Remapper: remove debug info for IDs stripped in other passes
If some DCE is performed such as removing dead functions, then even if we are NOT stripping debug info, we still must remove the debug opcodes that refer to the now-dead IDs. Also, this adds a small change to perform no ID remapping if none is requested, making spirv-remap properly be a no-op if no options are given.
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@@ -3,34 +3,33 @@ Warning, version 450 is not yet complete; most version-specific features are pre
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 19
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 14 16
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EntryPoint Fragment 4 "main" 17 19
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "dead_fn("
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Name 14 "outf4"
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Name 16 "inf"
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Name 17 "outf4"
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Name 19 "inf"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeFunction 7(fvec3)
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10: 6(float) Constant 0
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11: 7(fvec3) ConstantComposite 10 10 10
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12: TypeVector 6(float) 4
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13: TypePointer Output 12(fvec4)
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14(outf4): 13(ptr) Variable Output
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15: TypePointer Input 6(float)
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16(inf): 15(ptr) Variable Input
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11: 6(float) Constant 0
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12: 7(fvec3) ConstantComposite 11 11 11
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15: TypeVector 6(float) 4
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16: TypePointer Output 15(fvec4)
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17(outf4): 16(ptr) Variable Output
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18: TypePointer Input 6(float)
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19(inf): 18(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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17: 6(float) Load 16(inf)
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18: 12(fvec4) CompositeConstruct 17 17 17 17
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Store 14(outf4) 18
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20: 6(float) Load 19(inf)
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21: 15(fvec4) CompositeConstruct 20 20 20 20
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Store 17(outf4) 21
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Return
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FunctionEnd
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