Add support for extension GL_EXT_shader_integer_mix (#2203)
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@@ -17,7 +17,8 @@ ERROR: 0:154: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:154: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:155: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:155: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 18 compilation errors. No code generated.
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ERROR: 0:183: 'mix' : required extension not requested: GL_EXT_shader_integer_mix
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ERROR: 19 compilation errors. No code generated.
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Shader version: 150
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@@ -25,6 +26,7 @@ Requested GL_ARB_gpu_shader_fp64
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Requested GL_ARB_shader_bit_encoding
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Requested GL_ARB_shading_language_packing
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Requested GL_ARB_texture_query_lod
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Requested GL_EXT_shader_integer_mix
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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@@ -290,6 +292,130 @@ ERROR: node is still EOpNull!
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0:152 'pf2' ( temp 2-component vector of float)
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0:154 'lod' ( temp 2-component vector of float)
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0:155 'lod' ( temp 2-component vector of float)
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0:164 Function Definition: testmix( ( global void)
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0:164 Function Parameters:
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0:166 Sequence
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0:166 Sequence
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0:166 move second child to first child ( temp int)
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0:166 'ival' ( temp int)
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0:166 mix ( global int)
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0:166 'x' ( global int)
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0:166 'y' ( global int)
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0:166 'b' ( global bool)
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0:167 Sequence
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0:167 move second child to first child ( temp 2-component vector of int)
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0:167 'iv2' ( temp 2-component vector of int)
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0:167 mix ( global 2-component vector of int)
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0:167 Construct ivec2 ( temp 2-component vector of int)
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0:167 'x' ( global int)
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0:167 Construct ivec2 ( temp 2-component vector of int)
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0:167 'y' ( global int)
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0:167 Construct bvec2 ( temp 2-component vector of bool)
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0:167 'b' ( global bool)
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0:168 Sequence
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0:168 move second child to first child ( temp 3-component vector of int)
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0:168 'iv3' ( temp 3-component vector of int)
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0:168 mix ( global 3-component vector of int)
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0:168 Construct ivec3 ( temp 3-component vector of int)
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0:168 'x' ( global int)
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0:168 Construct ivec3 ( temp 3-component vector of int)
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0:168 'y' ( global int)
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0:168 Construct bvec3 ( temp 3-component vector of bool)
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0:168 'b' ( global bool)
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0:169 Sequence
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0:169 move second child to first child ( temp 4-component vector of int)
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0:169 'iv4' ( temp 4-component vector of int)
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0:169 mix ( global 4-component vector of int)
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0:169 Construct ivec4 ( temp 4-component vector of int)
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0:169 'x' ( global int)
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0:169 Construct ivec4 ( temp 4-component vector of int)
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0:169 'x' ( global int)
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0:169 Construct bvec4 ( temp 4-component vector of bool)
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0:169 'b' ( global bool)
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0:170 Sequence
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0:170 move second child to first child ( temp uint)
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0:170 'uiv' ( temp uint)
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0:170 mix ( global uint)
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0:170 'z' ( global uint)
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0:170 'w' ( global uint)
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0:170 'b' ( global bool)
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0:171 Sequence
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0:171 move second child to first child ( temp 2-component vector of uint)
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0:171 'uv2' ( temp 2-component vector of uint)
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0:171 mix ( global 2-component vector of uint)
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0:171 Construct uvec2 ( temp 2-component vector of uint)
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0:171 'z' ( global uint)
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0:171 Construct uvec2 ( temp 2-component vector of uint)
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0:171 'z' ( global uint)
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0:171 Construct bvec2 ( temp 2-component vector of bool)
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0:171 'b' ( global bool)
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0:172 Sequence
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0:172 move second child to first child ( temp 3-component vector of uint)
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0:172 'uv3' ( temp 3-component vector of uint)
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0:172 mix ( global 3-component vector of uint)
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0:172 Construct uvec3 ( temp 3-component vector of uint)
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0:172 'z' ( global uint)
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0:172 Construct uvec3 ( temp 3-component vector of uint)
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0:172 'z' ( global uint)
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0:172 Construct bvec3 ( temp 3-component vector of bool)
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0:172 'b' ( global bool)
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0:173 Sequence
