Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -30,6 +30,7 @@ spv.loopsArtificial.frag
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Name 153 "d2"
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Name 154 "d3"
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Name 157 "Count"
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Decorate 140(gl_FragColor) Location 0
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Decorate 157(Count) Flat
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2: TypeVoid
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3: TypeFunction 2
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