WIP: HLSL: Treat HLSL rows as GLSL columns.
WIP: HLSL: EOpGenMul arg reversal
This commit is contained in:
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -17,9 +17,9 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 'f1' (global 1-component vector of float)
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0:? 'fmat11' (global 1X1 matrix of float)
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0:? 'fmat41' (global 1X4 matrix of float)
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0:? 'fmat12' (global 2X1 matrix of float)
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0:? 'dmat23' (global 3X2 matrix of double)
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0:? 'fmat41' (global 4X1 matrix of float)
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0:? 'fmat12' (global 1X2 matrix of float)
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0:? 'dmat23' (global 2X3 matrix of double)
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0:? 'int44' (global 4X4 matrix of int)
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@@ -44,9 +44,9 @@ gl_FragCoord origin is upper left
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0:? Linker Objects
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0:? 'f1' (global 1-component vector of float)
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0:? 'fmat11' (global 1X1 matrix of float)
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0:? 'fmat41' (global 1X4 matrix of float)
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0:? 'fmat12' (global 2X1 matrix of float)
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0:? 'dmat23' (global 3X2 matrix of double)
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0:? 'fmat41' (global 4X1 matrix of float)
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0:? 'fmat12' (global 1X2 matrix of float)
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0:? 'dmat23' (global 2X3 matrix of double)
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0:? 'int44' (global 4X4 matrix of int)
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// Module Version 10000
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@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
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Name 10 "inScalar"
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Name 14 "f1"
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Name 22 "fmat11"
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Name 26 "fmat41"
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Name 25 "fmat41"
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Name 29 "fmat12"
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Name 34 "dmat23"
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Name 39 "int44"
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@@ -81,16 +81,16 @@ gl_FragCoord origin is upper left
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20: TypeMatrix 19(fvec) 1
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21: TypePointer Private 20
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22(fmat11): 21(ptr) Variable Private
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23: TypeVector 6(float) 4
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24: TypeMatrix 23(fvec4) 1
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25: TypePointer Private 24
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26(fmat41): 25(ptr) Variable Private
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27: TypeMatrix 19(fvec) 2
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23: TypeMatrix 19(fvec) 4
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24: TypePointer Private 23
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25(fmat41): 24(ptr) Variable Private
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26: TypeVector 6(float) 2
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27: TypeMatrix 26(fvec2) 1
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28: TypePointer Private 27
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29(fmat12): 28(ptr) Variable Private
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30: TypeFloat 64
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31: TypeVector 30(float) 2
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32: TypeMatrix 31(fvec2) 3
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31: TypeVector 30(float) 3
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32: TypeMatrix 31(fvec3) 2
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33: TypePointer Private 32
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34(dmat23): 33(ptr) Variable Private
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35: TypeInt 32 1
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369
Test/baseResults/hlsl.matrixindex.frag.out
Normal file
369
Test/baseResults/hlsl.matrixindex.frag.out
Normal file
@@ -0,0 +1,369 @@
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hlsl.matrixindex.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:10 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp float)
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0:22 'e1_00' (temp float)
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0:22 Constant:
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0:22 10.000000
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0:23 Sequence
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0:23 move second child to first child (temp float)
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0:23 'e1_01' (temp float)
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0:23 Constant:
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0:23 11.000000
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'e1_10' (temp float)
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0:24 Constant:
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0:24 12.000000
