Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich
2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

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@@ -36,6 +36,7 @@ WARNING: 0:6: '' : all default precisions are highp; use precision statements to
MemberDecorate 9(lunarStruct2) 0 RelaxedPrecision
MemberDecorate 10(lunarStruct3) 1 RelaxedPrecision
Decorate 16 RelaxedPrecision
Decorate 31(gl_FragColor) Location 0
Decorate 40(samp2D) DescriptorSet 0
Decorate 44(coord) RelaxedPrecision
Decorate 45 RelaxedPrecision