) AccessChain 17 212 + 239: 13(ivec2) Load 238 + 240: 19(ptr) AccessChain 17 22 + 241: 6(int) Load 240 + 242: 19(ptr) AccessChain 17 54 + 243: 6(int) Load 242 + 244: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 239 25 + 245: 6(int) AtomicCompareExchange 244 28 25 25 243 241 + Store 31(out_i1) 245 + 246: 213(ptr) AccessChain 17 212 + 247: 13(ivec2) Load 246 + 248: 19(ptr) AccessChain 17 18 + 249: 6(int) Load 248 + 250: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 247 25 + 251: 6(int) AtomicExchange 250 28 25 249 + Store 31(out_i1) 251 + 252: 213(ptr) AccessChain 17 212 + 253: 13(ivec2) Load 252 + 254: 19(ptr) AccessChain 17 22 + 255: 6(int) Load 254 + 256: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 253 25 + 257: 6(int) AtomicSMax 256 28 25 255 + 258: 213(ptr) AccessChain 17 212 + 259: 13(ivec2) Load 258 + 260: 19(ptr) AccessChain 17 18 + 261: 6(int) Load 260 + 262: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 259 25 + 263: 6(int) AtomicSMax 262 28 25 261 + Store 31(out_i1) 263 + 264: 213(ptr) AccessChain 17 212 + 265: 13(ivec2) Load 264 + 266: 19(ptr) AccessChain 17 22 + 267: 6(int) Load 266 + 268: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 265 25 + 269: 6(int) AtomicSMin 268 28 25 267 + 270: 213(ptr) AccessChain 17 212 + 271: 13(ivec2) Load 270 + 272: 19(ptr) AccessChain 17 18 + 273: 6(int) Load 272 + 274: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 271 25 + 275: 6(int) AtomicSMin 274 28 25 273 + Store 31(out_i1) 275 + 276: 213(ptr) AccessChain 17 212 + 277: 13(ivec2) Load 276 + 278: 19(ptr) AccessChain 17 22 + 279: 6(int) Load 278 + 280: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 277 25 + 281: 6(int) AtomicOr 280 28 25 279 + 282: 213(ptr) AccessChain 17 212 + 283: 13(ivec2) Load 282 + 284: 19(ptr) AccessChain 17 18 + 285: 6(int) Load 284 + 286: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 283 25 + 287: 6(int) AtomicOr 286 28 25 285 + Store 31(out_i1) 287 + 288: 213(ptr) AccessChain 17 212 + 289: 13(ivec2) Load 288 + 290: 19(ptr) AccessChain 17 22 + 291: 6(int) Load 290 + 292: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 289 25 + 293: 6(int) AtomicXor 292 28 25 291 + 294: 213(ptr) AccessChain 17 212 + 295: 13(ivec2) Load 294 + 296: 19(ptr) AccessChain 17 18 + 297: 6(int) Load 296 + 298: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 295 25 + 299: 6(int) AtomicXor 298 28 25 297 + Store 31(out_i1) 299 + 305: 304(ptr) AccessChain 17 303 + 306: 11(ivec2) Load 305 + 307: 117(ptr) AccessChain 17 116 + 308: 10(int) Load 307 + 309: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 306 25 + 310: 10(int) AtomicIAdd 309 28 25 308 + 311: 304(ptr) AccessChain 17 303 + 312: 11(ivec2) Load 311 + 313: 117(ptr) AccessChain 17 116 + 314: 10(int) Load 313 + 315: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 312 25 + 316: 10(int) AtomicIAdd 315 28 25 314 + Store 126(out_u1) 316 + 317: 304(ptr) AccessChain 17 303 + 318: 11(ivec2) Load 317 + 319: 117(ptr) AccessChain 17 116 + 320: 10(int) Load 319 + 321: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 318 25 + 322: 10(int) AtomicAnd 321 28 25 320 + 323: 304(ptr) AccessChain 17 303 + 324: 11(ivec2) Load 323 + 325: 117(ptr) AccessChain 17 116 + 326: 10(int) Load 325 + 327: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 324 25 + 328: 10(int) AtomicAnd 327 28 25 326 + Store 126(out_u1) 328 + 329: 304(ptr) AccessChain 17 303 + 330: 11(ivec2) Load 329 + 331: 117(ptr) AccessChain 17 147 + 332: 10(int) Load 331 + 333: 117(ptr) AccessChain 17 150 + 334: 10(int) Load 333 + 335: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 330 25 + 336: 10(int) AtomicCompareExchange 335 28 25 25 334 332 + Store 126(out_u1) 336 + 337: 304(ptr) AccessChain 17 303 + 338: 11(ivec2) Load 337 + 339: 117(ptr) AccessChain 17 116 + 340: 10(int) Load 339 + 341: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 338 25 + 342: 10(int) AtomicExchange 341 28 25 340 + Store 126(out_u1) 342 + 343: 304(ptr) AccessChain 17 303 + 344: 11(ivec2) Load 343 + 345: 117(ptr) AccessChain 17 116 + 346: 10(int) Load 345 + 347: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 344 25 + 348: 10(int) AtomicUMax 347 28 25 346 + 349: 304(ptr) AccessChain 17 303 + 350: 11(ivec2) Load 349 + 351: 117(ptr) AccessChain 17 116 + 352: 10(int) Load 351 + 353: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 350 25 + 354: 10(int) AtomicUMax 353 28 25 352 + Store 126(out_u1) 354 + 355: 304(ptr) AccessChain 17 303 + 356: 11(ivec2) Load 355 + 357: 117(ptr) AccessChain 17 116 + 358: 10(int) Load 357 + 359: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 356 25 + 360: 10(int) AtomicUMin 359 28 25 358 + 361: 304(ptr) AccessChain 17 303 + 362: 11(ivec2) Load 361 + 363: 117(ptr) AccessChain 17 116 + 364: 10(int) Load 363 + 365: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 362 25 + 366: 10(int) AtomicUMin 365 28 25 364 + Store 126(out_u1) 366 + 367: 304(ptr) AccessChain 17 303 + 368: 11(ivec2) Load 367 + 369: 117(ptr) AccessChain 17 116 + 370: 10(int) Load 369 + 371: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 368 25 + 372: 10(int) AtomicOr 371 28 25 370 + 373: 304(ptr) AccessChain 17 303 + 374: 11(ivec2) Load 373 + 375: 117(ptr) AccessChain 17 116 + 376: 10(int) Load 375 + 377: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 374 25 + 378: 10(int) AtomicOr 377 28 25 376 + Store 126(out_u1) 378 + 379: 304(ptr) AccessChain 17 303 + 380: 11(ivec2) Load 379 + 381: 117(ptr) AccessChain 17 116 + 382: 10(int) Load 381 + 383: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 380 25 + 384: 10(int) AtomicXor 383 28 25 382 + 385: 304(ptr) AccessChain 17 303 + 386: 11(ivec2) Load 385 + 387: 117(ptr) AccessChain 17 116 + 388: 10(int) Load 387 + 389: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 386 25 + 390: 10(int) AtomicXor 389 28 25 388 + Store 126(out_u1) 390 + 396: 395(ptr) AccessChain 17 394 + 397: 14(ivec3) Load 396 + 398: 19(ptr) AccessChain 17 22 + 399: 6(int) Load 398 + 