Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
This commit is contained in:
@@ -211,16 +211,16 @@ ERROR: node is still EOpNull!
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0:? Sequence
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0:63 move second child to first child (temp highp 2-component vector of int)
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0:63 'v2' (temp highp 2-component vector of int)
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0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)
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0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int)
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0:63 's2dms' (uniform highp sampler2DMS)
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0:64 move second child to first child (temp highp 2-component vector of int)
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0:64 'v2' (temp highp 2-component vector of int)
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0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)
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0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int)
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0:64 'us2dms' (uniform highp usampler2DMS)
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0:65 Sequence
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0:65 move second child to first child (temp highp 4-component vector of float)
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0:65 'v4' (temp highp 4-component vector of float)
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0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
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0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float)
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0:65 's2dms' (uniform highp sampler2DMS)
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0:65 'v2' (temp highp 2-component vector of int)
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0:65 Constant:
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@@ -228,7 +228,7 @@ ERROR: node is still EOpNull!
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0:66 Sequence
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0:66 move second child to first child (temp highp 4-component vector of int)
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0:66 'iv4' (temp highp 4-component vector of int)
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0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
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0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int)
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0:66 'is2dms' (uniform highp isampler2DMS)
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0:66 'v2' (temp highp 2-component vector of int)
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0:66 Constant:
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@@ -937,16 +937,16 @@ ERROR: node is still EOpNull!
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0:? Sequence
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0:63 move second child to first child (temp highp 2-component vector of int)
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0:63 'v2' (temp highp 2-component vector of int)
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0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)
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0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int)
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0:63 's2dms' (uniform highp sampler2DMS)
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0:64 move second child to first child (temp highp 2-component vector of int)
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0:64 'v2' (temp highp 2-component vector of int)
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0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)
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0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int)
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0:64 'us2dms' (uniform highp usampler2DMS)
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0:65 Sequence
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0:65 move second child to first child (temp highp 4-component vector of float)
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0:65 'v4' (temp highp 4-component vector of float)
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0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
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0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float)
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0:65 's2dms' (uniform highp sampler2DMS)
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0:65 'v2' (temp highp 2-component vector of int)
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0:65 Constant:
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@@ -954,7 +954,7 @@ ERROR: node is still EOpNull!
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0:66 Sequence
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0:66 move second child to first child (temp highp 4-component vector of int)
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0:66 'iv4' (temp highp 4-component vector of int)
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0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
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0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int)
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0:66 'is2dms' (uniform highp isampler2DMS)
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0:66 'v2' (temp highp 2-component vector of int)
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0:66 Constant:
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