Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -28,6 +28,7 @@ spv.deepRvalue.frag
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Name 133 "t"
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Name 146 "gl_FragColor"
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Decorate 111(samp2D) DescriptorSet 0
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Decorate 146(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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