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0:173 move second child to first child ( temp 4-component vector of uint)
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0:173 'uv4' ( temp 4-component vector of uint)
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0:173 mix ( global 4-component vector of uint)
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0:173 Construct uvec4 ( temp 4-component vector of uint)
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0:173 'z' ( global uint)
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0:173 Construct uvec4 ( temp 4-component vector of uint)
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0:173 'z' ( global uint)
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0:173 Construct bvec4 ( temp 4-component vector of bool)
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0:173 'b' ( global bool)
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0:174 Sequence
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0:174 move second child to first child ( temp bool)
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0:174 'bv' ( temp bool)
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0:174 mix ( global bool)
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0:174 'b1' ( global bool)
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0:174 'b2' ( global bool)
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0:174 'b' ( global bool)
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0:175 Sequence
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0:175 move second child to first child ( temp 2-component vector of bool)
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0:175 'bv2' ( temp 2-component vector of bool)
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0:175 mix ( global 2-component vector of bool)
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0:175 Construct bvec2 ( temp 2-component vector of bool)
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0:175 'b1' ( global bool)
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0:175 Construct bvec2 ( temp 2-component vector of bool)
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0:175 'b2' ( global bool)
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0:175 Construct bvec2 ( temp 2-component vector of bool)
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0:175 'b' ( global bool)
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0:176 Sequence
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0:176 move second child to first child ( temp 3-component vector of bool)
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0:176 'bv3' ( temp 3-component vector of bool)
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0:176 mix ( global 3-component vector of bool)
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0:176 Construct bvec3 ( temp 3-component vector of bool)
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0:176 'b1' ( global bool)
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0:176 Construct bvec3 ( temp 3-component vector of bool)
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0:176 'b2' ( global bool)
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0:176 Construct bvec3 ( temp 3-component vector of bool)
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0:176 'b' ( global bool)
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0:177 Sequence
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0:177 move second child to first child ( temp 4-component vector of bool)
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0:177 'bv4' ( temp 4-component vector of bool)
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0:177 mix ( global 4-component vector of bool)
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0:177 Construct bvec4 ( temp 4-component vector of bool)
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0:177 'b1' ( global bool)
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0:177 Construct bvec4 ( temp 4-component vector of bool)
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0:177 'b2' ( global bool)
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0:177 Construct bvec4 ( temp 4-component vector of bool)
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0:177 'b' ( global bool)
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0:181 Function Definition: testmixFail( ( global void)
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0:181 Function Parameters:
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0:183 Sequence
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0:183 Sequence
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0:183 move second child to first child ( temp int)
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0:183 'ival' ( temp int)
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0:183 mix ( global int)
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0:183 'x' ( global int)
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0:183 'y' ( global int)
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0:183 'b' ( global bool)
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0:? Linker Objects
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'foo' ( smooth in 4-component vector of float)
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@@ -330,6 +456,13 @@ ERROR: node is still EOpNull!
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0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
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0:? 'sampBuf' ( uniform samplerBuffer)
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0:? 'sampRect' ( uniform sampler2DRect)
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0:? 'b1' ( global bool)
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0:? 'b2' ( global bool)
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0:? 'b' ( global bool)
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0:? 'x' ( global int)
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0:? 'y' ( global int)
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0:? 'z' ( global uint)
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0:? 'w' ( global uint)
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Linked fragment stage:
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@@ -340,6 +473,7 @@ Requested GL_ARB_gpu_shader_fp64
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Requested GL_ARB_shader_bit_encoding
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Requested GL_ARB_shading_language_packing
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Requested GL_ARB_texture_query_lod
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Requested GL_EXT_shader_integer_mix
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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@@ -415,4 +549,11 @@ ERROR: node is still EOpNull!
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0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
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0:? 'sampBuf' ( uniform samplerBuffer)
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0:? 'sampRect' ( uniform sampler2DRect)
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0:? 'b1' ( global bool)
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0:? 'b2' ( global bool)
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0:? 'b' ( global bool)
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0:? 'x' ( global int)
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0:? 'y' ( global int)
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0:? 'z' ( global uint)
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0:? 'w' ( global uint)
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