HLSL: Fix #1912: add attribute syntax for overriding image formats.

This commit is contained in:
John Kessenich
2019-09-27 15:14:18 -06:00
parent 973d0e5382
commit 2d9b0a3550
14 changed files with 460 additions and 1 deletions

37
Test/hlsl.format.rwtexture.frag Executable file
View File

@@ -0,0 +1,37 @@
SamplerState g_sSamp : register(s0);
[[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0);
[[spv::format_rg32f]] RWTexture1D <int4> g_tTex1di4;
[[spv::format_rgba8snorm]] RWTexture1D <uint4> g_tTex1du4;
[[spv::format_rgba8i]] RWTexture2D <float4> g_tTex2df4;
[[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
[[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
[[spv::format_rg8]] RWTexture3D <float4> g_tTex3df4;
[[spv::format_rgba16i]] RWTexture3D <int4> g_tTex3di4;
[[spv::format_r8i]] RWTexture3D <uint4> g_tTex3du4;
[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
[[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
[[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a;
[[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
[[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
[[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}