Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
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@@ -184,7 +184,7 @@ Shader version: 430
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0:64 'iv' (temp 4-component vector of int)
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0:66 add second child into first child (temp 4-component vector of int)
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0:66 'iv' (temp 4-component vector of int)
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0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
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0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)
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0:66 'is2Dms' (uniform isampler2DMS)
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0:66 'ic2D' (flat in 2-component vector of int)
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0:66 'ic1D' (flat in int)
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@@ -436,7 +436,7 @@ Shader version: 430
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0:64 'iv' (temp 4-component vector of int)
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0:66 add second child into first child (temp 4-component vector of int)
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0:66 'iv' (temp 4-component vector of int)
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0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
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0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)
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0:66 'is2Dms' (uniform isampler2DMS)
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0:66 'ic2D' (flat in 2-component vector of int)
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0:66 'ic1D' (flat in int)
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