Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -15,6 +15,7 @@ spv.doWhileLoop.frag
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Name 17 "bigColor"
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Name 27 "d"
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Name 32 "gl_FragColor"
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Decorate 32(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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