HLSL: Fix #1912: add attribute syntax for overriding image formats.
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Test/baseResults/hlsl.format.rwtexture.frag.out
Executable file
297
Test/baseResults/hlsl.format.rwtexture.frag.out
Executable file
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hlsl.format.rwtexture.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Function Parameters:
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0:? Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Function Definition: main( ( temp void)
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0:30 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:30 Color: direct index for structure ( temp 4-component vector of float)
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0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Constant:
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0:30 0 (const int)
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0:30 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:30 Depth: direct index for structure ( temp float)
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0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Constant:
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0:30 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
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0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D)
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0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D)
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0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
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0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
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0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
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0:? 'g_tTex3df4' (layout( rg8) uniform image3D)
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0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D)
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0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Function Parameters:
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0:? Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Function Definition: main( ( temp void)
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0:30 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:30 Color: direct index for structure ( temp 4-component vector of float)
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0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Constant:
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0:30 0 (const int)
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0:30 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:30 Depth: direct index for structure ( temp float)
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0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:30 Constant:
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0:30 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
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0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D)
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0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D)
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0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
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0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
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0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
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0:? 'g_tTex3df4' (layout( rg8) uniform image3D)
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0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D)
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0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 85
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Capability Shader
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Capability Image1D
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Capability StorageImageExtendedFormats
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 29 33
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "psout"
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Name 26 "flattenTemp"
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Name 29 "@entryPointOutput.Color"
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Name 33 "@entryPointOutput.Depth"
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Name 38 "g_sSamp"
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Name 41 "g_tTex1df4"
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Name 44 "g_tTex1di4"
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Name 48 "g_tTex1du4"
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Name 51 "g_tTex2df4"
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Name 54 "g_tTex2di4"
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Name 57 "g_tTex2du4"
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Name 60 "g_tTex3df4"
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Name 63 "g_tTex3di4"
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Name 66 "g_tTex3du4"
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Name 69 "g_tTex1df4a"
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Name 72 "g_tTex1di4a"
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Name 75 "g_tTex1du4a"
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Name 78 "g_tTex2df4a"
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Name 81 "g_tTex2di4a"
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Name 84 "g_tTex2du4a"
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Decorate 29(@entryPointOutput.Color) Location 0
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Decorate 33(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 38(g_sSamp) DescriptorSet 0
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Decorate 38(g_sSamp) Binding 0
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Decorate 41(g_tTex1df4) DescriptorSet 0
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Decorate 41(g_tTex1df4) Binding 0
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Decorate 44(g_tTex1di4) DescriptorSet 0
