Add support for extension GL_EXT_shader_integer_mix (#2203)
This commit is contained in:
@@ -149,6 +149,34 @@ uniform mediump; // ERROR
|
||||
|
||||
layout(early_fragment_tests) in; // ERROR
|
||||
|
||||
// Test extension GL_EXT_shader_integer_mix
|
||||
#extension GL_EXT_shader_integer_mix : enable
|
||||
bool b1, b2, b;
|
||||
int x,y;
|
||||
uint z,w;
|
||||
|
||||
void testmix()
|
||||
{
|
||||
int ival = mix(x, y, b);
|
||||
ivec2 iv2 = mix(ivec2(x), ivec2(y), bvec2(b));
|
||||
ivec3 iv3 = mix(ivec3(x), ivec3(y), bvec3(b));
|
||||
ivec4 iv4 = mix(ivec4(x), ivec4(x), bvec4(b));
|
||||
uint uiv = mix(z, w, b);
|
||||
uvec2 uv2 = mix(uvec2(z), uvec2(z), bvec2(b));
|
||||
uvec3 uv3 = mix(uvec3(z), uvec3(z), bvec3(b));
|
||||
uvec4 uv4 = mix(uvec4(z), uvec4(z), bvec4(b));
|
||||
bool bv = mix(b1, b2, b);
|
||||
bvec2 bv2 = mix(bvec2(b1), bvec2(b2), bvec2(b));
|
||||
bvec3 bv3 = mix(bvec3(b1), bvec3(b2), bvec3(b));
|
||||
bvec4 bv4 = mix(bvec4(b1), bvec4(b2), bvec4(b));
|
||||
}
|
||||
|
||||
#extension GL_EXT_shader_integer_mix : disable
|
||||
void testmixFail()
|
||||
{
|
||||
int ival = mix(x, y, b); // Error since extenson GL_EXT_shader_integer_mix is disabled
|
||||
}
|
||||
|
||||
#ifndef GL_FRAGMENT_PRECISION_HIGH
|
||||
#error missing GL_FRAGMENT_PRECISION_HIGH
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user