Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -36,6 +36,7 @@ WARNING: 0:6: '' : all default precisions are highp; use precision statements to
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MemberDecorate 9(lunarStruct2) 0 RelaxedPrecision
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MemberDecorate 10(lunarStruct3) 1 RelaxedPrecision
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Decorate 16 RelaxedPrecision
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Decorate 31(gl_FragColor) Location 0
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Decorate 40(samp2D) DescriptorSet 0
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Decorate 44(coord) RelaxedPrecision
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Decorate 45 RelaxedPrecision
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