Implement GL_NV_shader_subgroup_partitioned
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@@ -51,4 +51,7 @@ const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering
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//SPV_NVX_multiview_per_view_attributes
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const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
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//SPV_NV_shader_subgroup_partitioned
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const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
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#endif // #ifndef GLSLextNV_H
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