HLSL: Allow primitive id on hull shader inputs

Fixes #979
This commit is contained in:
LoopDawg
2017-12-08 12:01:16 -07:00
parent 471bfed062
commit 280c75ca51
4 changed files with 649 additions and 1 deletions

View File

@@ -133,6 +133,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.clipdistance-8.vert", "main"},
{"hlsl.clipdistance-9.frag", "main"},
{"hlsl.clipdistance-9.vert", "main"},
{"hlsl.color.hull.tesc", "main"},
{"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"},
{"hlsl.constantbuffer.frag", "main"},