400: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 397 25 + 401: 6(int) AtomicIAdd 400 28 25 399 + 402: 395(ptr) AccessChain 17 394 + 403: 14(ivec3) Load 402 + 404: 19(ptr) AccessChain 17 18 + 405: 6(int) Load 404 + 406: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 403 25 + 407: 6(int) AtomicIAdd 406 28 25 405 + Store 31(out_i1) 407 + 408: 395(ptr) AccessChain 17 394 + 409: 14(ivec3) Load 408 + 410: 19(ptr) AccessChain 17 22 + 411: 6(int) Load 410 + 412: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 409 25 + 413: 6(int) AtomicAnd 412 28 25 411 + 414: 395(ptr) AccessChain 17 394 + 415: 14(ivec3) Load 414 + 416: 19(ptr) AccessChain 17 18 + 417: 6(int) Load 416 + 418: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 415 25 + 419: 6(int) AtomicAnd 418 28 25 417 + Store 31(out_i1) 419 + 420: 395(ptr) AccessChain 17 394 + 421: 14(ivec3) Load 420 + 422: 19(ptr) AccessChain 17 22 + 423: 6(int) Load 422 + 424: 19(ptr) AccessChain 17 54 + 425: 6(int) Load 424 + 426: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 421 25 + 427: 6(int) AtomicCompareExchange 426 28 25 25 425 423 + Store 31(out_i1) 427 + 428: 395(ptr) AccessChain 17 394 + 429: 14(ivec3) Load 428 + 430: 19(ptr) AccessChain 17 18 + 431: 6(int) Load 430 + 432: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 429 25 + 433: 6(int) AtomicExchange 432 28 25 431 + Store 31(out_i1) 433 + 434: 395(ptr) AccessChain 17 394 + 435: 14(ivec3) Load 434 + 436: 19(ptr) AccessChain 17 22 + 437: 6(int) Load 436 + 438: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 435 25 + 439: 6(int) AtomicSMax 438 28 25 437 + 440: 395(ptr) AccessChain 17 394 + 441: 14(ivec3) Load 440 + 442: 19(ptr) AccessChain 17 18 + 443: 6(int) Load 442 + 444: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 441 25 + 445: 6(int) AtomicSMax 444 28 25 443 + Store 31(out_i1) 445 + 446: 395(ptr) AccessChain 17 394 + 447: 14(ivec3) Load 446 + 448: 19(ptr) AccessChain 17 22 + 449: 6(int) Load 448 + 450: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 447 25 + 451: 6(int) AtomicSMin 450 28 25 449 + 452: 395(ptr) AccessChain 17 394 + 453: 14(ivec3) Load 452 + 454: 19(ptr) AccessChain 17 18 + 455: 6(int) Load 454 + 456: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 453 25 + 457: 6(int) AtomicSMin 456 28 25 455 + Store 31(out_i1) 457 + 458: 395(ptr) AccessChain 17 394 + 459: 14(ivec3) Load 458 + 460: 19(ptr) AccessChain 17 22 + 461: 6(int) Load 460 + 462: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 459 25 + 463: 6(int) AtomicOr 462 28 25 461 + 464: 395(ptr) AccessChain 17 394 + 465: 14(ivec3) Load 464 + 466: 19(ptr) AccessChain 17 18 + 467: 6(int) Load 466 + 468: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 465 25 + 469: 6(int) AtomicOr 468 28 25 467 + Store 31(out_i1) 469 + 470: 395(ptr) AccessChain 17 394 + 471: 14(ivec3) Load 470 + 472: 19(ptr) AccessChain 17 22 + 473: 6(int) Load 472 + 474: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 471 25 + 475: 6(int) AtomicXor 474 28 25 473 + 476: 395(ptr) AccessChain 17 394 + 477: 14(ivec3) Load 476 + 478: 19(ptr) AccessChain 17 18 + 479: 6(int) Load 478 + 480: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 477 25 + 481: 6(int) AtomicXor 480 28 25 479 + Store 31(out_i1) 481 + 487: 486(ptr) AccessChain 17 485 + 488: 12(ivec3) Load 487 + 489: 117(ptr) AccessChain 17 116 + 490: 10(int) Load 489 + 491: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 488 25 + 492: 10(int) AtomicIAdd 491 28 25 490 + 493: 486(ptr) AccessChain 17 485 + 494: 12(ivec3) Load 493 + 495: 117(ptr) AccessChain 17 116 + 496: 10(int) Load 495 + 497: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 494 25 + 498: 10(int) AtomicIAdd 497 28 25 496 + Store 126(out_u1) 498 + 499: 486(ptr) AccessChain 17 485 + 500: 12(ivec3) Load 499 + 501: 117(ptr) AccessChain 17 116 + 502: 10(int) Load 501 + 503: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 500 25 + 504: 10(int) AtomicAnd 503 28 25 502 + 505: 486(ptr) AccessChain 17 485 + 506: 12(ivec3) Load 505 + 507: 117(ptr) AccessChain 17 116 + 508: 10(int) Load 507 + 509: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 506 25 + 510: 10(int) AtomicAnd 509 28 25 508 + Store 126(out_u1) 510 + 511: 486(ptr) AccessChain 17 485 + 512: 12(ivec3) Load 511 + 513: 117(ptr) AccessChain 17 147 + 514: 10(int) Load 513 + 515: 117(ptr) AccessChain 17 150 + 516: 10(int) Load 515 + 517: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 512 25 + 518: 10(int) AtomicCompareExchange 517 28 25 25 516 514 + Store 126(out_u1) 518 + 519: 486(ptr) AccessChain 17 485 + 520: 12(ivec3) Load 519 + 521: 117(ptr) AccessChain 17 116 + 522: 10(int) Load 521 + 523: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 520 25 + 524: 10(int) AtomicExchange 523 28 25 522 + Store 126(out_u1) 524 + 525: 486(ptr) AccessChain 17 485 + 526: 12(ivec3) Load 525 + 527: 117(ptr) AccessChain 17 116 + 528: 10(int) Load 527 + 529: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 526 25 + 530: 10(int) AtomicUMax 529 28 25 528 + 531: 486(ptr) AccessChain 17 485 + 532: 12(ivec3) Load 531 + 533: 117(ptr) AccessChain 17 116 + 534: 10(int) Load 533 + 535: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 532 25 + 536: 10(int) AtomicUMax 535 28 25 534 + Store 126(out_u1) 536 + 537: 486(ptr) AccessChain 17 485 + 538: 12(ivec3) Load 537 + 539: 117(ptr) AccessChain 17 116 + 540: 10(int) Load 539 + 541: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 538 25 + 542: 10(int) AtomicUMin 541 28 25 540 + 543: 486(ptr) AccessChain 17 485 + 544: 12(ivec3) Load 543 + 545: 117(ptr) AccessChain 17 116 + 546: 10(int) Load 545 + 547: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 544 25 + 548: 10(int) AtomicUMin 547 28 25 546 + Store 126(out_u1) 548 + 549: 486(ptr) AccessChain 17 485 + 550: 12(ivec3) Load 549 + 551: 117(ptr) AccessChain 17 116 + 552: 10(int) Load 551 + 553: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 550 25 + 554: 10(int) AtomicOr 553 28 25 552 + 555: 486(ptr) AccessChain 17 485 + 556: 12(ivec3) Load 555 + 557: 