Implement the extension GL_AMD_texture_gather_bias_lod
This commit is contained in:
386
Test/baseResults/spv.textureGatherBiasLod.frag.out
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386
Test/baseResults/spv.textureGatherBiasLod.frag.out
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spv.textureGatherBiasLod.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 298
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Capability Shader
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Capability SparseResidency
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Capability SampledCubeArray
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Capability ImageGatherBiasLodAMD
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Extension "SPV_AMD_texture_gather_bias_lod"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20 25 37 61 176 296
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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SourceExtension "GL_AMD_texture_gather_bias_lod"
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SourceExtension "GL_ARB_sparse_texture2"
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Name 4 "main"
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Name 9 "texel"
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Name 12 "result"
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Name 16 "s2D"
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Name 20 "c2"
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Name 25 "bias"
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Name 33 "s2DArray"
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Name 37 "c3"
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Name 47 "sCube"
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Name 58 "sCubeArray"
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Name 61 "c4"
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Name 104 "ResType"
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Name 176 "lod"
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Name 296 "fragColor"
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Decorate 16(s2D) DescriptorSet 0
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Decorate 33(s2DArray) DescriptorSet 0
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Decorate 47(sCube) DescriptorSet 0
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Decorate 58(sCubeArray) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 0
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11: 7(fvec4) ConstantComposite 10 10 10 10
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13: TypeImage 6(float) 2D sampled format:Unknown
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14: TypeSampledImage 13
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15: TypePointer UniformConstant 14
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16(s2D): 15(ptr) Variable UniformConstant
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18: TypeVector 6(float) 2
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19: TypePointer Input 18(fvec2)
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20(c2): 19(ptr) Variable Input
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22: TypeInt 32 1
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23: 22(int) Constant 0
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24: TypePointer Input 6(float)
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25(bias): 24(ptr) Variable Input
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30: TypeImage 6(float) 2D array sampled format:Unknown
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31: TypeSampledImage 30
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32: TypePointer UniformConstant 31
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33(s2DArray): 32(ptr) Variable UniformConstant
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35: TypeVector 6(float) 3
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36: TypePointer Input 35(fvec3)
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37(c3): 36(ptr) Variable Input
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39: 22(int) Constant 1
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44: TypeImage 6(float) Cube sampled format:Unknown
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45: TypeSampledImage 44
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46: TypePointer UniformConstant 45
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47(sCube): 46(ptr) Variable UniformConstant
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50: 22(int) Constant 2
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55: TypeImage 6(float) Cube array sampled format:Unknown
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56: TypeSampledImage 55
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57: TypePointer UniformConstant 56
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58(sCubeArray): 57(ptr) Variable UniformConstant
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60: TypePointer Input 7(fvec4)
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61(c4): 60(ptr) Variable Input
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63: 22(int) Constant 3
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70: TypeVector 22(int) 2
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71: 70(ivec2) ConstantComposite 23 23
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78: 70(ivec2) ConstantComposite 23 39
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85: TypeInt 32 0
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86: 85(int) Constant 4
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87: TypeArray 70(ivec2) 86
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88: 70(ivec2) ConstantComposite 39 23
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89: 70(ivec2) ConstantComposite 39 39
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90: 87 ConstantComposite 71 78 88 89
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104(ResType): TypeStruct 22(int) 7(fvec4)
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176(lod): 24(ptr) Variable Input
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295: TypePointer Output 7(fvec4)
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296(fragColor): 295(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(texel): 8(ptr) Variable Function
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12(result): 8(ptr) Variable Function
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Store 9(texel) 11
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Store 12(result) 11
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17: 14 Load 16(s2D)
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21: 18(fvec2) Load 20(c2)
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26: 6(float) Load 25(bias)