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'e1_11' (temp float)
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0:25 Constant:
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0:25 13.000000
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0:26 Sequence
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0:26 move second child to first child (temp float)
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0:26 'e1_20' (temp float)
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0:26 Constant:
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0:26 14.000000
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0:27 Sequence
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0:27 move second child to first child (temp float)
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0:27 'e1_21' (temp float)
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0:27 Constant:
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0:27 15.000000
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0:29 Sequence
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0:29 move second child to first child (temp float)
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0:29 'e2_00' (temp float)
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0:29 Constant:
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0:29 20.000000
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'e2_01' (temp float)
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0:30 Constant:
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0:30 21.000000
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0:31 Sequence
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0:31 move second child to first child (temp float)
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0:31 'e2_10' (temp float)
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0:31 Constant:
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0:31 22.000000
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0:32 Sequence
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0:32 move second child to first child (temp float)
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0:32 'e2_11' (temp float)
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0:32 Constant:
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0:32 23.000000
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'e2_20' (temp float)
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0:33 Constant:
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0:33 24.000000
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'e2_21' (temp float)
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0:34 Constant:
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0:34 25.000000
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0:39 Sequence
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0:39 move second child to first child (temp 2-component vector of float)
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0:39 'r0a' (temp 2-component vector of float)
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0:39 Constant:
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0:39 10.000000
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0:39 11.000000
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0:40 Sequence
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0:40 move second child to first child (temp 2-component vector of float)
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0:40 'r1a' (temp 2-component vector of float)
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0:40 Constant:
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0:40 12.000000
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0:40 13.000000
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0:41 Sequence
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0:41 move second child to first child (temp 2-component vector of float)
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0:41 'r2a' (temp 2-component vector of float)
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0:41 Constant:
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0:41 14.000000
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0:41 15.000000
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0:43 Sequence
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0:43 move second child to first child (temp 2-component vector of float)
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0:43 'r0b' (temp 2-component vector of float)
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0:43 indirect index (temp 2-component vector of float)
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0:43 Constant:
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0:43 20.000000
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0:43 21.000000
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0:43 22.000000
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0:43 23.000000
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0:43 24.000000
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0:43 25.000000
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0:43 'idx' (uniform int)
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0:44 Sequence
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0:44 move second child to first child (temp 2-component vector of float)
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0:44 'r0c' (temp 2-component vector of float)
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0:44 indirect index (temp 2-component vector of float)
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0:44 'um' (uniform 3X2 matrix of float)
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0:44 'idx' (uniform int)
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:47 'e2_11' (temp float)
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'idx' (uniform int)
