Merge pull request #860 from steve-lunarg/sb-counter-args.2

HLSL: add ability to pass struct buffers with counters to fns
This commit is contained in:
John Kessenich
2017-05-17 10:55:22 -06:00
committed by GitHub
6 changed files with 533 additions and 108 deletions

View File

@@ -0,0 +1,275 @@
hlsl.structbuffer.append.fn.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( buffer 4-component vector of float)
0:9 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:9 Constant:
0:9 0 (const uint)
0:9 AtomicAdd ( temp uint)
0:9 @count: direct index for structure ( temp int)
0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp int)
0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 -1 (const int)
0:10 Constant:
0:10 -1 (const int)
0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
0:19 Function Parameters:
0:19 'pos' ( in uint)
0:? Sequence
0:22 Branch: Return with expression
0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:19 Function Definition: main( ( temp void)
0:19 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( buffer 4-component vector of float)
0:9 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:9 Constant:
0:9 0 (const uint)
0:9 AtomicAdd ( temp uint)
0:9 @count: direct index for structure ( temp int)
0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp int)
0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 -1 (const int)
0:10 Constant:
0:10 -1 (const int)
0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
0:19 Function Parameters:
0:19 'pos' ( in uint)
0:? Sequence
0:22 Branch: Return with expression
0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:19 Function Definition: main( ( temp void)
0:19 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 58 61
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 12 ""
MemberName 12 0 "@count"
Name 19 "Fn2(block--vf4[0]1;block--vf4[0]1;"
Name 15 "arg_a"
Name 16 "arg_a@count"
Name 17 "arg_c"
Name 18 "arg_c@count"
Name 25 "@main(u1;"
Name 24 "pos"
Name 49 "sbuf_a"
Name 50 "sbuf_a@count"
Name 51 "sbuf_c"
Name 52 "sbuf_c@count"
Name 56 "pos"
Name 58 "pos"
Name 61 "@entryPointOutput"
Name 62 "param"
Name 65 "sbuf_a@count"
MemberName 65(sbuf_a@count) 0 "@count"
Name 67 "sbuf_a@count"
Name 68 "sbuf_c@count"
Name 69 "sbuf_unused"
Decorate 8 ArrayStride 16
MemberDecorate 9 0 Offset 0
Decorate 9 BufferBlock
Decorate 12 BufferBlock
Decorate 49(sbuf_a) DescriptorSet 0
Decorate 50(sbuf_a@count) DescriptorSet 0
Decorate 51(sbuf_c) DescriptorSet 0
Decorate 52(sbuf_c@count) DescriptorSet 0
Decorate 58(pos) Location 0
