Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -8,6 +8,7 @@ remap.uniformarray.everything.frag
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5663 "main" 3608 4957 4339 5139
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ExecutionMode 5663 OriginUpperLeft
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Decorate 5139 Location 0
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8: TypeVoid
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1282: TypeFunction 8
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13: TypeFloat 32
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