Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs.

This commit is contained in:
John Kessenich 2016-08-05 17:34:34 -06:00
parent 5c72a73971
commit 267590d452
12 changed files with 58 additions and 58 deletions

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@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits. // For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run). // For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.1384" #define GLSLANG_REVISION "SPIRV99.1390"
#define GLSLANG_DATE "05-Aug-2016" #define GLSLANG_DATE "05-Aug-2016"

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@ -275,7 +275,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
// DX9 sampler declaration use a different syntax // DX9 sampler declaration use a different syntax
// DX9 shaders need to run through HLSL compiler (fxc) via a back compat mode, it isn't going to // DX9 shaders need to run through HLSL compiler (fxc) via a back compat mode, it isn't going to
// be possible to simultanously compile D3D10+ style shaders and DX9 shaders. If we want to compile DX9 // be possible to simultaneously compile D3D10+ style shaders and DX9 shaders. If we want to compile DX9
// HLSL shaders, this will have to be a master level switch // HLSL shaders, this will have to be a master level switch
// As such, the sampler keyword in D3D10+ turns into an automatic sampler type, and is commonly used // As such, the sampler keyword in D3D10+ turns into an automatic sampler type, and is commonly used
// For that reason, this line is commented out // For that reason, this line is commented out