Decorate 61(@entryPointOutput) Location 0
MemberDecorate 65(sbuf_a@count) 0 Offset 0
Decorate 65(sbuf_a@count) BufferBlock
Decorate 67(sbuf_a@count) DescriptorSet 0
Decorate 68(sbuf_c@count) DescriptorSet 0
Decorate 69(sbuf_unused) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeRuntimeArray 7(fvec4)
9: TypeStruct 8
10: TypePointer Uniform 9(struct)
11: TypeInt 32 1
12: TypeStruct 11(int)
13: TypePointer Uniform 12(struct)
14: TypeFunction 7(fvec4) 10(ptr) 13(ptr) 10(ptr) 13(ptr)
21: TypeInt 32 0
22: TypePointer Function 21(int)
23: TypeFunction 7(fvec4) 22(ptr)
27: 11(int) Constant 0
28: TypePointer Uniform 11(int)
30: 11(int) Constant 1
31: 21(int) Constant 1
32: 21(int) Constant 0
34: 6(float) Constant 1065353216
35: 6(float) Constant 1073741824
36: 6(float) Constant 1077936128
37: 6(float) Constant 1082130432
38: 7(fvec4) ConstantComposite 34 35 36 37
39: TypePointer Uniform 7(fvec4)
42: 11(int) Constant 4294967295
49(sbuf_a): 10(ptr) Variable Uniform
50(sbuf_a@count): 13(ptr) Variable Uniform
51(sbuf_c): 10(ptr) Variable Uniform
52(sbuf_c@count): 13(ptr) Variable Uniform
57: TypePointer Input 21(int)
58(pos): 57(ptr) Variable Input
60: TypePointer Output 7(fvec4)
61(@entryPointOutput): 60(ptr) Variable Output
65(sbuf_a@count): TypeStruct 11(int)
66: TypePointer Uniform 65(sbuf_a@count)
67(sbuf_a@count): 66(ptr) Variable Uniform
68(sbuf_c@count): 66(ptr) Variable Uniform
69(sbuf_unused): 10(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
56(pos): 22(ptr) Variable Function
62(param): 22(ptr) Variable Function
59: 21(int) Load 58(pos)
Store 56(pos) 59
63: 21(int) Load 56(pos)
Store 62(param) 63
64: 7(fvec4) FunctionCall 25(@main(u1;) 62(param)
Store 61(@entryPointOutput) 64
Return
FunctionEnd
19(Fn2(block--vf4[0]1;block--vf4[0]1;): 7(fvec4) Function None 14
15(arg_a): 10(ptr) FunctionParameter
16(arg_a@count): 13(ptr) FunctionParameter
17(arg_c): 10(ptr) FunctionParameter
18(arg_c@count): 13(ptr) FunctionParameter
20: Label
29: 28(ptr) AccessChain 16(arg_a@count) 27
33: 21(int) AtomicIAdd 29 31 32 30
40: 39(ptr) AccessChain 15(arg_a) 27 33
Store 40 38
41: 28(ptr) AccessChain 18(arg_c@count) 27
43: 21(int) AtomicIAdd 41 31 32 42
44: 21(int) IAdd 43 42
45: 39(ptr) AccessChain 17(arg_c) 27 44
46: 7(fvec4) Load 45
ReturnValue 46
FunctionEnd
25(@main(u1;): 7(fvec4) Function None 23
24(pos): 22(ptr) FunctionParameter
26: Label
53: 7(fvec4) FunctionCall 19(Fn2(block--vf4[0]1;block--vf4[0]1;) 49(sbuf_a) 50(sbuf_a@count) 51(sbuf_c) 52(sbuf_c@count)
ReturnValue 53
FunctionEnd

