Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -26,6 +26,7 @@ spv.forLoop.frag
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Name 104 "f"
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Name 117 "i"
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Decorate 24(Count) Flat
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Decorate 36(gl_FragColor) Location 0
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Decorate 53(v4) Flat
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2: TypeVoid
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3: TypeFunction 2
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