WIP: HLSL: Treat HLSL rows as GLSL columns.

WIP: HLSL: EOpGenMul arg reversal
This commit is contained in:
steve-lunarg
2016-08-24 14:36:13 -06:00
parent a21187a7f9
commit 297ae211f1
12 changed files with 3525 additions and 3027 deletions

View File

@@ -110,7 +110,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.intrinsics.evalfns.frag", "main"},
{"hlsl.intrinsics.double.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.f1632.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.frag", "main"},
{"hlsl.intrinsics.lit.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
@@ -124,6 +124,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.load.offset.dx10.frag", "main"},
{"hlsl.load.offsetarray.dx10.frag", "main"},
{"hlsl.multiEntry.vert", "RealEntrypoint"},
{"hlsl.matrixindex.frag", "main"},
{"hlsl.numericsuffixes.frag", "main"},
{"hlsl.overload.frag", "PixelShaderFunction"},
{"hlsl.pp.line.frag", "main"},