View File

@@ -17,6 +17,7 @@ gl_FragCoord origin is upper left
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
@@ -34,6 +35,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer int @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
@@ -59,6 +61,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
@@ -85,6 +88,7 @@ gl_FragCoord origin is upper left
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
@@ -102,6 +106,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer int @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
@@ -127,18 +132,19 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 71
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59 62
EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
@@ -149,24 +155,31 @@ gl_FragCoord origin is upper left
Name 14 "bufferOffset"
Name 18 ""
MemberName 18 0 "@data"
Name 25 "set(block--vu4[0]1;u1;vu4;"
Name 22 "sb"
Name 23 "bufferOffset"
Name 24 "data"
Name 31 "@main(u1;"
Name 30 "pos"
Name 44 "sbuf2"
Name 46 "sbuf"
Name 48 "param"
Name 50 "param"
Name 51 "param"
Name 57 "pos"
Name 59 "pos"
Name 62 "@entryPointOutput"
Name 63 "param"
Name 68 "sbuf3"
MemberName 68(sbuf3) 0 "@data"
Name 70 "sbuf3"
Name 21 ""
MemberName 21 0 "@count"
Name 29 "set(block--vu4[0]1;u1;vu4;"
Name 25 "sb"
Name 26 "sb@count"
Name 27 "bufferOffset"
Name 28 "data"
Name 35 "@main(u1;"
Name 34 "pos"
Name 47 "sbuf2"
Name 48 "sbuf2@count"
Name 50 "sbuf"
Name 52 "param"
Name 54 "param"
Name 55 "param"
Name 61 "pos"
Name 63 "pos"
Name 66 "@entryPointOutput"
Name 67 "param"
Name 70 "sbuf2@count"
MemberName 70(sbuf2@count) 0 "@count"
Name 72 "sbuf2@count"
Name 75 "sbuf3"
MemberName 75(sbuf3) 0 "@data"
Name 77 "sbuf3"
Decorate 8 ArrayStride 16
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
@@ -174,17 +187,22 @@ gl_FragCoord origin is upper left
Decorate 17 ArrayStride 16
MemberDecorate 18 0 Offset 0
Decorate 18 BufferBlock
Decorate 44(sbuf2) DescriptorSet 0
Decorate 46(sbuf) DescriptorSet 0
Decorate 46(sbuf) Binding 10
Decorate 59(pos) Location 0
Decorate 62(@entryPointOutput) Location 0
Decorate 67 ArrayStride 16
MemberDecorate 68(sbuf3) 0 NonWritable
MemberDecorate 68(sbuf3) 0 Offset 0
Decorate 68(sbuf3) BufferBlock
Decorate 70(sbuf3) DescriptorSet 0
Decorate 70(sbuf3) Binding 12
Decorate 21 BufferBlock
Decorate 47(sbuf2) DescriptorSet 0
Decorate 48(sbuf2@count) DescriptorSet 0
Decorate 50(sbuf) DescriptorSet 0
Decorate 50(sbuf) Binding 10
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
MemberDecorate 70(sbuf2@count) 0 Offset 0
Decorate 70(sbuf2@count) BufferBlock
Decorate 72(sbuf2@count) DescriptorSet 0
Decorate 74 ArrayStride 16
MemberDecorate 75(sbuf3) 0 NonWritable
MemberDecorate 75(sbuf3) 0 Offset 0
Decorate 75(sbuf3) BufferBlock
Decorate 77(sbuf3) DescriptorSet 0
Decorate 77(sbuf3) Binding 12
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@@ -197,71 +215,78 @@ gl_FragCoord origin is upper left
17: TypeRuntimeArray 7(ivec4)
18: TypeStruct 17
19: TypePointer Uniform 18(struct)
20: TypePointer Function 7(ivec4)
21: TypeFunction 2 19(ptr) 11(ptr) 20(ptr)
27: TypeFloat 32
28: TypeVector 27(float) 4
29: TypeFunction 28(fvec4) 11(ptr)
33: TypeInt 32 1
34: 33(int) Constant 0
36: TypePointer Uniform 7(ivec4)
44(sbuf2): 19(ptr) Variable Uniform
45: 6(int) Constant 2
46(sbuf): 10(ptr) Variable Uniform
47: 6(int) Constant 3
53: 27(float) Constant 0
54: 28(fvec4) ConstantComposite 53 53 53 53
58: TypePointer Input 6(int)
59(pos): 58(ptr) Variable Input
61: TypePointer Output 28(fvec4)
62(@entryPointOutput): 61(ptr) Variable Output
66: TypeVector 6(int) 3
67: TypeRuntimeArray 66(ivec3)
68(sbuf3): TypeStruct 67
69: TypePointer Uniform 68(sbuf3)
70(sbuf3): 69(ptr) Variable Uniform
20: TypeInt 32 1
21: TypeStruct 20(int)
