Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich
2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

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@@ -13,6 +13,7 @@ spv.simpleFunctionCall.frag
Name 9 "foo("
Name 12 "BaseColor"
Name 17 "gl_FragColor"
Decorate 17(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32