HLSL: Fix assert: ensure flattened shadow is EvqTemporary.
This commit is contained in:
@@ -58,23 +58,23 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:? move second child to first child (temp 2-component vector of float)
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0:? v: direct index for structure (temp 2-component vector of float)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 0 (const int)
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0:? 'v' (layout(location=0 ) in 2-component vector of float)
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0:? move second child to first child (temp 4-component vector of float)
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0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 1 (const int)
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0:? 'fragCoord' (in 4-component vector of float FragCoord)
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0:? move second child to first child (temp 2-component vector of int)
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0:? i2: direct index for structure (temp 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 2 (const int)
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0:? 'i2' (layout(location=1 ) in 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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@@ -156,23 +156,23 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:? move second child to first child (temp 2-component vector of float)
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0:? v: direct index for structure (temp 2-component vector of float)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 0 (const int)
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0:? 'v' (layout(location=0 ) in 2-component vector of float)
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0:? move second child to first child (temp 4-component vector of float)
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0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 1 (const int)
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0:? 'fragCoord' (in 4-component vector of float FragCoord)
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0:? move second child to first child (temp 2-component vector of int)
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0:? i2: direct index for structure (temp 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 2 (const int)
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0:? 'i2' (layout(location=1 ) in 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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