Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs.

This commit is contained in:
John Kessenich
2016-08-05 17:34:34 -06:00
parent 5c72a73971
commit 267590d452
12 changed files with 58 additions and 58 deletions

View File

@@ -274,11 +274,11 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
TType type;
// DX9 sampler declaration use a different syntax
// DX9 shaders need to run through HLSL compiler (fxc) via a back compat mode, it isn't going to
// be possible to simultanously compile D3D10+ style shaders and DX9 shaders. If we want to compile DX9
// HLSL shaders, this will have to be a master level switch
// As such, the sampler keyword in D3D10+ turns into an automatic sampler type, and is commonly used
// For that reason, this line is commented out
// DX9 shaders need to run through HLSL compiler (fxc) via a back compat mode, it isn't going to
// be possible to simultaneously compile D3D10+ style shaders and DX9 shaders. If we want to compile DX9
// HLSL shaders, this will have to be a master level switch
// As such, the sampler keyword in D3D10+ turns into an automatic sampler type, and is commonly used
// For that reason, this line is commented out
// if (acceptSamplerDeclarationDX9(type))
// return true;