Merge pull request #2028 from ShchchowAMD/constant_expressions_array_mod
GLSL: Support constant folding for mod
This commit is contained in:
@@ -4,18 +4,18 @@ Shader version: 460
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp bool)
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0:10 'b1' ( temp bool)
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0:10 anyInvocation ( global bool)
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0:10 'b1' ( temp bool)
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 allInvocations ( global bool)
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0:11 anyInvocation ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocationsEqual ( global bool)
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0:12 allInvocations ( global bool)
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0:12 'b1' ( temp bool)
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0:13 move second child to first child ( temp bool)
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0:13 'b1' ( temp bool)
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0:13 allInvocationsEqual ( global bool)
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0:13 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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@@ -31,18 +31,18 @@ Shader version: 460
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp bool)
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0:10 'b1' ( temp bool)
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0:10 anyInvocation ( global bool)
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0:10 'b1' ( temp bool)
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 allInvocations ( global bool)
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0:11 anyInvocation ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocationsEqual ( global bool)
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0:12 allInvocations ( global bool)
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0:12 'b1' ( temp bool)
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0:13 move second child to first child ( temp bool)
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0:13 'b1' ( temp bool)
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0:13 allInvocationsEqual ( global bool)
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0:13 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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