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@@ -30,13 +30,13 @@ Shader version: 310
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0:30 's' ( temp structure{ global 10-element array of mediump float buff})
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0:32 Function Call: non_ro_fun(f1[10]; ( global void)
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0:32 buff: direct index for structure (layout( column_major std430 offset=0) buffer 10-element array of mediump float)
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0:32 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:32 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:32 Constant:
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0:32 0 (const int)
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0:33 Function Call: non_ro_fun(f1[10]; ( global void)
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0:33 buff: direct index for structure ( global 10-element array of mediump float)
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0:33 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff})
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0:33 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:33 buff: direct index for structure (layout( std430) global 10-element array of mediump float)
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0:33 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:33 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@@ -44,16 +44,16 @@ Shader version: 310
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0:34 Function Call: non_ro_funf(f1; ( global void)
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0:34 direct index (layout( column_major std430 offset=0) temp mediump float)
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0:34 buff: direct index for structure (layout( column_major std430 offset=0) buffer 10-element array of mediump float)
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0:34 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:34 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 3 (const int)
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0:35 Function Call: non_ro_funf(f1; ( global void)
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0:35 direct index ( temp mediump float)
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0:35 buff: direct index for structure ( global 10-element array of mediump float)
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0:35 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff})
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0:35 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:35 direct index (layout( std430) temp mediump float)
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0:35 buff: direct index for structure (layout( std430) global 10-element array of mediump float)
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0:35 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:35 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Constant:
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@@ -61,19 +61,19 @@ Shader version: 310
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0:35 Constant:
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0:35 3 (const int)
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0:36 Function Call: non_ro_funS(struct-S-f1[10]1; ( global void)
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0:36 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff})
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0:36 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:36 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:36 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:36 Constant:
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0:36 1 (const int)
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0:38 Function Call: non_ro_fun(f1[10]; ( global void)
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0:38 buff_ro: direct index for structure (layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float)
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0:38 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:38 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:38 Constant:
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0:38 0 (const int)
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0:39 Function Call: non_ro_fun(f1[10]; ( global void)
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0:39 buff: direct index for structure ( readonly global 10-element array of mediump float)
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0:39 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff})
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0:39 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:39 buff: direct index for structure (layout( std430) readonly global 10-element array of mediump float)
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0:39 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:39 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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@@ -81,16 +81,16 @@ Shader version: 310
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0:40 Function Call: non_ro_funf(f1; ( global void)
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0:40 direct index (layout( column_major std430 offset=0) readonly temp mediump float)
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0:40 buff_ro: direct index for structure (layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float)
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0:40 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:40 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 3 (const int)
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0:41 Function Call: non_ro_funf(f1; ( global void)
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0:41 direct index ( readonly temp mediump float)
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0:41 buff: direct index for structure ( readonly global 10-element array of mediump float)
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0:41 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff})
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0:41 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:41 direct index (layout( std430) readonly temp mediump float)
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0:41 buff: direct index for structure (layout( std430) readonly global 10-element array of mediump float)
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0:41 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:41 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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@@ -98,13 +98,13 @@ Shader version: 310
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0:41 Constant:
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0:41 3 (const int)
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0:42 Function Call: non_ro_funS(struct-S-f1[10]1; ( global void)
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0:42 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff})
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0:42 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:42 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:42 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:42 Constant:
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0:42 1 (const int)
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0:? Linker Objects
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0:? 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:? 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:? 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:? 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:? 'fragColor' ( out mediump 4-component vector of float)
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@@ -142,13 +142,13 @@ Shader version: 310
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0:30 's' ( temp structure{ global 10-element array of mediump float buff})
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0:32 Function Call: non_ro_fun(f1[10]; ( global void)
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0:32 buff: direct index for structure (layout( column_major std430 offset=0) buffer 10-element array of mediump float)
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0:32 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:32 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:32 Constant:
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0:32 0 (const int)
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0:33 Function Call: non_ro_fun(f1[10]; ( global void)
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0:33 buff: direct index for structure ( global 10-element array of mediump float)
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0:33 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff})
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0:33 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:33 buff: direct index for structure (layout( std430) global 10-element array of mediump float)
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0:33 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:33 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@@ -156,16 +156,16 @@ Shader version: 310
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0:34 Function Call: non_ro_funf(f1; ( global void)
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0:34 direct index (layout( column_major std430 offset=0) temp mediump float)
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0:34 buff: direct index for structure (layout( column_major std430 offset=0) buffer 10-element array of mediump float)
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0:34 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:34 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 3 (const int)
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0:35 Function Call: non_ro_funf(f1; ( global void)
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0:35 direct index ( temp mediump float)
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0:35 buff: direct index for structure ( global 10-element array of mediump float)
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0:35 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff})
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0:35 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:35 direct index (layout( std430) temp mediump float)
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0:35 buff: direct index for structure (layout( std430) global 10-element array of mediump float)
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0:35 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:35 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Constant:
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@@ -173,19 +173,19 @@ Shader version: 310
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0:35 Constant:
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0:35 3 (const int)
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0:36 Function Call: non_ro_funS(struct-S-f1[10]1; ( global void)
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0:36 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff})
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0:36 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:36 s: direct index for structure (layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:36 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:36 Constant:
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0:36 1 (const int)
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0:38 Function Call: non_ro_fun(f1[10]; ( global void)
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0:38 buff_ro: direct index for structure (layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float)
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0:38 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:38 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:38 Constant:
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0:38 0 (const int)
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0:39 Function Call: non_ro_fun(f1[10]; ( global void)
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0:39 buff: direct index for structure ( readonly global 10-element array of mediump float)
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0:39 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff})
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0:39 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:39 buff: direct index for structure (layout( std430) readonly global 10-element array of mediump float)
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0:39 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:39 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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@@ -193,16 +193,16 @@ Shader version: 310
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0:40 Function Call: non_ro_funf(f1; ( global void)
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0:40 direct index (layout( column_major std430 offset=0) readonly temp mediump float)
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0:40 buff_ro: direct index for structure (layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float)
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0:40 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:40 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 3 (const int)
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0:41 Function Call: non_ro_funf(f1; ( global void)
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0:41 direct index ( readonly temp mediump float)
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0:41 buff: direct index for structure ( readonly global 10-element array of mediump float)
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0:41 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff})
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0:41 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:41 direct index (layout( std430) readonly temp mediump float)
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0:41 buff: direct index for structure (layout( std430) readonly global 10-element array of mediump float)
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0:41 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:41 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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@@ -210,12 +210,12 @@ Shader version: 310
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0:41 Constant:
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0:41 3 (const int)
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0:42 Function Call: non_ro_funS(struct-S-f1[10]1; ( global void)
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0:42 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff})
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0:42 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:42 s_ro: direct index for structure (layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff})
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0:42 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:42 Constant:
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0:42 1 (const int)
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0:? Linker Objects
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0:? 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{ global 10-element array of mediump float buff} s_ro})
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0:? 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{ global 10-element array of mediump float buff} s})
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0:? 'ro_buffer' (layout( binding=2 column_major std430) readonly buffer block{layout( column_major std430 offset=0) readonly buffer 10-element array of mediump float buff_ro, layout( column_major std430 offset=40) readonly buffer structure{layout( std430) global 10-element array of mediump float buff} s_ro})
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0:? 'non_ro_buffer' (layout( binding=2 column_major std430) buffer block{layout( column_major std430 offset=0) buffer 10-element array of mediump float buff, layout( column_major std430 offset=40) buffer structure{layout( std430) global 10-element array of mediump float buff} s})
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0:? 'fragColor' ( out mediump 4-component vector of float)
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