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27: 7(fvec4) ImageGather 17 21 23 Bias 26
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28: 7(fvec4) Load 9(texel)
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29: 7(fvec4) FAdd 28 27
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Store 9(texel) 29
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34: 31 Load 33(s2DArray)
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38: 35(fvec3) Load 37(c3)
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40: 6(float) Load 25(bias)
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41: 7(fvec4) ImageGather 34 38 39 Bias 40
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42: 7(fvec4) Load 9(texel)
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43: 7(fvec4) FAdd 42 41
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Store 9(texel) 43
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48: 45 Load 47(sCube)
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49: 35(fvec3) Load 37(c3)
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51: 6(float) Load 25(bias)
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52: 7(fvec4) ImageGather 48 49 50 Bias 51
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53: 7(fvec4) Load 9(texel)
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54: 7(fvec4) FAdd 53 52
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Store 9(texel) 54
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59: 56 Load 58(sCubeArray)
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62: 7(fvec4) Load 61(c4)
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64: 6(float) Load 25(bias)
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65: 7(fvec4) ImageGather 59 62 63 Bias 64
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66: 7(fvec4) Load 9(texel)
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67: 7(fvec4) FAdd 66 65
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Store 9(texel) 67
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68: 14 Load 16(s2D)
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69: 18(fvec2) Load 20(c2)
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72: 6(float) Load 25(bias)
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73: 7(fvec4) ImageGather 68 69 23 Bias ConstOffset 72 71
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74: 7(fvec4) Load 9(texel)
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75: 7(fvec4) FAdd 74 73
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Store 9(texel) 75
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76: 31 Load 33(s2DArray)
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77: 35(fvec3) Load 37(c3)
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79: 6(float) Load 25(bias)
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80: 7(fvec4) ImageGather 76 77 39 Bias ConstOffset 79 78
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81: 7(fvec4) Load 9(texel)
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82: 7(fvec4) FAdd 81 80
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Store 9(texel) 82
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83: 14 Load 16(s2D)
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84: 18(fvec2) Load 20(c2)
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91: 6(float) Load 25(bias)
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92: 7(fvec4) ImageGather 83 84 23 Bias ConstOffsets 91 90
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93: 7(fvec4) Load 9(texel)
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94: 7(fvec4) FAdd 93 92
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Store 9(texel) 94
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95: 31 Load 33(s2DArray)
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96: 35(fvec3) Load 37(c3)
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97: 6(float) Load 25(bias)
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98: 7(fvec4) ImageGather 95 96 39 Bias ConstOffsets 97 90
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99: 7(fvec4) Load 9(texel)
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100: 7(fvec4) FAdd 99 98
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Store 9(texel) 100
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101: 14 Load 16(s2D)
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102: 18(fvec2) Load 20(c2)
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103: 6(float) Load 25(bias)
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105:104(ResType) ImageSparseGather 101 102 23 Bias 103
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106: 7(fvec4) CompositeExtract 105 1
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Store 12(result) 106
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107: 22(int) CompositeExtract 105 0
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108: 7(fvec4) Load 12(result)
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109: 7(fvec4) Load 9(texel)
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110: 7(fvec4) FAdd 109 108
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Store 9(texel) 110
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111: 31 Load 33(s2DArray)
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112: 35(fvec3) Load 37(c3)
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113: 6(float) Load 25(bias)
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114:104(ResType) ImageSparseGather 111 112 39 Bias 113
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115: 7(fvec4) CompositeExtract 114 1
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Store 12(result) 115
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116: 22(int) CompositeExtract 114 0
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117: 7(fvec4) Load 12(result)
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118: 7(fvec4) Load 9(texel)
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119: 7(fvec4) FAdd 118 117
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Store 9(texel) 119
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120: 45 Load 47(sCube)
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121: 35(fvec3) Load 37(c3)
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122: 6(float) Load 25(bias)
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123:104(ResType) ImageSparseGather 120 121 50 Bias 122
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124: 7(fvec4) CompositeExtract 123 1
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Store 12(result) 124
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125: 22(int) CompositeExtract 123 0
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126: 7(fvec4) Load 12(result)
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127: 7(fvec4) Load 9(texel)
