Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
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@@ -105,24 +105,24 @@ Shader version: 450
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0:44 Sequence
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0:44 move second child to first child (temp int)
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0:44 's' (temp int)
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0:44 Function Call: textureSamples(s21; (global int)
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0:44 Function Call: textureSamples(s2M1; (global int)
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0:44 's2dms' (uniform sampler2DMS)
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0:45 add second child into first child (temp int)
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0:45 's' (temp int)
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0:45 Function Call: textureSamples(usA21; (global int)
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0:45 Function Call: textureSamples(usA2M1; (global int)
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0:45 'us2dmsa' (uniform usampler2DMSArray)
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0:46 add second child into first child (temp int)
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0:46 's' (temp int)
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0:46 Function Call: imageSamples(iI21; (global int)
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0:46 Function Call: imageSamples(iI2M1; (global int)
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0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:47 add second child into first child (temp int)
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0:47 's' (temp int)
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0:47 Function Call: imageSamples(IA21; (global int)
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0:47 Function Call: imageSamples(IA2M1; (global int)
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0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'f' (temp float)
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0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)
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0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float)
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0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Convert float to int (temp 3-component vector of int)
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0:48 'in3' (smooth in 3-component vector of float)
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@@ -249,24 +249,24 @@ Shader version: 450
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0:44 Sequence
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0:44 move second child to first child (temp int)
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0:44 's' (temp int)
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0:44 Function Call: textureSamples(s21; (global int)
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0:44 Function Call: textureSamples(s2M1; (global int)
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0:44 's2dms' (uniform sampler2DMS)
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0:45 add second child into first child (temp int)
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0:45 's' (temp int)
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0:45 Function Call: textureSamples(usA21; (global int)
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0:45 Function Call: textureSamples(usA2M1; (global int)
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0:45 'us2dmsa' (uniform usampler2DMSArray)
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0:46 add second child into first child (temp int)
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0:46 's' (temp int)
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0:46 Function Call: imageSamples(iI21; (global int)
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0:46 Function Call: imageSamples(iI2M1; (global int)
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0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:47 add second child into first child (temp int)
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0:47 's' (temp int)
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0:47 Function Call: imageSamples(IA21; (global int)
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0:47 Function Call: imageSamples(IA2M1; (global int)
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0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'f' (temp float)
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0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)
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0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float)
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0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Convert float to int (temp 3-component vector of int)
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0:48 'in3' (smooth in 3-component vector of float)
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