22: TypePointer Uniform 21(struct)
23: TypePointer Function 7(ivec4)
24: TypeFunction 2 19(ptr) 22(ptr) 11(ptr) 23(ptr)
31: TypeFloat 32
32: TypeVector 31(float) 4
33: TypeFunction 32(fvec4) 11(ptr)
37: 20(int) Constant 0
39: TypePointer Uniform 7(ivec4)
47(sbuf2): 19(ptr) Variable Uniform
48(sbuf2@count): 22(ptr) Variable Uniform
49: 6(int) Constant 2
50(sbuf): 10(ptr) Variable Uniform
51: 6(int) Constant 3
57: 31(float) Constant 0
58: 32(fvec4) ConstantComposite 57 57 57 57
62: TypePointer Input 6(int)
63(pos): 62(ptr) Variable Input
65: TypePointer Output 32(fvec4)
66(@entryPointOutput): 65(ptr) Variable Output
70(sbuf2@count): TypeStruct 20(int)
71: TypePointer Uniform 70(sbuf2@count)
72(sbuf2@count): 71(ptr) Variable Uniform
73: TypeVector 6(int) 3
74: TypeRuntimeArray 73(ivec3)
75(sbuf3): TypeStruct 74
76: TypePointer Uniform 75(sbuf3)
77(sbuf3): 76(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
57(pos): 11(ptr) Variable Function
63(param): 11(ptr) Variable Function
60: 6(int) Load 59(pos)
Store 57(pos) 60
64: 6(int) Load 57(pos)
Store 63(param) 64
65: 28(fvec4) FunctionCall 31(@main(u1;) 63(param)
Store 62(@entryPointOutput) 65
61(pos): 11(ptr) Variable Function
67(param): 11(ptr) Variable Function
64: 6(int) Load 63(pos)
Store 61(pos) 64
68: 6(int) Load 61(pos)
Store 67(param) 68
69: 32(fvec4) FunctionCall 35(@main(u1;) 67(param)
Store 66(@entryPointOutput) 69
Return
FunctionEnd
15(get(block--vu4[0]1;u1;): 7(ivec4) Function None 12
13(sb): 10(ptr) FunctionParameter
14(bufferOffset): 11(ptr) FunctionParameter
16: Label
35: 6(int) Load 14(bufferOffset)
37: 36(ptr) AccessChain 13(sb) 34 35
38: 7(ivec4) Load 37
ReturnValue 38
38: 6(int) Load 14(bufferOffset)
40: 39(ptr) AccessChain 13(sb) 37 38
41: 7(ivec4) Load 40
ReturnValue 41
FunctionEnd
25(set(block--vu4[0]1;u1;vu4;): 2 Function None 21
22(sb): 19(ptr) FunctionParameter
23(bufferOffset): 11(ptr) FunctionParameter
24(data): 20(ptr) FunctionParameter
26: Label
41: 6(int) Load 23(bufferOffset)
42: 7(ivec4) Load 24(data)
43: 36(ptr) AccessChain 22(sb) 34 41
Store 43 42
29(set(block--vu4[0]1;u1;vu4;): 2 Function None 24
25(sb): 19(ptr) FunctionParameter
26(sb@count): 22(ptr) FunctionParameter
27(bufferOffset): 11(ptr) FunctionParameter
28(data): 23(ptr) FunctionParameter
30: Label
44: 6(int) Load 27(bufferOffset)
45: 7(ivec4) Load 28(data)
46: 39(ptr) AccessChain 25(sb) 37 44
Store 46 45
Return
FunctionEnd
31(@main(u1;): 28(fvec4) Function None 29
30(pos): 11(ptr) FunctionParameter
32: Label
48(param): 11(ptr) Variable Function
50(param): 11(ptr) Variable Function
51(param): 20(ptr) Variable Function
Store 48(param) 47
49: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 46(sbuf) 48(param)
Store 50(param) 45
Store 51(param) 49
52: 2 FunctionCall 25(set(block--vu4[0]1;u1;vu4;) 44(sbuf2) 50(param) 51(param)
ReturnValue 54
35(@main(u1;): 32(fvec4) Function None 33
34(pos): 11(ptr) FunctionParameter
36: Label
52(param): 11(ptr) Variable Function
54(param): 11(ptr) Variable Function
55(param): 23(ptr) Variable Function
Store 52(param) 51
53: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 50(sbuf) 52(param)
Store 54(param) 49
Store 55(param) 53
56: 2 FunctionCall 29(set(block--vu4[0]1;u1;vu4;) 47(sbuf2) 48(sbuf2@count) 54(param) 55(param)
ReturnValue 58
FunctionEnd

View File

@@ -0,0 +1,23 @@
// float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
// {
// return arg_c.Consume();
// }
float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
{
arg_a.Append(float4(1,2,3,4));
return arg_c.Consume();
}
AppendStructuredBuffer<float4> sbuf_a;
ConsumeStructuredBuffer<float4> sbuf_c;
AppendStructuredBuffer<float4> sbuf_unused;
float4 main(uint pos : FOO) : SV_Target0
{
// Fn1(sbuf_c);
return Fn2(sbuf_a, sbuf_c);
}