Remove NV_EXTENSION ifdefs from ShaderLang.h
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1f60c72c67
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4
glslang/Public/ShaderLang.h
Executable file → Normal file
4
glslang/Public/ShaderLang.h
Executable file → Normal file
@ -94,7 +94,6 @@ typedef enum {
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EShLangGeometry,
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EShLangGeometry,
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EShLangFragment,
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EShLangFragment,
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EShLangCompute,
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EShLangCompute,
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#ifdef NV_EXTENSIONS
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EShLangRayGenNV,
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EShLangRayGenNV,
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EShLangIntersectNV,
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EShLangIntersectNV,
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EShLangAnyHitNV,
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EShLangAnyHitNV,
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@ -103,7 +102,6 @@ typedef enum {
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EShLangCallableNV,
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EShLangCallableNV,
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EShLangTaskNV,
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EShLangTaskNV,
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EShLangMeshNV,
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EShLangMeshNV,
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#endif
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EShLangCount,
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EShLangCount,
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} EShLanguage; // would be better as stage, but this is ancient now
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} EShLanguage; // would be better as stage, but this is ancient now
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@ -114,7 +112,6 @@ typedef enum {
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EShLangGeometryMask = (1 << EShLangGeometry),
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EShLangGeometryMask = (1 << EShLangGeometry),
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EShLangFragmentMask = (1 << EShLangFragment),
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EShLangFragmentMask = (1 << EShLangFragment),
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EShLangComputeMask = (1 << EShLangCompute),
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EShLangComputeMask = (1 << EShLangCompute),
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#ifdef NV_EXTENSIONS
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EShLangRayGenNVMask = (1 << EShLangRayGenNV),
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EShLangRayGenNVMask = (1 << EShLangRayGenNV),
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EShLangIntersectNVMask = (1 << EShLangIntersectNV),
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EShLangIntersectNVMask = (1 << EShLangIntersectNV),
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EShLangAnyHitNVMask = (1 << EShLangAnyHitNV),
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EShLangAnyHitNVMask = (1 << EShLangAnyHitNV),
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@ -123,7 +120,6 @@ typedef enum {
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EShLangCallableNVMask = (1 << EShLangCallableNV),
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EShLangCallableNVMask = (1 << EShLangCallableNV),
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EShLangTaskNVMask = (1 << EShLangTaskNV),
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EShLangTaskNVMask = (1 << EShLangTaskNV),
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EShLangMeshNVMask = (1 << EShLangMeshNV),
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EShLangMeshNVMask = (1 << EShLangMeshNV),
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#endif
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} EShLanguageMask;
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} EShLanguageMask;
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namespace glslang {
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namespace glslang {
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