Full stack: implement textureQueryLod(*) and textureQueryLevels(*).
This commit is contained in:
@@ -33,7 +33,11 @@ ERROR: 0:126: 'index' : can only be used on an output
|
||||
ERROR: 0:126: 'location/component/index' : cannot declare a default, use a full declaration
|
||||
ERROR: 0:127: 'location/component/index' : cannot declare a default, use a full declaration
|
||||
ERROR: 0:128: 'output block' : not supported in this stage: fragment
|
||||
ERROR: 34 compilation errors. No code generated.
|
||||
ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found
|
||||
ERROR: 0:140: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
|
||||
ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
|
||||
ERROR: 0:141: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
|
||||
ERROR: 38 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 330
|
||||
@@ -70,6 +74,11 @@ ERROR: node is still EOpNull!
|
||||
0:24 move second child to first child (temp 4-component vector of float)
|
||||
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
|
||||
0:24 'inVar' (smooth in 4-component vector of float)
|
||||
0:133 Function Definition: qlod( (global void)
|
||||
0:133 Function Parameters:
|
||||
0:? Sequence
|
||||
0:140 'lod' (temp 2-component vector of float)
|
||||
0:141 'lod' (temp 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'inVar' (smooth in 4-component vector of float)
|
||||
0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
|
||||
@@ -102,6 +111,8 @@ ERROR: node is still EOpNull!
|
||||
0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
|
||||
0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
|
||||
0:? 'indexBlockI' (layout(location=26 index=0 ) out block{out int a})
|
||||
0:? 'samp1D' (uniform sampler1D)
|
||||
0:? 'samp2Ds' (uniform sampler2DShadow)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -143,6 +154,11 @@ ERROR: node is still EOpNull!
|
||||
0:24 move second child to first child (temp 4-component vector of float)
|
||||
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
|
||||
0:24 'inVar' (smooth in 4-component vector of float)
|
||||
0:133 Function Definition: qlod( (global void)
|
||||
0:133 Function Parameters:
|
||||
0:? Sequence
|
||||
0:140 'lod' (temp 2-component vector of float)
|
||||
0:141 'lod' (temp 2-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'inVar' (smooth in 4-component vector of float)
|
||||
0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
|
||||
@@ -175,4 +191,6 @@ ERROR: node is still EOpNull!
|
||||
0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
|
||||
0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
|
||||
0:? 'indexBlockI' (layout(location=26 index=0 ) out block{out int a})
|
||||
0:? 'samp1D' (uniform sampler1D)
|
||||
0:? 'samp2Ds' (uniform sampler2DShadow)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user