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0:? 'um' (uniform 3X2 matrix of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:10 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp float)
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0:22 'e1_00' (temp float)
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0:22 Constant:
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0:22 10.000000
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0:23 Sequence
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0:23 move second child to first child (temp float)
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0:23 'e1_01' (temp float)
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0:23 Constant:
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0:23 11.000000
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'e1_10' (temp float)
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0:24 Constant:
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0:24 12.000000
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'e1_11' (temp float)
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0:25 Constant:
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0:25 13.000000
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0:26 Sequence
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0:26 move second child to first child (temp float)
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0:26 'e1_20' (temp float)
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0:26 Constant:
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0:26 14.000000
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0:27 Sequence
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0:27 move second child to first child (temp float)
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0:27 'e1_21' (temp float)
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0:27 Constant:
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0:27 15.000000
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0:29 Sequence
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0:29 move second child to first child (temp float)
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0:29 'e2_00' (temp float)
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0:29 Constant:
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0:29 20.000000
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'e2_01' (temp float)
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0:30 Constant:
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0:30 21.000000
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0:31 Sequence
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0:31 move second child to first child (temp float)
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0:31 'e2_10' (temp float)
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0:31 Constant:
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0:31 22.000000
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0:32 Sequence
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0:32 move second child to first child (temp float)
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0:32 'e2_11' (temp float)
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0:32 Constant:
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0:32 23.000000
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'e2_20' (temp float)
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0:33 Constant:
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0:33 24.000000
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'e2_21' (temp float)
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0:34 Constant:
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0:34 25.000000
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0:39 Sequence
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0:39 move second child to first child (temp 2-component vector of float)
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0:39 'r0a' (temp 2-component vector of float)
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0:39 Constant:
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0:39 10.000000
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0:39 11.000000
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0:40 Sequence
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0:40 move second child to first child (temp 2-component vector of float)
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0:40 'r1a' (temp 2-component vector of float)
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0:40 Constant:
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0:40 12.000000
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0:40 13.000000
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0:41 Sequence
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0:41 move second child to first child (temp 2-component vector of float)
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0:41 'r2a' (temp 2-component vector of float)
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0:41 Constant:
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0:41 14.000000
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0:41 15.000000
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0:43 Sequence
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0:43 move second child to first child (temp 2-component vector of float)
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0:43 'r0b' (temp 2-component vector of float)
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0:43 indirect index (temp 2-component vector of float)
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0:43 Constant:
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0:43 20.000000
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0:43 21.000000
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0:43 22.000000
