Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich
2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

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@@ -30,6 +30,7 @@ spv.loopsArtificial.frag
Name 153 "d2"
Name 154 "d3"
Name 157 "Count"
Decorate 140(gl_FragColor) Location 0
Decorate 157(Count) Flat
2: TypeVoid
3: TypeFunction 2