Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -32,6 +32,7 @@ spv.forwardFun.frag
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Decorate 27(f) RelaxedPrecision
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Decorate 28 RelaxedPrecision
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Decorate 30(gl_FragColor) RelaxedPrecision
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Decorate 30(gl_FragColor) Location 0
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Decorate 31 RelaxedPrecision
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Decorate 32 RelaxedPrecision
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Decorate 33 RelaxedPrecision
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