117(ptr) AccessChain 17 116 + 558: 10(int) Load 557 + 559: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 556 25 + 560: 10(int) AtomicOr 559 28 25 558 + Store 126(out_u1) 560 + 561: 486(ptr) AccessChain 17 485 + 562: 12(ivec3) Load 561 + 563: 117(ptr) AccessChain 17 116 + 564: 10(int) Load 563 + 565: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 562 25 + 566: 10(int) AtomicXor 565 28 25 564 + 567: 486(ptr) AccessChain 17 485 + 568: 12(ivec3) Load 567 + 569: 117(ptr) AccessChain 17 116 + 570: 10(int) Load 569 + 571: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 568 25 + 572: 10(int) AtomicXor 571 28 25 570 + Store 126(out_u1) 572 + 576: 213(ptr) AccessChain 17 212 + 577: 13(ivec2) Load 576 + 578: 19(ptr) AccessChain 17 22 + 579: 6(int) Load 578 + 580: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 577 25 + 581: 6(int) AtomicIAdd 580 28 25 579 + 582: 213(ptr) AccessChain 17 212 + 583: 13(ivec2) Load 582 + 584: 19(ptr) AccessChain 17 18 + 585: 6(int) Load 584 + 586: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 583 25 + 587: 6(int) AtomicIAdd 586 28 25 585 + Store 31(out_i1) 587 + 588: 213(ptr) AccessChain 17 212 + 589: 13(ivec2) Load 588 + 590: 19(ptr) AccessChain 17 22 + 591: 6(int) Load 590 + 592: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 589 25 + 593: 6(int) AtomicAnd 592 28 25 591 + 594: 213(ptr) AccessChain 17 212 + 595: 13(ivec2) Load 594 + 596: 19(ptr) AccessChain 17 18 + 597: 6(int) Load 596 + 598: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 595 25 + 599: 6(int) AtomicAnd 598 28 25 597 + Store 31(out_i1) 599 + 600: 213(ptr) AccessChain 17 212 + 601: 13(ivec2) Load 600 + 602: 19(ptr) AccessChain 17 22 + 603: 6(int) Load 602 + 604: 19(ptr) AccessChain 17 54 + 605: 6(int) Load 604 + 606: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 601 25 + 607: 6(int) AtomicCompareExchange 606 28 25 25 605 603 + Store 31(out_i1) 607 + 608: 213(ptr) AccessChain 17 212 + 609: 13(ivec2) Load 608 + 610: 19(ptr) AccessChain 17 18 + 611: 6(int) Load 610 + 612: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 609 25 + 613: 6(int) AtomicExchange 612 28 25 611 + Store 31(out_i1) 613 + 614: 213(ptr) AccessChain 17 212 + 615: 13(ivec2) Load 614 + 616: 19(ptr) AccessChain 17 22 + 617: 6(int) Load 616 + 618: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 615 25 + 619: 6(int) AtomicSMax 618 28 25 617 + 620: 213(ptr) AccessChain 17 212 + 621: 13(ivec2) Load 620 + 622: 19(ptr) AccessChain 17 18 + 623: 6(int) Load 622 + 624: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 621 25 + 625: 6(int) AtomicSMax 624 28 25 623 + Store 31(out_i1) 625 + 626: 213(ptr) AccessChain 17 212 + 627: 13(ivec2) Load 626 + 628: 19(ptr) AccessChain 17 22 + 629: 6(int) Load 628 + 630: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 627 25 + 631: 6(int) AtomicSMin 630 28 25 629 + 632: 213(ptr) AccessChain 17 212 + 633: 13(ivec2) Load 632 + 634: 19(ptr) AccessChain 17 18 + 635: 6(int) Load 634 + 636: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 633 25 + 637: 6(int) AtomicSMin 636 28 25 635 + Store 31(out_i1) 637 + 638: 213(ptr) AccessChain 17 212 + 639: 13(ivec2) Load 638 + 640: 19(ptr) AccessChain 17 22 + 641: 6(int) Load 640 + 642: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 639 25 + 643: 6(int) AtomicOr 642 28 25 641 + 644: 213(ptr) AccessChain 17 212 + 645: 13(ivec2) Load 644 + 646: 19(ptr) AccessChain 17 18 + 647: 6(int) Load 646 + 648: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 645 25 + 649: 6(int) AtomicOr 648 28 25 647 + Store 31(out_i1) 649 + 650: 213(ptr) AccessChain 17 212 + 651: 13(ivec2) Load 650 + 652: 19(ptr) AccessChain 17 22 + 653: 6(int) Load 652 + 654: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 651 25 + 655: 6(int) AtomicXor 654 28 25 653 + 656: 213(ptr) AccessChain 17 212 + 657: 13(ivec2) Load 656 + 658: 19(ptr) AccessChain 17 18 + 659: 6(int) Load 658 + 660: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 657 25 + 661: 6(int) AtomicXor 660 28 25 659 + Store 31(out_i1) 661 + 665: 304(ptr) AccessChain 17 303 + 666: 11(ivec2) Load 665 + 667: 117(ptr) AccessChain 17 116 + 668: 10(int) Load 667 + 669: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 666 25 + 670: 10(int) AtomicIAdd 669 28 25 668 + 671: 304(ptr) AccessChain 17 303 + 672: 11(ivec2) Load 671 + 673: 117(ptr) AccessChain 17 116 + 674: 10(int) Load 673 + 675: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 672 25 + 676: 10(int) AtomicIAdd 675 28 25 674 + Store 126(out_u1) 676 + 677: 304(ptr) AccessChain 17 303 + 678: 11(ivec2) Load 677 + 679: 117(ptr) AccessChain 17 116 + 680: 10(int) Load 679 + 681: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 678 25 + 682: 10(int) AtomicAnd 681 28 25 680 + 683: 304(ptr) AccessChain 17 303 + 684: 11(ivec2) Load 683 + 685: 117(ptr) AccessChain 17 116 + 686: 10(int) Load 685 + 687: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 684 25 + 688: 10(int) AtomicAnd 687 28 25 686 + Store 126(out_u1) 688 + 689: 304(ptr) AccessChain 17 303 + 690: 11(ivec2) Load 689 + 691: 117(ptr) AccessChain 17 147 + 692: 10(int) Load 691 + 693: 117(ptr) AccessChain 17 150 + 694: 10(int) Load 693 + 695: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 690 25 + 696: 10(int) AtomicCompareExchange 695 28 25 25 694 692 + Store 126(out_u1) 696 + 697: 304(ptr) AccessChain 17 303 + 698: 11(ivec2) Load 697 + 699: 117(ptr) AccessChain 17 116 + 700: 10(int) Load 699 + 701: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 698 25 + 702: 10(int) AtomicExchange 701 28 25 700 + Store 126(out_u1) 702 + 703: 304(ptr) AccessChain 17 303 + 704: 11(ivec2) Load 703 + 705: 117(ptr) AccessChain 17 116 + 706: 10(int) Load 705 + 707: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 704 25 + 708: 10(int) AtomicUMax 707 28 25 706 + 709: 304(ptr) AccessChain 17 303 + 710: 11(ivec2) Load 709 + 711: 117(ptr) AccessChain 17 116 + 712: 10(int) Load 711 + 713: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 710 25 + 714: 10(int) AtomicUMax 713 28 