Fix #1471: Merge shift amounts for different sets: --stb ... --std ...

This commit is contained in:
John Kessenich
2018-08-12 22:05:59 -06:00
parent ade8bbbf5f
commit 251901ac8a
4 changed files with 21 additions and 15 deletions

View File

@@ -62,12 +62,13 @@ gl_FragCoord origin is upper left
0:56 'anon@1' (layout( binding=7 row_major std430) readonly buffer block{layout( row_major std430) buffer int tb1})
0:56 Constant:
0:56 0 (const uint)
0:58 Branch: Return with expression
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 0.000000
0:58 0.000000
0:57 'ts6' (layout( set=6 binding=1) uniform texture3D)
0:59 Branch: Return with expression
0:59 Constant:
0:59 0.000000
0:59 0.000000
0:59 0.000000
0:59 0.000000
0:34 Function Definition: main( ( temp void)
0:34 Function Parameters:
0:? Sequence
@@ -80,6 +81,7 @@ gl_FragCoord origin is upper left
0:? 't1' (layout( set=1 binding=1) uniform texture1D)
0:? 't2' (layout( set=1 binding=2) uniform texture2D)
0:? 't3' (layout( set=2 binding=1) uniform texture3D)
0:? 'ts6' (layout( set=6 binding=1) uniform texture3D)
0:? 't4' (layout( set=3 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 't5' (layout( set=3 binding=2 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 't6' (layout( set=3 binding=3 rgba32f) uniform textureBuffer)
@@ -162,12 +164,13 @@ gl_FragCoord origin is upper left
0:56 'anon@1' (layout( binding=7 row_major std430) readonly buffer block{layout( row_major std430) buffer int tb1})
0:56 Constant:
0:56 0 (const uint)
0:58 Branch: Return with expression
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 0.000000
0:58 0.000000
0:57 'ts6' (layout( set=6 binding=1) uniform texture3D)
0:59 Branch: Return with expression
0:59 Constant:
0:59 0.000000
0:59 0.000000
0:59 0.000000
0:59 0.000000
0:34 Function Definition: main( ( temp void)
0:34 Function Parameters:
0:? Sequence
@@ -180,6 +183,7 @@ gl_FragCoord origin is upper left
0:? 't1' (layout( set=1 binding=1) uniform texture1D)
0:? 't2' (layout( set=1 binding=2) uniform texture2D)
0:? 't3' (layout( set=2 binding=1) uniform texture3D)
0:? 'ts6' (layout( set=6 binding=1) uniform texture3D)
0:? 't4' (layout( set=3 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 't5' (layout( set=3 binding=2 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 't6' (layout( set=3 binding=3 rgba32f) uniform textureBuffer)
@@ -212,6 +216,7 @@ u5.@data: offset 0, type 1405, size 0, index 2, binding -1, stages 16
u6.@data: offset 0, type 1406, size 1, index 3, binding -1, stages 16
cb1: offset 0, type 1404, size 1, index 4, binding -1, stages 16
tb1: offset 0, type 1404, size 1, index 5, binding -1, stages 16
ts6: offset -1, type 8b5f, size 1, index -1, binding 71, stages 16
Uniform block reflection:
t4: offset -1, type ffffffff, size 0, index -1, binding 21, stages 0