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0:43 23.000000
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0:43 24.000000
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0:43 25.000000
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0:43 'idx' (uniform int)
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0:44 Sequence
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0:44 move second child to first child (temp 2-component vector of float)
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0:44 'r0c' (temp 2-component vector of float)
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0:44 indirect index (temp 2-component vector of float)
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0:44 'um' (uniform 3X2 matrix of float)
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0:44 'idx' (uniform int)
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:47 'e2_11' (temp float)
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'idx' (uniform int)
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0:? 'um' (uniform 3X2 matrix of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 74
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "e1_00"
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Name 10 "e1_01"
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Name 12 "e1_10"
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Name 14 "e1_11"
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Name 16 "e1_20"
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Name 18 "e1_21"
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Name 20 "e2_00"
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Name 22 "e2_01"
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Name 24 "e2_10"
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Name 26 "e2_11"
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Name 28 "e2_20"
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Name 30 "e2_21"
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Name 34 "r0a"
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Name 36 "r1a"
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Name 38 "r2a"
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Name 40 "r0b"
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Name 48 "idx"
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Name 51 "indexable"
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Name 54 "r0c"
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Name 56 "um"
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Name 62 "PS_OUTPUT"
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MemberName 62(PS_OUTPUT) 0 "Color"
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Name 64 "psout"
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Name 71 "@entryPointOutput"
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Decorate 71(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: 6(float) Constant 1092616192
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11: 6(float) Constant 1093664768
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13: 6(float) Constant 1094713344
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15: 6(float) Constant 1095761920
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17: 6(float) Constant 1096810496
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19: 6(float) Constant 1097859072
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21: 6(float) Constant 1101004800
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23: 6(float) Constant 1101529088
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25: 6(float) Constant 1102053376
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27: 6(float) Constant 1102577664
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29: 6(float) Constant 1103101952
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31: 6(float) Constant 1103626240
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32: TypeVector 6(float) 2
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33: TypePointer Function 32(fvec2)
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35: 32(fvec2) ConstantComposite 9 11
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37: 32(fvec2) ConstantComposite 13 15
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39: 32(fvec2) ConstantComposite 17 19
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41: TypeMatrix 32(fvec2) 3
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||||
42: 32(fvec2) ConstantComposite 21 23
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43: 32(fvec2) ConstantComposite 25 27
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44: 32(fvec2) ConstantComposite 29 31
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45: 41 ConstantComposite 42 43 44
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46: TypeInt 32 1
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||||
47: TypePointer UniformConstant 46(int)
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||||
48(idx): 47(ptr) Variable UniformConstant
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||||
50: TypePointer Function 41
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||||
55: TypePointer UniformConstant 41
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||||
56(um): 55(ptr) Variable UniformConstant
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||||
58: TypePointer UniformConstant 32(fvec2)
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||||
61: TypeVector 6(float) 4
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62(PS_OUTPUT): TypeStruct 61(fvec4)
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||||
63: TypePointer Function 62(PS_OUTPUT)
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65: 46(int) Constant 0
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||||
68: TypePointer Function 61(fvec4)
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||||
70: TypePointer Output 62(PS_OUTPUT)
