Fix #373: Implicitly make gl_FragColor a location=0 output.
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@@ -24,6 +24,7 @@ spv.swizzle.frag
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Name 81 "c"
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Name 83 "rep"
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Name 107 "blend"
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Decorate 69(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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