Remapper: remove debug info for IDs stripped in other passes
If some DCE is performed such as removing dead functions, then even if we are NOT stripping debug info, we still must remove the debug opcodes that refer to the now-dead IDs. Also, this adds a small change to perform no ID remapping if none is requested, making spirv-remap properly be a no-op if no options are given.
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@@ -5,7 +5,7 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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// Id's are bound by 48
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -20,8 +20,8 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to
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Decorate 23(FragColor) RelaxedPrecision
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Decorate 23(FragColor) Location 0
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Decorate 29 RelaxedPrecision
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Decorate 35 RelaxedPrecision
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Decorate 41 RelaxedPrecision
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Decorate 36 RelaxedPrecision
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Decorate 43 RelaxedPrecision
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -36,12 +36,12 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to
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23(FragColor): 22(ptr) Variable Output
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24: 10(int) Constant 0
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27: 6(float) Constant 0
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30: 10(int) Constant 1
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33: 6(float) Constant 1065353216
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36: 10(int) Constant 2
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39: 6(float) Constant 1073741824
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42: 6(float) Constant 3212836864
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43: 7(fvec4) ConstantComposite 42 42 42 42
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31: 10(int) Constant 1
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34: 6(float) Constant 1065353216
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38: 10(int) Constant 2
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41: 6(float) Constant 1073741824
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45: 6(float) Constant 3212836864
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46: 7(fvec4) ConstantComposite 45 45 45 45
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4(main): 2 Function None 3
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5: Label
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13: 12(ptr) AccessChain 9(in0) 11
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@@ -53,7 +53,7 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to
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case 1: 18
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case 2: 19
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20: Label
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Store 23(FragColor) 43
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Store 23(FragColor) 46
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Branch 21
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17: Label
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25: 12(ptr) AccessChain 9(in0) 24
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@@ -63,18 +63,18 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to
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Store 23(FragColor) 29
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Branch 21
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18: Label
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31: 12(ptr) AccessChain 9(in0) 30
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32: 6(float) Load 31
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34: 6(float) FAdd 32 33
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35: 7(fvec4) CompositeConstruct 34 34 34 34
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Store 23(FragColor) 35
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32: 12(ptr) AccessChain 9(in0) 31
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33: 6(float) Load 32
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35: 6(float) FAdd 33 34
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36: 7(fvec4) CompositeConstruct 35 35 35 35
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Store 23(FragColor) 36
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Branch 21
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19: Label
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37: 12(ptr) AccessChain 9(in0) 36
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38: 6(float) Load 37
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40: 6(float) FAdd 38 39
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41: 7(fvec4) CompositeConstruct 40 40 40 40
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Store 23(FragColor) 41
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39: 12(ptr) AccessChain 9(in0) 38
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40: 6(float) Load 39
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42: 6(float) FAdd 40 41
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43: 7(fvec4) CompositeConstruct 42 42 42 42
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Store 23(FragColor) 43
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Branch 21
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21: Label
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Return
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