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71(@entryPointOutput): 70(ptr) Variable Output
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||||
4(main): 2 Function None 3
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5: Label
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8(e1_00): 7(ptr) Variable Function
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||||
10(e1_01): 7(ptr) Variable Function
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||||
12(e1_10): 7(ptr) Variable Function
|
||||
14(e1_11): 7(ptr) Variable Function
|
||||
16(e1_20): 7(ptr) Variable Function
|
||||
18(e1_21): 7(ptr) Variable Function
|
||||
20(e2_00): 7(ptr) Variable Function
|
||||
22(e2_01): 7(ptr) Variable Function
|
||||
24(e2_10): 7(ptr) Variable Function
|
||||
26(e2_11): 7(ptr) Variable Function
|
||||
28(e2_20): 7(ptr) Variable Function
|
||||
30(e2_21): 7(ptr) Variable Function
|
||||
34(r0a): 33(ptr) Variable Function
|
||||
36(r1a): 33(ptr) Variable Function
|
||||
38(r2a): 33(ptr) Variable Function
|
||||
40(r0b): 33(ptr) Variable Function
|
||||
51(indexable): 50(ptr) Variable Function
|
||||
54(r0c): 33(ptr) Variable Function
|
||||
64(psout): 63(ptr) Variable Function
|
||||
Store 8(e1_00) 9
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||||
Store 10(e1_01) 11
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||||
Store 12(e1_10) 13
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||||
Store 14(e1_11) 15
|
||||
Store 16(e1_20) 17
|
||||
Store 18(e1_21) 19
|
||||
Store 20(e2_00) 21
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||||
Store 22(e2_01) 23
|
||||
Store 24(e2_10) 25
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||||
Store 26(e2_11) 27
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||||
Store 28(e2_20) 29
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||||
Store 30(e2_21) 31
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||||
Store 34(r0a) 35
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||||
Store 36(r1a) 37
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||||
Store 38(r2a) 39
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||||
49: 46(int) Load 48(idx)
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||||
Store 51(indexable) 45
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||||
52: 33(ptr) AccessChain 51(indexable) 49
|
||||
53: 32(fvec2) Load 52
|
||||
Store 40(r0b) 53
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||||
57: 46(int) Load 48(idx)
|
||||
59: 58(ptr) AccessChain 56(um) 57
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||||
60: 32(fvec2) Load 59
|
||||
Store 54(r0c) 60
|
||||
66: 6(float) Load 26(e2_11)
|
||||
67: 61(fvec4) CompositeConstruct 66 66 66 66
|
||||
69: 68(ptr) AccessChain 64(psout) 65
|
||||
Store 69 67
|
||||
72:62(PS_OUTPUT) Load 64(psout)
|
||||
Store 71(@entryPointOutput) 72
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||||
Return
|
||||
FunctionEnd
|
||||
@@ -192,8 +192,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 14.000000
|
||||
0:? 15.000000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child (temp 3X2 matrix of float)
|
||||
0:35 'r61' (temp 3X2 matrix of float)
|
||||
0:35 move second child to first child (temp 2X3 matrix of float)
|
||||
0:35 'r61' (temp 2X3 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -202,8 +202,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 2X3 matrix of float)
|
||||
0:36 'r62' (temp 2X3 matrix of float)
|
||||
0:36 move second child to first child (temp 3X2 matrix of float)
|
||||
0:36 'r62' (temp 3X2 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -212,8 +212,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 2X4 matrix of float)
|
||||
0:39 'r65' (temp 2X4 matrix of float)
|
||||
0:39 move second child to first child (temp 4X2 matrix of float)
|
||||
0:39 'r65' (temp 4X2 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -224,8 +224,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 7.000000
|
||||
0:? 8.000000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 3X4 matrix of float)
|
||||
0:40 'r66' (temp 3X4 matrix of float)
|
||||
0:40 move second child to first child (temp 4X3 matrix of float)
|
||||
0:40 'r66' (temp 4X3 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -444,8 +444,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 14.000000
|
||||
0:? 15.000000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child (temp 3X2 matrix of float)
|
||||
0:35 'r61' (temp 3X2 matrix of float)
|
||||
0:35 move second child to first child (temp 2X3 matrix of float)
|
||||
0:35 'r61' (temp 2X3 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -454,8 +454,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 2X3 matrix of float)
|
||||
0:36 'r62' (temp 2X3 matrix of float)
|
||||
0:36 move second child to first child (temp 3X2 matrix of float)
|
||||
0:36 'r62' (temp 3X2 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -464,8 +464,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 2X4 matrix of float)
|
||||
0:39 'r65' (temp 2X4 matrix of float)
|
||||
0:39 move second child to first child (temp 4X2 matrix of float)
|
||||
0:39 'r65' (temp 4X2 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -476,8 +476,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 7.000000
|
||||
0:? 8.000000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 3X4 matrix of float)
|
||||
0:40 'r66' (temp 3X4 matrix of float)
|
||||
0:40 move second child to first child (temp 4X3 matrix of float)
|
||||
0:40 'r66' (temp 4X3 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -501,13 +501,13 @@ gl_FragCoord origin is upper left
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 147
|
||||
// Id's are bound by 148
|
||||
|
||||
Capability Shader
|
||||
Capability Float64
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 145
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 146