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128: 7(fvec4) FAdd 127 126
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Store 9(texel) 128
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129: 56 Load 58(sCubeArray)
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130: 7(fvec4) Load 61(c4)
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131: 6(float) Load 25(bias)
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132:104(ResType) ImageSparseGather 129 130 50 Bias 131
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133: 7(fvec4) CompositeExtract 132 1
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Store 12(result) 133
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134: 22(int) CompositeExtract 132 0
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135: 7(fvec4) Load 12(result)
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136: 7(fvec4) Load 9(texel)
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137: 7(fvec4) FAdd 136 135
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Store 9(texel) 137
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138: 14 Load 16(s2D)
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139: 18(fvec2) Load 20(c2)
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140: 6(float) Load 25(bias)
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141:104(ResType) ImageSparseGather 138 139 23 Bias ConstOffset 140 71
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142: 7(fvec4) CompositeExtract 141 1
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Store 12(result) 142
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143: 22(int) CompositeExtract 141 0
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144: 7(fvec4) Load 12(result)
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145: 7(fvec4) Load 9(texel)
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146: 7(fvec4) FAdd 145 144
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Store 9(texel) 146
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147: 31 Load 33(s2DArray)
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148: 35(fvec3) Load 37(c3)
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149: 6(float) Load 25(bias)
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150:104(ResType) ImageSparseGather 147 148 39 Bias ConstOffset 149 78
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151: 7(fvec4) CompositeExtract 150 1
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Store 12(result) 151
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152: 22(int) CompositeExtract 150 0
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153: 7(fvec4) Load 12(result)
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154: 7(fvec4) Load 9(texel)
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155: 7(fvec4) FAdd 154 153
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Store 9(texel) 155
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156: 14 Load 16(s2D)
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157: 18(fvec2) Load 20(c2)
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158: 6(float) Load 25(bias)
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159:104(ResType) ImageSparseGather 156 157 23 Bias ConstOffsets 158 90
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160: 7(fvec4) CompositeExtract 159 1
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Store 12(result) 160
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161: 22(int) CompositeExtract 159 0
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162: 7(fvec4) Load 12(result)
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163: 7(fvec4) Load 9(texel)
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164: 7(fvec4) FAdd 163 162
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Store 9(texel) 164
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165: 31 Load 33(s2DArray)
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166: 35(fvec3) Load 37(c3)
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167: 6(float) Load 25(bias)
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168:104(ResType) ImageSparseGather 165 166 39 Bias ConstOffsets 167 90
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169: 7(fvec4) CompositeExtract 168 1
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Store 12(result) 169
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170: 22(int) CompositeExtract 168 0
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171: 7(fvec4) Load 12(result)
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172: 7(fvec4) Load 9(texel)
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173: 7(fvec4) FAdd 172 171
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Store 9(texel) 173
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174: 14 Load 16(s2D)
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175: 18(fvec2) Load 20(c2)
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177: 6(float) Load 176(lod)
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178: 7(fvec4) ImageGather 174 175 23 Lod 177
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179: 7(fvec4) Load 9(texel)
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180: 7(fvec4) FAdd 179 178
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Store 9(texel) 180
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181: 31 Load 33(s2DArray)
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182: 35(fvec3) Load 37(c3)
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183: 6(float) Load 176(lod)
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184: 7(fvec4) ImageGather 181 182 39 Lod 183
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185: 7(fvec4) Load 9(texel)
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186: 7(fvec4) FAdd 185 184
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Store 9(texel) 186
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187: 45 Load 47(sCube)
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188: 35(fvec3) Load 37(c3)
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189: 6(float) Load 176(lod)
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190: 7(fvec4) ImageGather 187 188 50 Lod 189
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191: 7(fvec4) Load 9(texel)
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192: 7(fvec4) FAdd 191 190
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Store 9(texel) 192
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193: 56 Load 58(sCubeArray)
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194: 7(fvec4) Load 61(c4)
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195: 6(float) Load 176(lod)
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196: 7(fvec4) ImageGather 193 194 63 Lod 195
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197: 7(fvec4) Load 9(texel)
