HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().

This allows removal of isPerVertexBuiltIn(). It also leads to
removal of addInterstageIoToLinkage(), which is no longer needed.

Includes related name improvements.
This commit is contained in:
John Kessenich
2017-08-04 13:51:54 -06:00
parent d319fb4e63
commit 2b4f77f2dc
28 changed files with 94 additions and 95 deletions

View File

@@ -158,6 +158,7 @@ Shader version: 500
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
@@ -323,6 +324,7 @@ Shader version: 500
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
// Module Version 10000