Implement the extension GL_AMD_texture_gather_bias_lod
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@@ -396,7 +396,8 @@ INSTANTIATE_TEST_CASE_P(
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Glsl, CompileVulkanToSpirvTestAMD,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.float16.frag",
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"spv.shaderBallotAMD.comp"
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"spv.shaderBallotAMD.comp",
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"spv.textureGatherBiasLod.frag"
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})),
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FileNameAsCustomTestSuffix
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);
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