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198: 7(fvec4) FAdd 197 196
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Store 9(texel) 198
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199: 14 Load 16(s2D)
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200: 18(fvec2) Load 20(c2)
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201: 6(float) Load 176(lod)
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202: 7(fvec4) ImageGather 199 200 23 Lod ConstOffset 201 71
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203: 7(fvec4) Load 9(texel)
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204: 7(fvec4) FAdd 203 202
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Store 9(texel) 204
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205: 31 Load 33(s2DArray)
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206: 35(fvec3) Load 37(c3)
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207: 6(float) Load 176(lod)
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208: 7(fvec4) ImageGather 205 206 39 Lod ConstOffset 207 78
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209: 7(fvec4) Load 9(texel)
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210: 7(fvec4) FAdd 209 208
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Store 9(texel) 210
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211: 14 Load 16(s2D)
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212: 18(fvec2) Load 20(c2)
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213: 6(float) Load 176(lod)
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214: 7(fvec4) ImageGather 211 212 23 Lod ConstOffsets 213 90
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215: 7(fvec4) Load 9(texel)
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216: 7(fvec4) FAdd 215 214
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Store 9(texel) 216
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217: 31 Load 33(s2DArray)
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218: 35(fvec3) Load 37(c3)
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219: 6(float) Load 176(lod)
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220: 7(fvec4) ImageGather 217 218 39 Lod ConstOffsets 219 90
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221: 7(fvec4) Load 9(texel)
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222: 7(fvec4) FAdd 221 220
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Store 9(texel) 222
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223: 14 Load 16(s2D)
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224: 18(fvec2) Load 20(c2)
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225: 6(float) Load 176(lod)
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226:104(ResType) ImageSparseGather 223 224 23 Lod 225
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227: 7(fvec4) CompositeExtract 226 1
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Store 12(result) 227
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228: 22(int) CompositeExtract 226 0
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229: 7(fvec4) Load 12(result)
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230: 7(fvec4) Load 9(texel)
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231: 7(fvec4) FAdd 230 229
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Store 9(texel) 231
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232: 31 Load 33(s2DArray)
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233: 35(fvec3) Load 37(c3)
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234: 6(float) Load 176(lod)
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235:104(ResType) ImageSparseGather 232 233 39 Lod 234
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236: 7(fvec4) CompositeExtract 235 1
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Store 12(result) 236
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237: 22(int) CompositeExtract 235 0
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238: 7(fvec4) Load 12(result)
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239: 7(fvec4) Load 9(texel)
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240: 7(fvec4) FAdd 239 238
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Store 9(texel) 240
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241: 45 Load 47(sCube)
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242: 35(fvec3) Load 37(c3)
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243: 6(float) Load 176(lod)
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244:104(ResType) ImageSparseGather 241 242 50 Lod 243
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245: 7(fvec4) CompositeExtract 244 1
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Store 12(result) 245
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246: 22(int) CompositeExtract 244 0
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247: 7(fvec4) Load 12(result)
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248: 7(fvec4) Load 9(texel)
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249: 7(fvec4) FAdd 248 247
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Store 9(texel) 249
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250: 56 Load 58(sCubeArray)
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251: 7(fvec4) Load 61(c4)
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252: 6(float) Load 176(lod)
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253:104(ResType) ImageSparseGather 250 251 50 Lod 252
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254: 7(fvec4) CompositeExtract 253 1
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Store 12(result) 254
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255: 22(int) CompositeExtract 253 0
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256: 7(fvec4) Load 12(result)
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257: 7(fvec4) Load 9(texel)
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258: 7(fvec4) FAdd 257 256
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Store 9(texel) 258
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259: 14 Load 16(s2D)
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260: 18(fvec2) Load 20(c2)
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261: 6(float) Load 176(lod)
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262:104(ResType) ImageSparseGather 259 260 23 Lod ConstOffset 261 71
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263: 7(fvec4) CompositeExtract 262 1
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Store 12(result) 263
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264: 22(int) CompositeExtract 262 0
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265: 7(fvec4) Load 12(result)
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266: 7(fvec4) Load 9(texel)
