Implement GL_NV_shader_subgroup_partitioned

This commit is contained in:
Jeff Bolz
2018-03-29 22:52:17 -05:00
parent 6b1ede4124
commit 2abe9a4d34
15 changed files with 4659 additions and 9 deletions

View File

@@ -11,7 +11,7 @@ spv.specConstant.vert
Source GLSL 400
Name 4 "main"
Name 9 "arraySize"
Name 14 "foo(vf4[s2148];"
Name 14 "foo(vf4[s2468];"
Name 13 "p"
Name 17 "builtin_spec_constant("
Name 20 "color"
@@ -102,10 +102,10 @@ spv.specConstant.vert
Store 20(color) 46
48: 10 Load 22(ucol)
Store 47(param) 48
49: 2 FunctionCall 14(foo(vf4[s2148];) 47(param)
49: 2 FunctionCall 14(foo(vf4[s2468];) 47(param)
Return
FunctionEnd
14(foo(vf4[s2148];): 2 Function None 12
14(foo(vf4[s2468];): 2 Function None 12
13(p): 11(ptr) FunctionParameter
15: Label
54: 24(ptr) AccessChain 53(dupUcol) 23