WIP: HLSL: Treat HLSL rows as GLSL columns.
WIP: HLSL: EOpGenMul arg reversal
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@@ -110,7 +110,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.intrinsics.evalfns.frag", "main"},
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{"hlsl.intrinsics.double.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.f1632.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.frag", "main"},
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{"hlsl.intrinsics.lit.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
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@@ -124,6 +124,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.multiEntry.vert", "RealEntrypoint"},
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{"hlsl.matrixindex.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.pp.line.frag", "main"},
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