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 9 "r00"
|
||||
@@ -535,11 +535,11 @@ gl_FragCoord origin is upper left
|
||||
Name 105 "r50"
|
||||
Name 122 "r51"
|
||||
Name 125 "r61"
|
||||
Name 131 "r62"
|
||||
Name 130 "r62"
|
||||
Name 136 "r65"
|
||||
Name 141 "r66"
|
||||
Name 145 "@entryPointOutput"
|
||||
Decorate 145(@entryPointOutput) Location 0
|
||||
Name 146 "@entryPointOutput"
|
||||
Decorate 146(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -635,25 +635,26 @@ gl_FragCoord origin is upper left
|
||||
119: 6(float) Constant 1097859072
|
||||
120: 7(fvec4) ConstantComposite 116 117 118 119
|
||||
121: 103 ConstantComposite 107 110 115 120
|
||||
123: TypeMatrix 46(fvec2) 3
|
||||
123: TypeMatrix 69(fvec3) 2
|
||||
124: TypePointer Function 123
|
||||
126: 46(fvec2) ConstantComposite 12 13
|
||||
127: 46(fvec2) ConstantComposite 16 108
|
||||
128: 123 ConstantComposite 49 126 127
|
||||
129: TypeMatrix 69(fvec3) 2
|
||||
130: TypePointer Function 129
|
||||
132: 69(fvec3) ConstantComposite 13 16 108
|
||||
133: 129 ConstantComposite 72 132
|
||||
134: TypeMatrix 7(fvec4) 2
|
||||
126: 69(fvec3) ConstantComposite 13 16 108
|
||||
127: 123 ConstantComposite 72 126
|
||||
128: TypeMatrix 46(fvec2) 3
|
||||
129: TypePointer Function 128
|
||||
131: 46(fvec2) ConstantComposite 12 13
|
||||
132: 46(fvec2) ConstantComposite 16 108
|
||||
133: 128 ConstantComposite 49 131 132
|
||||
134: TypeMatrix 46(fvec2) 4
|
||||
135: TypePointer Function 134
|
||||
137: 7(fvec4) ConstantComposite 16 108 109 111
|
||||
138: 134 ConstantComposite 14 137
|
||||
139: TypeMatrix 7(fvec4) 3
|
||||
137: 46(fvec2) ConstantComposite 109 111
|
||||
138: 134 ConstantComposite 49 131 132 137
|
||||
139: TypeMatrix 69(fvec3) 4
|
||||
140: TypePointer Function 139
|
||||
142: 7(fvec4) ConstantComposite 112 113 114 116
|
||||
143: 139 ConstantComposite 14 137 142
|
||||
144: TypePointer Output 6(float)
|
||||
145(@entryPointOutput): 144(ptr) Variable Output
|
||||
142: 69(fvec3) ConstantComposite 109 111 112
|
||||
143: 69(fvec3) ConstantComposite 113 114 116
|
||||
144: 139 ConstantComposite 72 126 142 143
|
||||
145: TypePointer Output 6(float)
|
||||
146(@entryPointOutput): 145(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
9(r00): 8(ptr) Variable Function
|
||||
@@ -681,7 +682,7 @@ gl_FragCoord origin is upper left
|
||||
105(r50): 104(ptr) Variable Function
|
||||
122(r51): 104(ptr) Variable Function
|
||||
125(r61): 124(ptr) Variable Function
|
||||
131(r62): 130(ptr) Variable Function
|
||||
130(r62): 129(ptr) Variable Function
|
||||
136(r65): 135(ptr) Variable Function
|
||||
141(r66): 140(ptr) Variable Function
|
||||
Store 9(r00) 14
|
||||
@@ -708,10 +709,10 @@ gl_FragCoord origin is upper left
|
||||
Store 100(r44) 102
|
||||
Store 105(r50) 121
|
||||
Store 122(r51) 121
|
||||
Store 125(r61) 128
|
||||
Store 131(r62) 133
|
||||
Store 125(r61) 127
|
||||
Store 130(r62) 133
|
||||
Store 136(r65) 138
|
||||
Store 141(r66) 143
|
||||
Store 145(@entryPointOutput) 106
|
||||
Store 141(r66) 144
|
||||
Store 146(@entryPointOutput) 106
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
@@ -5,7 +5,7 @@ Linked fragment stage:
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 144
|
||||
// Id's are bound by 145
|
||||
|
||||
Capability Shader
|
||||
Capability Float64
|
||||
@@ -39,7 +39,7 @@ Linked fragment stage:
|
||||
Name 105 "r50"
|
||||
Name 122 "r51"
|
||||
Name 125 "r61"
|
||||
Name 131 "r62"
|
||||
Name 130 "r62"
|
||||
Name 136 "r65"
|
||||
Name 141 "r66"
|
||||
2: TypeVoid
|
||||
@@ -137,23 +137,24 @@ Linked fragment stage:
|
||||
119: 6(float) Constant 1097859072
|
||||
120: 7(fvec4) ConstantComposite 116 117 118 119
|
||||
121: 103 ConstantComposite 107 110 115 120
|
||||
123: TypeMatrix 46(fvec2) 3
|
||||
123: TypeMatrix 69(fvec3) 2
|
||||
124: TypePointer Function 123
|
||||
126: 46(fvec2) ConstantComposite 12 13
|
||||
127: 46(fvec2) ConstantComposite 16 108
|
||||
128: 123 ConstantComposite 49 126 127
|
||||
129: TypeMatrix 69(fvec3) 2
|
||||
130: TypePointer Function 129
|
||||
132: 69(fvec3) ConstantComposite 13 16 108
|
||||
133: 129 ConstantComposite 72 132
|
||||
134: TypeMatrix 7(fvec4) 2
|
||||
126: 69(fvec3) ConstantComposite 13 16 108
|
||||
127: 123 ConstantComposite 72 126
|
||||
128: TypeMatrix 46(fvec2) 3
|
||||
129: TypePointer Function 128
|
||||
131: 46(fvec2) ConstantComposite 12 13
|
||||
132: 46(fvec2) ConstantComposite 16 108
|
||||
133: 128 ConstantComposite 49 131 132
|
||||
134: TypeMatrix 46(fvec2) 4
|
||||
135: TypePointer Function 134
|
||||
137: 7(fvec4) ConstantComposite 16 108 109 111
|
||||
138: 134 ConstantComposite 14 137
|
||||
139: TypeMatrix 7(fvec4) 3
|
||||
137: 46(fvec2) ConstantComposite 109 111
|
||||
138: 134 ConstantComposite 49 131 132 137
|
||||
139: TypeMatrix 69(fvec3) 4
|
||||
140: TypePointer Function 139
|
||||
142: 7(fvec4) ConstantComposite 112 113 114 116
|
||||
143: 139 ConstantComposite 14 137 142
|
||||
142: 69(fvec3) ConstantComposite 109 111 112
|
||||
143: 69(fvec3) ConstantComposite 113 114 116
|
||||
144: 139 ConstantComposite 72 126 142 143
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(r00): 8(ptr) Variable Function
|
||||
@@ -181,7 +182,7 @@ Linked fragment stage:
|
||||
105(r50): 104(ptr) Variable Function
|
||||
122(r51): 104(ptr) Variable Function
|
||||
125(r61): 124(ptr) Variable Function
|
||||
131(r62): 130(ptr) Variable Function
|
||||
130(r62): 129(ptr) Variable Function
|
||||
136(r65): 135(ptr) Variable Function
|
||||
141(r66): 140(ptr) Variable Function
|
||||
Store 9(r00) 14
|
||||
@@ -208,9 +209,9 @@ Linked fragment stage:
|
||||
Store 100(r44) 102
|
||||
Store 105(r50) 121
|
||||
Store 122(r51) 121
|
||||
Store 125(r61) 128
|
||||
Store 131(r62) 133
|
||||
Store 125(r61) 127
|
||||
Store 130(r62) 133
|
||||
Store 136(r65) 138
|
||||
Store 141(r66) 143
|
||||
Store 141(r66) 144
|
||||
ReturnValue 106
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user