HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().
This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
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@@ -195,7 +195,9 @@ output primitive = triangle_strip
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0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:? Linker Objects
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0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:? 'ts_psIn_pos' ( out 4-component vector of float Position)
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0:? 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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@@ -398,7 +400,9 @@ output primitive = triangle_strip
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0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
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0:? 'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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0:? Linker Objects
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0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:? 'ts_psIn_pos' ( out 4-component vector of float Position)
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0:? 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
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// Module Version 10000
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