Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich
2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

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@@ -8,6 +8,7 @@ remap.uniformarray.everything.frag
MemoryModel Logical GLSL450
EntryPoint Fragment 5663 "main" 3608 4957 4339 5139
ExecutionMode 5663 OriginUpperLeft
Decorate 5139 Location 0
8: TypeVoid
1282: TypeFunction 8
13: TypeFloat 32