Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich
2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View File

@@ -16,6 +16,7 @@ spv.uniformArray.frag
Name 35 "alpha"
Name 47 "gl_FragColor"
Name 52 "texSampler2D"
Decorate 47(gl_FragColor) Location 0
Decorate 52(texSampler2D) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2