25 712 + Store 126(out_u1) 714 + 715: 304(ptr) AccessChain 17 303 + 716: 11(ivec2) Load 715 + 717: 117(ptr) AccessChain 17 116 + 718: 10(int) Load 717 + 719: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 716 25 + 720: 10(int) AtomicUMin 719 28 25 718 + 721: 304(ptr) AccessChain 17 303 + 722: 11(ivec2) Load 721 + 723: 117(ptr) AccessChain 17 116 + 724: 10(int) Load 723 + 725: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 722 25 + 726: 10(int) AtomicUMin 725 28 25 724 + Store 126(out_u1) 726 + 727: 304(ptr) AccessChain 17 303 + 728: 11(ivec2) Load 727 + 729: 117(ptr) AccessChain 17 116 + 730: 10(int) Load 729 + 731: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 728 25 + 732: 10(int) AtomicOr 731 28 25 730 + 733: 304(ptr) AccessChain 17 303 + 734: 11(ivec2) Load 733 + 735: 117(ptr) AccessChain 17 116 + 736: 10(int) Load 735 + 737: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 734 25 + 738: 10(int) AtomicOr 737 28 25 736 + Store 126(out_u1) 738 + 739: 304(ptr) AccessChain 17 303 + 740: 11(ivec2) Load 739 + 741: 117(ptr) AccessChain 17 116 + 742: 10(int) Load 741 + 743: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 740 25 + 744: 10(int) AtomicXor 743 28 25 742 + 745: 304(ptr) AccessChain 17 303 + 746: 11(ivec2) Load 745 + 747: 117(ptr) AccessChain 17 116 + 748: 10(int) Load 747 + 749: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 746 25 + 750: 10(int) AtomicXor 749 28 25 748 + Store 126(out_u1) 750 + 751: 213(ptr) AccessChain 17 212 + 752: 13(ivec2) Load 751 + 753: 19(ptr) AccessChain 17 22 + 754: 6(int) Load 753 + 755: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 752 25 + 756: 6(int) AtomicIAdd 755 28 25 754 + 757: 213(ptr) AccessChain 17 212 + 758: 13(ivec2) Load 757 + 759: 19(ptr) AccessChain 17 18 + 760: 6(int) Load 759 + 761: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 758 25 + 762: 6(int) AtomicIAdd 761 28 25 760 + Store 31(out_i1) 762 + 763: 213(ptr) AccessChain 17 212 + 764: 13(ivec2) Load 763 + 765: 19(ptr) AccessChain 17 22 + 766: 6(int) Load 765 + 767: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 764 25 + 768: 6(int) AtomicAnd 767 28 25 766 + 769: 213(ptr) AccessChain 17 212 + 770: 13(ivec2) Load 769 + 771: 19(ptr) AccessChain 17 18 + 772: 6(int) Load 771 + 773: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 770 25 + 774: 6(int) AtomicAnd 773 28 25 772 + Store 31(out_i1) 774 + 775: 213(ptr) AccessChain 17 212 + 776: 13(ivec2) Load 775 + 777: 19(ptr) AccessChain 17 22 + 778: 6(int) Load 777 + 779: 19(ptr) AccessChain 17 54 + 780: 6(int) Load 779 + 781: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 776 25 + 782: 6(int) AtomicCompareExchange 781 28 25 25 780 778 + Store 31(out_i1) 782 + 783: 213(ptr) AccessChain 17 212 + 784: 13(ivec2) Load 783 + 785: 19(ptr) AccessChain 17 18 + 786: 6(int) Load 785 + 787: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 784 25 + 788: 6(int) AtomicExchange 787 28 25 786 + Store 31(out_i1) 788 + 789: 213(ptr) AccessChain 17 212 + 790: 13(ivec2) Load 789 + 791: 19(ptr) AccessChain 17 22 + 792: 6(int) Load 791 + 793: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 790 25 + 794: 6(int) AtomicSMax 793 28 25 792 + 795: 213(ptr) AccessChain 17 212 + 796: 13(ivec2) Load 795 + 797: 19(ptr) AccessChain 17 18 + 798: 6(int) Load 797 + 799: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 796 25 + 800: 6(int) AtomicSMax 799 28 25 798 + Store 31(out_i1) 800 + 801: 213(ptr) AccessChain 17 212 + 802: 13(ivec2) Load 801 + 803: 19(ptr) AccessChain 17 22 + 804: 6(int) Load 803 + 805: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 802 25 + 806: 6(int) AtomicSMin 805 28 25 804 + 807: 213(ptr) AccessChain 17 212 + 808: 13(ivec2) Load 807 + 809: 19(ptr) AccessChain 17 18 + 810: 6(int) Load 809 + 811: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 808 25 + 812: 6(int) AtomicSMin 811 28 25 810 + Store 31(out_i1) 812 + 813: 213(ptr) AccessChain 17 212 + 814: 13(ivec2) Load 813 + 815: 19(ptr) AccessChain 17 22 + 816: 6(int) Load 815 + 817: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 814 25 + 818: 6(int) AtomicOr 817 28 25 816 + 819: 213(ptr) AccessChain 17 212 + 820: 13(ivec2) Load 819 + 821: 19(ptr) AccessChain 17 18 + 822: 6(int) Load 821 + 823: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 820 25 + 824: 6(int) AtomicOr 823 28 25 822 + Store 31(out_i1) 824 + 825: 213(ptr) AccessChain 17 212 + 826: 13(ivec2) Load 825 + 827: 19(ptr) AccessChain 17 22 + 828: 6(int) Load 827 + 829: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 826 25 + 830: 6(int) AtomicXor 829 28 25 828 + 831: 213(ptr) AccessChain 17 212 + 832: 13(ivec2) Load 831 + 833: 19(ptr) AccessChain 17 18 + 834: 6(int) Load 833 + 835: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 832 25 + 836: 6(int) AtomicXor 835 28 25 834 + Store 31(out_i1) 836 + 837: 304(ptr) AccessChain 17 303 + 838: 11(ivec2) Load 837 + 839: 117(ptr) AccessChain 17 116 + 840: 10(int) Load 839 + 841: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 838 25 + 842: 10(int) AtomicIAdd 841 28 25 840 + 843: 304(ptr) AccessChain 17 303 + 844: 11(ivec2) Load 843 + 845: 117(ptr) AccessChain 17 116 + 846: 10(int) Load 845 + 847: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 844 25 + 848: 10(int) AtomicIAdd 847 28 25 846 + Store 126(out_u1) 848 + 849: 304(ptr) AccessChain 17 303 + 850: 11(ivec2) Load 849 + 851: 117(ptr) AccessChain 17 116 + 852: 10(int) Load 851 + 853: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 850 25 + 854: 10(int) AtomicAnd 853 28 25 852 + 855: 304(ptr) AccessChain 17 303 + 856: 11(ivec2) Load 855 + 857: 117(ptr) AccessChain 17 116 + 858: 10(int) Load 857 + 859: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 856 25 + 860: 10(int) AtomicAnd 859 28 25 858 + Store 126(out_u1) 860 + 861: 304(ptr) AccessChain 17 303 + 862: 11(ivec2) Load 861 + 863: 117(ptr) AccessChain 17 147 + 864: 10(int) Load 863 + 865: 117(ptr) AccessChain 17 150 + 866: 10(int) Load 865 + 867: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 