Allow layout(std430) uniform with GL_EXT_scalar_block_layout
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@ -27,6 +27,8 @@ layout(column_major, scalar) uniform B1
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S i[2]; // offset = 160 (aligned to multiple of 8) stride = 48
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S i[2]; // offset = 160 (aligned to multiple of 8) stride = 48
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};
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};
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layout (std430) uniform;
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void main()
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void main()
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{
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{
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}
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}
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@ -3675,7 +3675,7 @@ void TParseContext::globalQualifierFixCheck(const TSourceLoc& loc, TQualifier& q
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if (blockName == nullptr &&
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if (blockName == nullptr &&
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qualifier.layoutPacking == ElpStd430)
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qualifier.layoutPacking == ElpStd430)
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{
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{
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error(loc, "it is invalid to declare std430 qualifier on uniform", "", "");
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requireExtensions(loc, 1, &E_GL_EXT_scalar_block_layout, "default std430 layout for uniform");
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}
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}
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break;
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break;
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default:
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default:
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