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Decorate 44(g_tTex1di4) Binding 0
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Decorate 48(g_tTex1du4) DescriptorSet 0
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Decorate 48(g_tTex1du4) Binding 0
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Decorate 51(g_tTex2df4) DescriptorSet 0
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Decorate 51(g_tTex2df4) Binding 0
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Decorate 54(g_tTex2di4) DescriptorSet 0
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Decorate 54(g_tTex2di4) Binding 0
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Decorate 57(g_tTex2du4) DescriptorSet 0
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Decorate 57(g_tTex2du4) Binding 0
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Decorate 60(g_tTex3df4) DescriptorSet 0
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Decorate 60(g_tTex3df4) Binding 0
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Decorate 63(g_tTex3di4) DescriptorSet 0
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Decorate 63(g_tTex3di4) Binding 0
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Decorate 66(g_tTex3du4) DescriptorSet 0
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Decorate 66(g_tTex3du4) Binding 0
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Decorate 69(g_tTex1df4a) DescriptorSet 0
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Decorate 69(g_tTex1df4a) Binding 0
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Decorate 72(g_tTex1di4a) DescriptorSet 0
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Decorate 72(g_tTex1di4a) Binding 0
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Decorate 75(g_tTex1du4a) DescriptorSet 0
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Decorate 75(g_tTex1du4a) Binding 0
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Decorate 78(g_tTex2df4a) DescriptorSet 0
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Decorate 78(g_tTex2df4a) Binding 0
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Decorate 81(g_tTex2di4a) DescriptorSet 0
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Decorate 81(g_tTex2di4a) Binding 0
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Decorate 84(g_tTex2du4a) DescriptorSet 0
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Decorate 84(g_tTex2du4a) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 8(PS_OUTPUT)
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: 6(float) Constant 1065353216
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17: 7(fvec4) ConstantComposite 16 16 16 16
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18: TypePointer Function 7(fvec4)
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20: 14(int) Constant 1
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21: TypePointer Function 6(float)
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28: TypePointer Output 7(fvec4)
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29(@entryPointOutput.Color): 28(ptr) Variable Output
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32: TypePointer Output 6(float)
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33(@entryPointOutput.Depth): 32(ptr) Variable Output
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36: TypeSampler
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37: TypePointer UniformConstant 36
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38(g_sSamp): 37(ptr) Variable UniformConstant
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39: TypeImage 6(float) 1D nonsampled format:Rgba32f
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40: TypePointer UniformConstant 39
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41(g_tTex1df4): 40(ptr) Variable UniformConstant
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42: TypeImage 14(int) 1D nonsampled format:Rg32f
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43: TypePointer UniformConstant 42
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44(g_tTex1di4): 43(ptr) Variable UniformConstant
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45: TypeInt 32 0
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46: TypeImage 45(int) 1D nonsampled format:Rgba8Snorm
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47: TypePointer UniformConstant 46
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48(g_tTex1du4): 47(ptr) Variable UniformConstant
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49: TypeImage 6(float) 2D nonsampled format:Rgba8i
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50: TypePointer UniformConstant 49
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51(g_tTex2df4): 50(ptr) Variable UniformConstant
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52: TypeImage 14(int) 2D nonsampled format:R11fG11fB10f
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53: TypePointer UniformConstant 52
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54(g_tTex2di4): 53(ptr) Variable UniformConstant
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55: TypeImage 45(int) 2D nonsampled format:R8Snorm
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56: TypePointer UniformConstant 55
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57(g_tTex2du4): 56(ptr) Variable UniformConstant
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58: TypeImage 6(float) 3D nonsampled format:Rg8
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59: TypePointer UniformConstant 58
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60(g_tTex3df4): 59(ptr) Variable UniformConstant
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61: TypeImage 14(int) 3D nonsampled format:Rgba16i
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62: TypePointer UniformConstant 61
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63(g_tTex3di4): 62(ptr) Variable UniformConstant
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64: TypeImage 45(int) 3D nonsampled format:R8i
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65: TypePointer UniformConstant 64
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66(g_tTex3du4): 65(ptr) Variable UniformConstant