862 25 + 868: 10(int) AtomicCompareExchange 867 28 25 25 866 864 + Store 126(out_u1) 868 + 869: 304(ptr) AccessChain 17 303 + 870: 11(ivec2) Load 869 + 871: 117(ptr) AccessChain 17 116 + 872: 10(int) Load 871 + 873: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 870 25 + 874: 10(int) AtomicExchange 873 28 25 872 + Store 126(out_u1) 874 + 875: 304(ptr) AccessChain 17 303 + 876: 11(ivec2) Load 875 + 877: 117(ptr) AccessChain 17 116 + 878: 10(int) Load 877 + 879: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 876 25 + 880: 10(int) AtomicUMax 879 28 25 878 + 881: 304(ptr) AccessChain 17 303 + 882: 11(ivec2) Load 881 + 883: 117(ptr) AccessChain 17 116 + 884: 10(int) Load 883 + 885: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 882 25 + 886: 10(int) AtomicUMax 885 28 25 884 + Store 126(out_u1) 886 + 887: 304(ptr) AccessChain 17 303 + 888: 11(ivec2) Load 887 + 889: 117(ptr) AccessChain 17 116 + 890: 10(int) Load 889 + 891: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 888 25 + 892: 10(int) AtomicUMin 891 28 25 890 + 893: 304(ptr) AccessChain 17 303 + 894: 11(ivec2) Load 893 + 895: 117(ptr) AccessChain 17 116 + 896: 10(int) Load 895 + 897: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 894 25 + 898: 10(int) AtomicUMin 897 28 25 896 + Store 126(out_u1) 898 + 899: 304(ptr) AccessChain 17 303 + 900: 11(ivec2) Load 899 + 901: 117(ptr) AccessChain 17 116 + 902: 10(int) Load 901 + 903: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 900 25 + 904: 10(int) AtomicOr 903 28 25 902 + 905: 304(ptr) AccessChain 17 303 + 906: 11(ivec2) Load 905 + 907: 117(ptr) AccessChain 17 116 + 908: 10(int) Load 907 + 909: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 906 25 + 910: 10(int) AtomicOr 909 28 25 908 + Store 126(out_u1) 910 + 911: 304(ptr) AccessChain 17 303 + 912: 11(ivec2) Load 911 + 913: 117(ptr) AccessChain 17 116 + 914: 10(int) Load 913 + 915: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 912 25 + 916: 10(int) AtomicXor 915 28 25 914 + 917: 304(ptr) AccessChain 17 303 + 918: 11(ivec2) Load 917 + 919: 117(ptr) AccessChain 17 116 + 920: 10(int) Load 919 + 921: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 918 25 + 922: 10(int) AtomicXor 921 28 25 920 + Store 126(out_u1) 922 + 926: 19(ptr) AccessChain 17 18 + 927: 6(int) Load 926 + 928: 19(ptr) AccessChain 17 22 + 929: 6(int) Load 928 + 930: 26(ptr) ImageTexelPointer 925(g_tBuffI) 927 25 + 931: 6(int) AtomicIAdd 930 28 25 929 + 932: 19(ptr) AccessChain 17 18 + 933: 6(int) Load 932 + 934: 19(ptr) AccessChain 17 18 + 935: 6(int) Load 934 + 936: 26(ptr) ImageTexelPointer 925(g_tBuffI) 933 25 + 937: 6(int) AtomicIAdd 936 28 25 935 + Store 31(out_i1) 937 + 938: 19(ptr) AccessChain 17 18 + 939: 6(int) Load 938 + 940: 19(ptr) AccessChain 17 22 + 941: 6(int) Load 940 + 942: 26(ptr) ImageTexelPointer 925(g_tBuffI) 939 25 + 943: 6(int) AtomicAnd 942 28 25 941 + 944: 19(ptr) AccessChain 17 18 + 945: 6(int) Load 944 + 946: 19(ptr) AccessChain 17 18 + 947: 6(int) Load 946 + 948: 26(ptr) ImageTexelPointer 925(g_tBuffI) 945 25 + 949: 6(int) AtomicAnd 948 28 25 947 + Store 31(out_i1) 949 + 950: 19(ptr) AccessChain 17 18 + 951: 6(int) Load 950 + 952: 19(ptr) AccessChain 17 22 + 953: 6(int) Load 952 + 954: 19(ptr) AccessChain 17 54 + 955: 6(int) Load 954 + 956: 26(ptr) ImageTexelPointer 925(g_tBuffI) 951 25 + 957: 6(int) AtomicCompareExchange 956 28 25 25 955 953 + Store 31(out_i1) 957 + 958: 19(ptr) AccessChain 17 18 + 959: 6(int) Load 958 + 960: 19(ptr) AccessChain 17 18 + 961: 6(int) Load 960 + 962: 26(ptr) ImageTexelPointer 925(g_tBuffI) 959 25 + 963: 6(int) AtomicExchange 962 28 25 961 + Store 31(out_i1) 963 + 964: 19(ptr) AccessChain 17 18 + 965: 6(int) Load 964 + 966: 19(ptr) AccessChain 17 22 + 967: 6(int) Load 966 + 968: 26(ptr) ImageTexelPointer 925(g_tBuffI) 965 25 + 969: 6(int) AtomicSMax 968 28 25 967 + 970: 19(ptr) AccessChain 17 18 + 971: 6(int) Load 970 + 972: 19(ptr) AccessChain 17 18 + 973: 6(int) Load 972 + 974: 26(ptr) ImageTexelPointer 925(g_tBuffI) 971 25 + 975: 6(int) AtomicSMax 974 28 25 973 + Store 31(out_i1) 975 + 976: 19(ptr) AccessChain 17 18 + 977: 6(int) Load 976 + 978: 19(ptr) AccessChain 17 22 + 979: 6(int) Load 978 + 980: 26(ptr) ImageTexelPointer 925(g_tBuffI) 977 25 + 981: 6(int) AtomicSMin 980 28 25 979 + 982: 19(ptr) AccessChain 17 18 + 983: 6(int) Load 982 + 984: 19(ptr) AccessChain 17 18 + 985: 6(int) Load 984 + 986: 26(ptr) ImageTexelPointer 925(g_tBuffI) 983 25 + 987: 6(int) AtomicSMin 986 28 25 985 + Store 31(out_i1) 987 + 988: 19(ptr) AccessChain 17 18 + 989: 6(int) Load 988 + 990: 19(ptr) AccessChain 17 22 + 991: 6(int) Load 990 + 992: 26(ptr) ImageTexelPointer 925(g_tBuffI) 989 25 + 993: 6(int) AtomicOr 992 28 25 991 + 994: 19(ptr) AccessChain 17 18 + 995: 6(int) Load 994 + 996: 19(ptr) AccessChain 17 18 + 997: 6(int) Load 996 + 998: 26(ptr) ImageTexelPointer 925(g_tBuffI) 995 25 + 999: 6(int) AtomicOr 998 28 25 997 + Store 31(out_i1) 999 + 1000: 19(ptr) AccessChain 17 18 + 1001: 6(int) Load 1000 + 1002: 19(ptr) AccessChain 17 22 + 1003: 6(int) Load 1002 + 1004: 26(ptr) ImageTexelPointer 925(g_tBuffI) 1001 25 + 1005: 6(int) AtomicXor 1004 28 25 1003 + 1006: 19(ptr) AccessChain 17 18 + 1007: 6(int) Load 1006 + 1008: 19(ptr) AccessChain 17 18 + 1009: 6(int) Load 1008 + 1010: 26(ptr) ImageTexelPointer 925(g_tBuffI) 1007 25 + 1011: 6(int) AtomicXor 1010 28 25 1009 + Store 31(out_i1) 1011 + 1015: 117(ptr) AccessChain 17 116 + 1016: 10(int) Load 1015 + 1017: 117(ptr) AccessChain 17 116 + 1018: 10(int) Load 1017 + 1019: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1016 25 + 1020: 10(int) AtomicIAdd 1019 28 25 1018 + 1021: 117(ptr) AccessChain 17 116 + 1022: 10(int) Load 1021 + 1023: 117(ptr) AccessChain 17 116 + 1024: 10(int) Load 1023 + 1025: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1022 25 + 1026: 10(int) AtomicIAdd 1025 28 25 1024 + Store 126(out_u1) 1026 + 1027: 117(ptr) AccessChain 17 116 + 1028: 10(int) Load 1027 + 1029: 117(ptr) AccessChain 17 116 + 1030: 10(int) Load 