HLSL: Fix #1912: add attribute syntax for overriding image formats.
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37
Test/hlsl.format.rwtexture.frag
Executable file
37
Test/hlsl.format.rwtexture.frag
Executable file
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SamplerState g_sSamp : register(s0);
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[[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0);
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[[spv::format_rg32f]] RWTexture1D <int4> g_tTex1di4;
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[[spv::format_rgba8snorm]] RWTexture1D <uint4> g_tTex1du4;
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[[spv::format_rgba8i]] RWTexture2D <float4> g_tTex2df4;
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[[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
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[[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
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[[spv::format_rg8]] RWTexture3D <float4> g_tTex3df4;
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[[spv::format_rgba16i]] RWTexture3D <int4> g_tTex3di4;
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[[spv::format_r8i]] RWTexture3D <uint4> g_tTex3du4;
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[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
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[[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
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[[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a;
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[[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
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[[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
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[[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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float Depth : SV_Depth;
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};
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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psout.Color = 1.0;
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psout.Depth = 1.0;
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return psout;
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}
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