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67: TypeImage 6(float) 1D array nonsampled format:Rgba8ui
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68: TypePointer UniformConstant 67
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69(g_tTex1df4a): 68(ptr) Variable UniformConstant
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70: TypeImage 14(int) 1D array nonsampled format:Rg32ui
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71: TypePointer UniformConstant 70
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72(g_tTex1di4a): 71(ptr) Variable UniformConstant
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73: TypeImage 45(int) 1D array nonsampled format:R16ui
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74: TypePointer UniformConstant 73
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75(g_tTex1du4a): 74(ptr) Variable UniformConstant
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76: TypeImage 6(float) 2D array nonsampled format:Rgb10a2ui
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77: TypePointer UniformConstant 76
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78(g_tTex2df4a): 77(ptr) Variable UniformConstant
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79: TypeImage 14(int) 2D array nonsampled format:R8ui
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80: TypePointer UniformConstant 79
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81(g_tTex2di4a): 80(ptr) Variable UniformConstant
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82: TypeImage 45(int) 2D array nonsampled format:Rgba16f
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83: TypePointer UniformConstant 82
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84(g_tTex2du4a): 83(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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26(flattenTemp): 12(ptr) Variable Function
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27:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 26(flattenTemp) 27
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30: 18(ptr) AccessChain 26(flattenTemp) 15
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31: 7(fvec4) Load 30
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Store 29(@entryPointOutput.Color) 31
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34: 21(ptr) AccessChain 26(flattenTemp) 20
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35: 6(float) Load 34
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Store 33(@entryPointOutput.Depth) 35
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(psout): 12(ptr) Variable Function
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19: 18(ptr) AccessChain 13(psout) 15
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Store 19 17
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22: 21(ptr) AccessChain 13(psout) 20
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Store 22 16
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23:8(PS_OUTPUT) Load 13(psout)
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ReturnValue 23
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FunctionEnd
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37
Test/hlsl.format.rwtexture.frag
Executable file
37
Test/hlsl.format.rwtexture.frag
Executable file
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SamplerState g_sSamp : register(s0);
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[[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0);
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[[spv::format_rg32f]] RWTexture1D <int4> g_tTex1di4;
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[[spv::format_rgba8snorm]] RWTexture1D <uint4> g_tTex1du4;
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[[spv::format_rgba8i]] RWTexture2D <float4> g_tTex2df4;
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[[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
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[[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
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[[spv::format_rg8]] RWTexture3D <float4> g_tTex3df4;
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[[spv::format_rgba16i]] RWTexture3D <int4> g_tTex3di4;
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[[spv::format_r8i]] RWTexture3D <uint4> g_tTex3du4;
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[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
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[[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
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[[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a;
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[[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
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[[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
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[[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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float Depth : SV_Depth;
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};
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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psout.Color = 1.0;
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psout.Depth = 1.0;
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return psout;
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}
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0
glslang/MachineIndependent/Constant.cpp
Executable file → Normal file
0
glslang/MachineIndependent/Constant.cpp
Executable file → Normal file
0
glslang/MachineIndependent/ShaderLang.cpp
Executable file → Normal file
0
glslang/MachineIndependent/ShaderLang.cpp
Executable file → Normal file
0
glslang/MachineIndependent/SymbolTable.cpp
Executable file → Normal file
0
glslang/MachineIndependent/SymbolTable.cpp
Executable file → Normal file
0
glslang/MachineIndependent/SymbolTable.h
Executable file → Normal file
0
glslang/MachineIndependent/SymbolTable.h
Executable file → Normal file
@ -76,7 +76,47 @@ namespace glslang {
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EatMaxIterations,
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EatIterationMultiple,
