HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().
This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
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@@ -90,6 +90,8 @@ output primitive = triangle_strip
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
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0:? Linker Objects
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'ts_pos' ( out 4-component vector of float Position)
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Linked geometry stage:
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@@ -186,6 +188,8 @@ output primitive = triangle_strip
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
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0:? Linker Objects
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'ts_pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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