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267: 7(fvec4) FAdd 266 265
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Store 9(texel) 267
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268: 31 Load 33(s2DArray)
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269: 35(fvec3) Load 37(c3)
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270: 6(float) Load 176(lod)
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271:104(ResType) ImageSparseGather 268 269 39 Lod ConstOffset 270 78
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272: 7(fvec4) CompositeExtract 271 1
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Store 12(result) 272
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273: 22(int) CompositeExtract 271 0
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274: 7(fvec4) Load 12(result)
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275: 7(fvec4) Load 9(texel)
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276: 7(fvec4) FAdd 275 274
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Store 9(texel) 276
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277: 14 Load 16(s2D)
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278: 18(fvec2) Load 20(c2)
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279: 6(float) Load 176(lod)
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280:104(ResType) ImageSparseGather 277 278 23 Lod ConstOffsets 279 90
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281: 7(fvec4) CompositeExtract 280 1
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Store 12(result) 281
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282: 22(int) CompositeExtract 280 0
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283: 7(fvec4) Load 12(result)
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284: 7(fvec4) Load 9(texel)
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285: 7(fvec4) FAdd 284 283
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Store 9(texel) 285
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286: 31 Load 33(s2DArray)
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287: 35(fvec3) Load 37(c3)
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288: 6(float) Load 176(lod)
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289:104(ResType) ImageSparseGather 286 287 39 Lod ConstOffsets 288 90
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290: 7(fvec4) CompositeExtract 289 1
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Store 12(result) 290
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291: 22(int) CompositeExtract 289 0
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292: 7(fvec4) Load 12(result)
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293: 7(fvec4) Load 9(texel)
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294: 7(fvec4) FAdd 293 292
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Store 9(texel) 294
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297: 7(fvec4) Load 9(texel)
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Store 296(fragColor) 297
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Return
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FunctionEnd
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88
Test/spv.textureGatherBiasLod.frag
Normal file
88
Test/spv.textureGatherBiasLod.frag
Normal file
@@ -0,0 +1,88 @@
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#version 450 core
|
||||
|
||||
#extension GL_ARB_sparse_texture2: enable
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||||
#extension GL_AMD_texture_gather_bias_lod: enable
|
||||
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uniform sampler2D s2D;
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||||
uniform sampler2DArray s2DArray;
|
||||
uniform samplerCube sCube;
|
||||
uniform samplerCubeArray sCubeArray;
|
||||
|
||||
in vec2 c2;
|
||||
in vec3 c3;
|
||||
in vec4 c4;
|
||||
|
||||
in float lod;
|
||||
in float bias;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texel = vec4(0.0);
|
||||
vec4 result = vec4(0.0);
|
||||
|
||||
const ivec2 offsets[4] = { ivec2(0, 0), ivec2(0, 1), ivec2(1, 0), ivec2(1, 1) };
|
||||
|
||||
texel += textureGather(s2D, c2, 0, bias);
|
||||
texel += textureGather(s2DArray, c3, 1, bias);
|
||||
texel += textureGather(sCube, c3, 2, bias);
|
||||
texel += textureGather(sCubeArray, c4, 3, bias);
|
||||
|
||||
texel += textureGatherOffset(s2D, c2, offsets[0], 0, bias);
|
||||
texel += textureGatherOffset(s2DArray, c3, offsets[1], 1, bias);
|
||||
|
||||
texel += textureGatherOffsets(s2D, c2, offsets, 0, bias);
|
||||
texel += textureGatherOffsets(s2DArray, c3, offsets, 1, bias);
|
||||
|
||||
sparseTextureGatherARB(s2D, c2, result, 0, bias);
|
||||
texel += result;
|
||||
sparseTextureGatherARB(s2DArray, c3, result, 1, bias);
|
||||
texel += result;
|
||||
sparseTextureGatherARB(sCube, c3, result, 2, bias);
|
||||
texel += result;
|
||||
sparseTextureGatherARB(sCubeArray, c4, result, 2, bias);
|
||||
texel += result;
|
||||
|
||||
sparseTextureGatherOffsetARB(s2D, c2, offsets[0], result, 0, bias);
|
||||
texel += result;
|
||||
sparseTextureGatherOffsetARB(s2DArray, c3, offsets[1], result, 1, bias);
|
||||
texel += result;
|
||||
|
||||
sparseTextureGatherOffsetsARB(s2D, c2, offsets, result, 0, bias);
|
||||
texel += result;
|
||||
sparseTextureGatherOffsetsARB(s2DArray, c3, offsets, result, 1, bias);
|
||||
texel += result;
|
||||
|
||||
texel += textureGatherLodAMD(s2D, c2, lod);
|
||||
texel += textureGatherLodAMD(s2DArray, c3, lod, 1);
|
||||
texel += textureGatherLodAMD(sCube, c3, lod, 2);
|
||||
texel += textureGatherLodAMD(sCubeArray, c4, lod, 3);
|
||||
|
||||
texel += textureGatherLodOffsetAMD(s2D, c2, lod, offsets[0]);
|
||||
texel += textureGatherLodOffsetAMD(s2DArray, c3, lod, offsets[1], 1);
|
||||
|
||||
texel += textureGatherLodOffsetsAMD(s2D, c2, lod, offsets);
|
||||
texel += textureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, 1);
|
||||
|
||||
sparseTextureGatherLodAMD(s2D, c2, lod, result);
|
||||
texel += result;
|
||||
sparseTextureGatherLodAMD(s2DArray, c3, lod, result, 1);
|
||||
texel += result;
|
||||
sparseTextureGatherLodAMD(sCube, c3, lod, result, 2);
|
||||
texel += result;
|
||||
sparseTextureGatherLodAMD(sCubeArray, c4, lod, result, 2);
|
||||
texel += result;
|
||||
|
||||
sparseTextureGatherLodOffsetAMD(s2D, c2, lod, offsets[0], result);
|
||||
texel += result;
|
||||
sparseTextureGatherLodOffsetAMD(s2DArray, c3, lod, offsets[1], result, 1);
|
||||
texel += result;
|
||||
|
||||
sparseTextureGatherLodOffsetsAMD(s2D, c2, lod, offsets, result);
|
||||
texel += result;
|
||||
sparseTextureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, result, 1);
|
||||
texel += result;
|
||||
|
||||
fragColor = texel;
|
||||
}
|
||||
Reference in New Issue
Block a user