HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().
This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
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@@ -158,6 +158,7 @@ Shader version: 500
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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@@ -323,6 +324,7 @@ Shader version: 500
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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// Module Version 10000
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