1029 + 1031: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1028 25 + 1032: 10(int) AtomicAnd 1031 28 25 1030 + 1033: 117(ptr) AccessChain 17 116 + 1034: 10(int) Load 1033 + 1035: 117(ptr) AccessChain 17 116 + 1036: 10(int) Load 1035 + 1037: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1034 25 + 1038: 10(int) AtomicAnd 1037 28 25 1036 + Store 126(out_u1) 1038 + 1039: 117(ptr) AccessChain 17 116 + 1040: 10(int) Load 1039 + 1041: 117(ptr) AccessChain 17 147 + 1042: 10(int) Load 1041 + 1043: 117(ptr) AccessChain 17 150 + 1044: 10(int) Load 1043 + 1045: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1040 25 + 1046: 10(int) AtomicCompareExchange 1045 28 25 25 1044 1042 + Store 126(out_u1) 1046 + 1047: 117(ptr) AccessChain 17 116 + 1048: 10(int) Load 1047 + 1049: 117(ptr) AccessChain 17 116 + 1050: 10(int) Load 1049 + 1051: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1048 25 + 1052: 10(int) AtomicExchange 1051 28 25 1050 + Store 126(out_u1) 1052 + 1053: 117(ptr) AccessChain 17 116 + 1054: 10(int) Load 1053 + 1055: 117(ptr) AccessChain 17 116 + 1056: 10(int) Load 1055 + 1057: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1054 25 + 1058: 10(int) AtomicUMax 1057 28 25 1056 + 1059: 117(ptr) AccessChain 17 116 + 1060: 10(int) Load 1059 + 1061: 117(ptr) AccessChain 17 116 + 1062: 10(int) Load 1061 + 1063: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1060 25 + 1064: 10(int) AtomicUMax 1063 28 25 1062 + Store 126(out_u1) 1064 + 1065: 117(ptr) AccessChain 17 116 + 1066: 10(int) Load 1065 + 1067: 117(ptr) AccessChain 17 116 + 1068: 10(int) Load 1067 + 1069: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1066 25 + 1070: 10(int) AtomicUMin 1069 28 25 1068 + 1071: 117(ptr) AccessChain 17 116 + 1072: 10(int) Load 1071 + 1073: 117(ptr) AccessChain 17 116 + 1074: 10(int) Load 1073 + 1075: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1072 25 + 1076: 10(int) AtomicUMin 1075 28 25 1074 + Store 126(out_u1) 1076 + 1077: 117(ptr) AccessChain 17 116 + 1078: 10(int) Load 1077 + 1079: 117(ptr) AccessChain 17 116 + 1080: 10(int) Load 1079 + 1081: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1078 25 + 1082: 10(int) AtomicOr 1081 28 25 1080 + 1083: 117(ptr) AccessChain 17 116 + 1084: 10(int) Load 1083 + 1085: 117(ptr) AccessChain 17 116 + 1086: 10(int) Load 1085 + 1087: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1084 25 + 1088: 10(int) AtomicOr 1087 28 25 1086 + Store 126(out_u1) 1088 + 1089: 117(ptr) AccessChain 17 116 + 1090: 10(int) Load 1089 + 1091: 117(ptr) AccessChain 17 116 + 1092: 10(int) Load 1091 + 1093: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1090 25 + 1094: 10(int) AtomicXor 1093 28 25 1092 + 1095: 117(ptr) AccessChain 17 116 + 1096: 10(int) Load 1095 + 1097: 117(ptr) AccessChain 17 116 + 1098: 10(int) Load 1097 + 1099: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1096 25 + 1100: 10(int) AtomicXor 1099 28 25 1098 + Store 126(out_u1) 1100 + 1109: 1108(ptr) AccessChain 1105(psout) 116 + Store 1109 1107 + 1112: 1108(ptr) AccessChain 1105(psout) 116 + 1113: 1102(fvec4) Load 1112 + Store 1111(Color) 1113 + Return + FunctionEnd diff --git a/Test/hlsl.rw.atomics.frag b/Test/hlsl.rw.atomics.frag new file mode 100644 index 00000000..930d6501 --- /dev/null +++ b/Test/hlsl.rw.atomics.frag @@ -0,0 +1,244 @@ +SamplerState g_sSamp; + +RWTexture1D g_tTex1df1; +RWTexture1D g_tTex1di1; +RWTexture1D g_tTex1du1; + +RWTexture2D g_tTex2df1; +RWTexture2D g_tTex2di1; +RWTexture2D g_tTex2du1; + +RWTexture3D g_tTex3df1; +RWTexture3D g_tTex3di1; +RWTexture3D g_tTex3du1; + +RWTexture1DArray g_tTex1df1a; +RWTexture1DArray g_tTex1di1a; +RWTexture1DArray g_tTex1du1a; + +RWTexture2DArray g_tTex2df1a; +RWTexture2DArray g_tTex2di1a; +RWTexture2DArray g_tTex2du1a; + +RWBuffer g_tBuffF; +RWBuffer g_tBuffI; +RWBuffer g_tBuffU; + +struct PS_OUTPUT +{ + float4 Color : SV_Target0; +}; + +uniform uint u1; +uniform uint2 u2; +uniform uint3 u3; +uniform uint u1b; +uniform uint u1c; + +uniform int i1; +uniform int2 i2; +uniform int3 i3; +uniform int i1b; +uniform int i1c; + +PS_OUTPUT main() +{ + uint out_u1; + int out_i1; + + // 1D int + InterlockedAdd(g_tTex1di1[i1], i1b); + InterlockedAdd(g_tTex1di1[i1], i1, out_i1); + InterlockedAnd(g_tTex1di1[i1], i1b); + InterlockedAnd(g_tTex1di1[i1], i1, out_i1); + InterlockedCompareExchange(g_tTex1di1[i1], i1b, i1c, out_i1); + InterlockedExchange(g_tTex1di1[i1], i1, out_i1); + InterlockedMax(g_tTex1di1[i1], i1b); + InterlockedMax(g_tTex1di1[i1], i1, out_i1); + InterlockedMin(g_tTex1di1[i1], i1b); + InterlockedMin(g_tTex1di1[i1], i1, out_i1); + InterlockedOr(g_tTex1di1[i1], i1b); + InterlockedOr(g_tTex1di1[i1], i1, out_i1); + InterlockedXor(g_tTex1di1[i1], i1b); + InterlockedXor(g_tTex1di1[i1], i1, out_i1); + + // 1D uint + InterlockedAdd(g_tTex1du1[u1], u1); + InterlockedAdd(g_tTex1du1[u1], u1, out_u1); + InterlockedAnd(g_tTex1du1[u1], u1); + InterlockedAnd(g_tTex1du1[u1], u1, out_u1); + InterlockedCompareExchange(g_tTex1du1[u1], u1b, u1c, out_u1); + InterlockedExchange(g_tTex1du1[u1], u1, out_u1); + InterlockedMax(g_tTex1du1[u1], u1); + InterlockedMax(g_tTex1du1[u1], u1, out_u1); + InterlockedMin(g_tTex1du1[u1], u1); + InterlockedMin(g_tTex1du1[u1], u1, out_u1); + InterlockedOr(g_tTex1du1[u1], u1); + InterlockedOr(g_tTex1du1[u1], u1, out_u1); + InterlockedXor(g_tTex1du1[u1], u1); + InterlockedXor(g_tTex1du1[u1], u1, out_u1); + + // 2D int + InterlockedAdd(g_tTex2di1[i2], i1b); + InterlockedAdd(g_tTex2di1[i2], i1, out_i1); + InterlockedAnd(g_tTex2di1[i2], i1b); + InterlockedAnd(g_tTex2di1[i2], i1, out_i1); + InterlockedCompareExchange(g_tTex2di1[i2], i1b, i1c, out_i1); + InterlockedExchange(g_tTex2di1[i2], i1, out_i1); + InterlockedMax(g_tTex2di1[i2], i1b); + InterlockedMax(g_tTex2di1[i2], i1, out_i1); + InterlockedMin(g_tTex2di1[i2], i1b); + InterlockedMin(g_tTex2di1[i2], i1, out_i1); + InterlockedOr(g_tTex2di1[i2], i1b); + InterlockedOr(g_tTex2di1[i2], i1, out_i1); + InterlockedXor(g_tTex2di1[i2], i1b); + InterlockedXor(g_tTex2di1[i2], i1, out_i1); + + // 