diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp index 471bd100..52bc4a69 100644 --- a/StandAlone/StandAlone.cpp +++ b/StandAlone/StandAlone.cpp @@ -66,6 +66,7 @@ enum TOptions { EOptionSuppressWarnings = 0x200, EOptionDumpVersions = 0x400, EOptionBil = 0x800, + EOptionDefaultDesktop = 0x1000, }; // @@ -446,7 +447,6 @@ glslang::TWorkItem** Work = 0; int NumWorkItems = 0; int Options = 0; -bool Delay = false; const char* ExecutableName; // @@ -485,7 +485,7 @@ bool ProcessArguments(int argc, char* argv[]) Options |= EOptionDumpConfig; break; case 'd': - Delay = true; + Options |= EOptionDefaultDesktop; break; case 'i': Options |= EOptionIntermediate; @@ -601,7 +601,7 @@ void CompileAndLinkShaders() shader->setStrings(shaderStrings, 1); - if (! shader->parse(&Resources, 100, false, messages)) + if (! shader->parse(&Resources, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages)) CompileFailed = true; program.addShader(shader); @@ -722,9 +722,6 @@ int C_DECL main(int argc, char* argv[]) ShFinalize(); } - if (Delay) - glslang::OS_Sleep(1000000); - if (CompileFailed) return EFailCompile; if (LinkFailed) @@ -800,13 +797,13 @@ void CompileFile(const char* fileName, ShHandle compiler) for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) { for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) { - //ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, 100, false, messages); - ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, &Resources, Options, 100, false, messages); + //ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages); + ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages); //const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err", // "or should be l", "ine 1", "string 5\n", "float glo", "bal", // ";\n#error should be line 2\n void main() {", "global = 2.3;}" }; //const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" }; - //ret = ShCompile(compiler, multi, 7, 0, EShOptNone, &Resources, Options, 100, false, messages); + //ret = ShCompile(compiler, multi, 7, 0, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages); } if (Options & EOptionMemoryLeakMode) @@ -841,8 +838,8 @@ void usage() "\n" "To get other information, use one of the following options:\n" "(Each option must be specified separately, but can go anywhere in the command line.)\n" - " -b create BIL\n" " -c configuration dump; use to create default configuration file (redirect to a .conf file)\n" + " -d default to desktop (#version 110) when there is no version in the shader (default is ES version 100)\n" " -i intermediate tree (glslang AST) is printed out\n" " -l link validation of all input files\n" " -m memory leak mode\n"