Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich
2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View File

@@ -15,6 +15,7 @@ spv.doWhileLoop.frag
Name 17 "bigColor"
Name 27 "d"
Name 32 "gl_FragColor"
Decorate 32(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32