2D uint + InterlockedAdd(g_tTex2du1[u2], u1); + InterlockedAdd(g_tTex2du1[u2], u1, out_u1); + InterlockedAnd(g_tTex2du1[u2], u1); + InterlockedAnd(g_tTex2du1[u2], u1, out_u1); + InterlockedCompareExchange(g_tTex2du1[u2], u1b, u1c, out_u1); + InterlockedExchange(g_tTex2du1[u2], u1, out_u1); + InterlockedMax(g_tTex2du1[u2], u1); + InterlockedMax(g_tTex2du1[u2], u1, out_u1); + InterlockedMin(g_tTex2du1[u2], u1); + InterlockedMin(g_tTex2du1[u2], u1, out_u1); + InterlockedOr(g_tTex2du1[u2], u1); + InterlockedOr(g_tTex2du1[u2], u1, out_u1); + InterlockedXor(g_tTex2du1[u2], u1); + InterlockedXor(g_tTex2du1[u2], u1, out_u1); + + // 3D int + InterlockedAdd(g_tTex3di1[i3], i1b); + InterlockedAdd(g_tTex3di1[i3], i1, out_i1); + InterlockedAnd(g_tTex3di1[i3], i1b); + InterlockedAnd(g_tTex3di1[i3], i1, out_i1); + InterlockedCompareExchange(g_tTex3di1[i3], i1b, i1c, out_i1); + InterlockedExchange(g_tTex3di1[i3], i1, out_i1); + InterlockedMax(g_tTex3di1[i3], i1b); + InterlockedMax(g_tTex3di1[i3], i1, out_i1); + InterlockedMin(g_tTex3di1[i3], i1b); + InterlockedMin(g_tTex3di1[i3], i1, out_i1); + InterlockedOr(g_tTex3di1[i3], i1b); + InterlockedOr(g_tTex3di1[i3], i1, out_i1); + InterlockedXor(g_tTex3di1[i3], i1b); + InterlockedXor(g_tTex3di1[i3], i1, out_i1); + + // 3D uint + InterlockedAdd(g_tTex3du1[u3], u1); + InterlockedAdd(g_tTex3du1[u3], u1, out_u1); + InterlockedAnd(g_tTex3du1[u3], u1); + InterlockedAnd(g_tTex3du1[u3], u1, out_u1); + InterlockedCompareExchange(g_tTex3du1[u3], u1b, u1c, out_u1); + InterlockedExchange(g_tTex3du1[u3], u1, out_u1); + InterlockedMax(g_tTex3du1[u3], u1); + InterlockedMax(g_tTex3du1[u3], u1, out_u1); + InterlockedMin(g_tTex3du1[u3], u1); + InterlockedMin(g_tTex3du1[u3], u1, out_u1); + InterlockedOr(g_tTex3du1[u3], u1); + InterlockedOr(g_tTex3du1[u3], u1, out_u1); + InterlockedXor(g_tTex3du1[u3], u1); + InterlockedXor(g_tTex3du1[u3], u1, out_u1); + + // 1D array int + InterlockedAdd(g_tTex1di1a[i2], i1b); + InterlockedAdd(g_tTex1di1a[i2], i1, out_i1); + InterlockedAnd(g_tTex1di1a[i2], i1b); + InterlockedAnd(g_tTex1di1a[i2], i1, out_i1); + InterlockedCompareExchange(g_tTex1di1a[i2], i1b, i1c, out_i1); + InterlockedExchange(g_tTex1di1a[i2], i1, out_i1); + InterlockedMax(g_tTex1di1a[i2], i1b); + InterlockedMax(g_tTex1di1a[i2], i1, out_i1); + InterlockedMin(g_tTex1di1a[i2], i1b); + InterlockedMin(g_tTex1di1a[i2], i1, out_i1); + InterlockedOr(g_tTex1di1a[i2], i1b); + InterlockedOr(g_tTex1di1a[i2], i1, out_i1); + InterlockedXor(g_tTex1di1a[i2], i1b); + InterlockedXor(g_tTex1di1a[i2], i1, out_i1); + + // 1D array uint + InterlockedAdd(g_tTex1du1a[u2], u1); + InterlockedAdd(g_tTex1du1a[u2], u1, out_u1); + InterlockedAnd(g_tTex1du1a[u2], u1); + InterlockedAnd(g_tTex1du1a[u2], u1, out_u1); + InterlockedCompareExchange(g_tTex1du1a[u2], u1b, u1c, out_u1); + InterlockedExchange(g_tTex1du1a[u2], u1, out_u1); + InterlockedMax(g_tTex1du1a[u2], u1); + InterlockedMax(g_tTex1du1a[u2], u1, out_u1); + InterlockedMin(g_tTex1du1a[u2], u1); + InterlockedMin(g_tTex1du1a[u2], u1, out_u1); + InterlockedOr(g_tTex1du1a[u2], u1); + InterlockedOr(g_tTex1du1a[u2], u1, out_u1); + InterlockedXor(g_tTex1du1a[u2], u1); + InterlockedXor(g_tTex1du1a[u2], u1, out_u1); + + // 2D array int + InterlockedAdd(g_tTex1di1a[i2], i1b); + InterlockedAdd(g_tTex1di1a[i2], i1, out_i1); + InterlockedAnd(g_tTex1di1a[i2], i1b); + InterlockedAnd(g_tTex1di1a[i2], i1, out_i1); + InterlockedCompareExchange(g_tTex1di1a[i2], i1b, i1c, out_i1); + InterlockedExchange(g_tTex1di1a[i2], i1, out_i1); + InterlockedMax(g_tTex1di1a[i2], i1b); + InterlockedMax(g_tTex1di1a[i2], i1, out_i1); + InterlockedMin(g_tTex1di1a[i2], i1b); + InterlockedMin(g_tTex1di1a[i2], i1, out_i1); + InterlockedOr(g_tTex1di1a[i2], i1b); + InterlockedOr(g_tTex1di1a[i2], i1, out_i1); + InterlockedXor(g_tTex1di1a[i2], i1b); + InterlockedXor(g_tTex1di1a[i2], i1, out_i1); + + // 2D array uint + InterlockedAdd(g_tTex1du1a[u2], u1); + InterlockedAdd(g_tTex1du1a[u2], u1, out_u1); + InterlockedAnd(g_tTex1du1a[u2], u1); + InterlockedAnd(g_tTex1du1a[u2], u1, out_u1); + InterlockedCompareExchange(g_tTex1du1a[u2], u1b, u1c, out_u1); + InterlockedExchange(g_tTex1du1a[u2], u1, out_u1); + InterlockedMax(g_tTex1du1a[u2], u1); + InterlockedMax(g_tTex1du1a[u2], u1, out_u1); + InterlockedMin(g_tTex1du1a[u2], u1); + InterlockedMin(g_tTex1du1a[u2], u1, out_u1); + InterlockedOr(g_tTex1du1a[u2], u1); + InterlockedOr(g_tTex1du1a[u2], u1, out_u1); + InterlockedXor(g_tTex1du1a[u2], u1); + InterlockedXor(g_tTex1du1a[u2], u1, out_u1); + + // buffer int + InterlockedAdd(g_tBuffI[i1], i1b); + InterlockedAdd(g_tBuffI[i1], i1, out_i1); + InterlockedAnd(g_tBuffI[i1], i1b); + InterlockedAnd(g_tBuffI[i1], i1, out_i1); + InterlockedCompareExchange(g_tBuffI[i1], i1b, i1c, out_i1); + InterlockedExchange(g_tBuffI[i1], i1, out_i1); + InterlockedMax(g_tBuffI[i1], i1b); + InterlockedMax(g_tBuffI[i1], i1, out_i1); + InterlockedMin(g_tBuffI[i1], i1b); + InterlockedMin(g_tBuffI[i1], i1, out_i1); + InterlockedOr(g_tBuffI[i1], i1b); + InterlockedOr(g_tBuffI[i1], i1, out_i1); + InterlockedXor(g_tBuffI[i1], i1b); + InterlockedXor(g_tBuffI[i1], i1, out_i1); + + // buffer uint + InterlockedAdd(g_tBuffU[u1], u1); + InterlockedAdd(g_tBuffU[u1], u1, out_u1); + InterlockedAnd(g_tBuffU[u1], u1); + InterlockedAnd(g_tBuffU[u1], u1, out_u1); + InterlockedCompareExchange(g_tBuffU[u1], u1b, u1c, out_u1); + InterlockedExchange(g_tBuffU[u1], u1, out_u1); + InterlockedMax(g_tBuffU[u1], u1); + InterlockedMax(g_tBuffU[u1], u1, out_u1); + InterlockedMin(g_tBuffU[u1], u1); + InterlockedMin(g_tBuffU[u1], u1, out_u1); + InterlockedOr(g_tBuffU[u1], u1); + InterlockedOr(g_tBuffU[u1], u1, out_u1); + InterlockedXor(g_tBuffU[u1], u1); + InterlockedXor(g_tBuffU[u1], u1, out_u1); + + PS_OUTPUT psout; + psout.Color = 1.0; + return psout; +} diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index b50816a1..7891342a 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -150,6 +150,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.pp.line.frag", "main"}, {"hlsl.precise.frag", "main"}, {"hlsl.promotions.frag", "main"}, + {"hlsl.rw.atomics.frag", "main"}, {"hlsl.rw.bracket.frag", "main"}, {"hlsl.rw.scalar.bracket.frag", "main"}, {"hlsl.rw.vec2.bracket.frag", "main"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index b4c417d9..21c916b0 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1397,13 +1397,13 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op TOperator HlslParseContext::mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage) { switch (op) { - case EOpInterlockedAdd: return isImage ? EOpImageAtomicAdd : EOpAtomicAdd; - case EOpInterlockedAnd: return isImage ? EOpImageAtomicAnd : EOpAtomicAnd; + case EOpInterlockedAdd: return isImage ? EOpImageAtomicAdd : EOpAtomicAdd; + case EOpInterlockedAnd: return isImage ? EOpImageAtomicAnd : EOpAtomicAnd; case EOpInterlockedCompareExchange: return isImage ? EOpImageAtomicCompSwap : EOpAtomicCompSwap; - case EOpInterlockedMax: return isImage ? EOpImageAtomicMax : EOpAtomicMax; - case EOpInterlockedMin: return isImage ? EOpImageAtomicMin : EOpAtomicMin; - case EOpInterlockedOr: return isImage ? EOpImageAtomicOr : EOpAtomicOr; - case EOpInterlockedXor: return isImage ? EOpImageAtomicXor : EOpAtomicXor; + case EOpInterlockedMax: return isImage ? EOpImageAtomicMax : EOpAtomicMax; + case EOpInterlockedMin: return isImage ? EOpImageAtomicMin : EOpAtomicMin; + case EOpInterlockedOr: return isImage ? EOpImageAtomicOr : EOpAtomicOr; + case EOpInterlockedXor: return isImage ? EOpImageAtomicXor : EOpAtomicXor; case EOpInterlockedExchange: return isImage ? EOpImageAtomicExchange : EOpAtomicExchange; case EOpInterlockedCompareStore: // TODO: ... default: @@ -2052,6 +2052,27 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType // void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments) { + // Helper to find image data for image atomics: + // OpImageLoad(image[idx]) + // We take the image load apart and add its params to the atomic op aggregate node + const auto imageAtomicParams = [this, &loc, &node](TIntermAggregate* atomic, TIntermTyped* load) { + TIntermAggregate* loadOp = load->getAsAggregate(); + if (loadOp == nullptr) { + error(loc, "unknown image type in atomic operation", "", ""); + node = nullptr; + return; + } + + atomic->getSequence().push_back(loadOp->getSequence()[0]); + atomic->getSequence().push_back(loadOp->getSequence()[1]); + }; + + // Return true if this is an imageLoad, which we will change to an image atomic. + const auto isImageParam = [](TIntermTyped* image) { + TIntermAggregate* imageAggregate = image->getAsAggregate(); + return imageAggregate != nullptr && imageAggregate->getOp() == EOpImageLoad; + }; + // HLSL intrinsics can be pass through to native AST opcodes, or decomposed here to existing AST // opcodes for compatibility with existing software stacks. static const bool decomposeHlslIntrinsics = true; @@ -2232,27 +2253,43 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& case EOpInterlockedXor: // ... case EOpInterlockedExchange: // always has output arg { - TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); - TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); // dest + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); // value + TIntermTyped* arg2 = nullptr; - const bool isImage = arg0->getType().isImage(); + if (argAggregate->getSequence().size() > 2) + arg2 = argAggregate->getSequence()[2]->getAsTyped(); + + const bool isImage = isImageParam(arg0); const TOperator atomicOp = mapAtomicOp(loc, op, isImage); - - if (argAggregate->getSequence().size() > 2) { - // optional output param is present. return value goes to arg2. - TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped(); - - TIntermAggregate* atomic = new TIntermAggregate(atomicOp); - atomic->getSequence().push_back(arg0); + TIntermAggregate* atomic = new TIntermAggregate(atomicOp); + atomic->setType(arg0->getType()); + atomic->getWritableType().getQualifier().makeTemporary(); + atomic->setLoc(loc); + + if (isImage) { + // orig_value = imageAtomicOp(image, loc, data) + imageAtomicParams(atomic, arg0); atomic->getSequence().push_back(arg1); - atomic->setLoc(loc); - atomic->setType(arg0->getType()); - atomic->getWritableType().getQualifier().makeTemporary(); - node = intermediate.addAssign(EOpAssign, arg2, atomic, loc); + if (argAggregate->getSequence().size() > 2) { + node = intermediate.addAssign(EOpAssign, arg2, atomic, loc); + } else { + node = atomic; // no assignment needed, as there was no out var. + } } else { - // Set the matching operator. Since output is absent, this is all we need to do. - node->getAsAggregate()->setOperator(atomicOp); + // Normal memory variable: + // arg0 = mem, arg1 = data, arg2(optional,out) = orig_value + if (argAggregate->getSequence().size() > 2) { + // optional output param is present. return value goes to arg2. + atomic->getSequence().push_back(arg0); + atomic->getSequence().push_back(arg1); + + node = intermediate.addAssign(EOpAssign, arg2, atomic, loc); + } else { + // Set the matching operator. Since output is absent, this is all we need to do. + node->getAsAggregate()->setOperator(atomicOp); + } } break; @@ -2265,15 +2302,20 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped(); // value TIntermTyped* arg3 = argAggregate->getSequence()[3]->getAsTyped(); // orig - const bool isImage = arg0->getType().isImage(); + const bool isImage = isImageParam(arg0); TIntermAggregate* atomic = new TIntermAggregate(mapAtomicOp(loc, op, isImage)); - atomic->getSequence().push_back(arg0); - atomic->getSequence().push_back(arg1); - atomic->getSequence().push_back(arg2); atomic->setLoc(loc); atomic->setType(arg2->getType()); atomic->getWritableType().getQualifier().makeTemporary(); + if (isImage) { + imageAtomicParams(atomic, arg0); + } else { + atomic->getSequence().push_back(arg0); + } + + atomic->getSequence().push_back(arg1); + atomic->getSequence().push_back(arg2); node = intermediate.addAssign(EOpAssign, arg3, atomic, loc); break;