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EatPeelCount,
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EatPartialCount
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EatPartialCount,
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EatFormatRgba32f,
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EatFormatRgba16f,
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EatFormatR32f,
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EatFormatRgba8,
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EatFormatRgba8Snorm,
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EatFormatRg32f,
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EatFormatRg16f,
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EatFormatR11fG11fB10f,
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EatFormatR16f,
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EatFormatRgba16,
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EatFormatRgb10A2,
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EatFormatRg16,
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EatFormatRg8,
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EatFormatR16,
|
||||
EatFormatR8,
|
||||
EatFormatRgba16Snorm,
|
||||
EatFormatRg16Snorm,
|
||||
EatFormatRg8Snorm,
|
||||
EatFormatR16Snorm,
|
||||
EatFormatR8Snorm,
|
||||
EatFormatRgba32i,
|
||||
EatFormatRgba16i,
|
||||
EatFormatRgba8i,
|
||||
EatFormatR32i,
|
||||
EatFormatRg32i,
|
||||
EatFormatRg16i,
|
||||
EatFormatRg8i,
|
||||
EatFormatR16i,
|
||||
EatFormatR8i,
|
||||
EatFormatRgba32ui,
|
||||
EatFormatRgba16ui,
|
||||
EatFormatRgba8ui,
|
||||
EatFormatR32ui,
|
||||
EatFormatRgb10a2ui,
|
||||
EatFormatRg32ui,
|
||||
EatFormatRg16ui,
|
||||
EatFormatRg8ui,
|
||||
EatFormatR16ui,
|
||||
EatFormatR8ui,
|
||||
EatFormatUnknown
|
||||
};
|
||||
|
||||
class TIntermAggregate;
|
||||
|
0
glslang/MachineIndependent/parseVersions.h
Executable file → Normal file
0
glslang/MachineIndependent/parseVersions.h
Executable file → Normal file
1
gtests/Hlsl.FromFile.cpp
Normal file → Executable file
1
gtests/Hlsl.FromFile.cpp
Normal file → Executable file
@ -230,6 +230,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.hull.void.tesc", "main"},
|
||||
{"hlsl.hull.ctrlpt-1.tesc", "main"},
|
||||
{"hlsl.hull.ctrlpt-2.tesc", "main"},
|
||||
{"hlsl.format.rwtexture.frag", "main"},
|
||||
{"hlsl.groupid.comp", "main"},
|
||||
{"hlsl.identifier.sample.frag", "main"},
|
||||
{"hlsl.if.frag", "PixelShaderFunction"},
|
||||
|
@ -58,6 +58,47 @@ namespace glslang {
|
||||
return EatConstantId;
|
||||
else if (name == "push_constant")
|
||||
return EatPushConstant;
|
||||
} else if (nameSpace == "spv") {
|
||||
if (name == "format_rgba32f") return EatFormatRgba32f;
|
||||
if (name == "format_rgba16f") return EatFormatRgba16f;
|
||||
if (name == "format_r32f") return EatFormatR32f;
|
||||
if (name == "format_rgba8") return EatFormatRgba8;
|
||||
if (name == "format_rgba8snorm") return EatFormatRgba8Snorm;
|
||||
if (name == "format_rg32f") return EatFormatRg32f;
|
||||
if (name == "format_rg16f") return EatFormatRg16f;
|
||||
if (name == "format_r11fg11fb10f") return EatFormatR11fG11fB10f;
|
||||
if (name == "format_r16f") return EatFormatR16f;
|
||||
if (name == "format_rgba16") return EatFormatRgba16;
|
||||
if (name == "format_rgb10a2") return EatFormatRgb10A2;
|
||||
if (name == "format_rg16") return EatFormatRg16;
|
||||
if (name == "format_rg8") return EatFormatRg8;
|
||||
if (name == "format_r16") return EatFormatR16;
|
||||
if (name == "format_r8") return EatFormatR8;
|
||||
if (name == "format_rgba16snorm") return EatFormatRgba16Snorm;
|
||||
if (name == "format_rg16snorm") return EatFormatRg16Snorm;
|
||||
if (name == "format_rg8snorm") return EatFormatRg8Snorm;
|
||||
if (name == "format_r16snorm") return EatFormatR16Snorm;
|
||||
if (name == "format_r8snorm") return EatFormatR8Snorm;
|
||||
if (name == "format_rgba32i") return EatFormatRgba32i;
|
||||
if (name == "format_rgba16i") return EatFormatRgba16i;
|
||||
if (name == "format_rgba8i") return EatFormatRgba8i;
|
||||
if (name == "format_r32i") return EatFormatR32i;
|
||||
if (name == "format_rg32i") return EatFormatRg32i;
|
||||
if (name == "format_rg16i") return EatFormatRg16i;
|
||||
if (name == "format_rg8i") return EatFormatRg8i;
|
||||
if (name == "format_r16i") return EatFormatR16i;
|
||||
if (name == "format_r8i") return EatFormatR8i;
|
||||
if (name == "format_rgba32ui") return EatFormatRgba32ui;
|
||||
if (name == "format_rgba16ui") return EatFormatRgba16ui;
|
||||
if (name == "format_rgba8ui") return EatFormatRgba8ui;
|
||||
if (name == "format_r32ui") return EatFormatR32ui;
|
||||
if (name == "format_rgb10a2ui") return EatFormatRgb10a2ui;
|
||||
if (name == "format_rg32ui") return EatFormatRg32ui;
|
||||
if (name == "format_rg16ui") return EatFormatRg16ui;
|
||||
if (name == "format_rg8ui") return EatFormatRg8ui;
|
||||
if (name == "format_r16ui") return EatFormatR16ui;
|
||||
if (name == "format_r8ui") return EatFormatR8ui;
|
||||
return EatFormatUnknown;
|
||||
} else if (nameSpace.size() > 0)
|
||||
return EatNone;
|
||||
|
||||
|
0
hlsl/hlslGrammar.cpp
Executable file → Normal file
0
hlsl/hlslGrammar.cpp
Executable file → Normal file
0
hlsl/hlslGrammar.h
Executable file → Normal file
0
hlsl/hlslGrammar.h
Executable file → Normal file
43
hlsl/hlslParseHelper.cpp
Normal file → Executable file
43
hlsl/hlslParseHelper.cpp
Normal file → Executable file
@ -1950,6 +1950,49 @@ void HlslParseContext::transferTypeAttributes(const TSourceLoc& loc, const TAttr
|
||||
setSpecConstantId(loc, type.getQualifier(), value);
|
||||
}
|
||||
break;
|
||||
|
||||
// image formats
|
||||
case EatFormatRgba32f: type.getQualifier().layoutFormat = ElfRgba32f; break;
|
||||
case EatFormatRgba16f: type.getQualifier().layoutFormat = ElfRgba16f; break;
|
||||
case EatFormatR32f: type.getQualifier().layoutFormat = ElfR32f; break;
|
||||
case EatFormatRgba8: type.getQualifier().layoutFormat = ElfRgba8; break;
|
||||
case EatFormatRgba8Snorm: type.getQualifier().layoutFormat = ElfRgba8Snorm; break;
|
||||
case EatFormatRg32f: type.getQualifier().layoutFormat = ElfRg32f; break;
|
||||
case EatFormatRg16f: type.getQualifier().layoutFormat = ElfRg16f; break;
|
||||
case EatFormatR11fG11fB10f: type.getQualifier().layoutFormat = ElfR11fG11fB10f; break;
|
||||
case EatFormatR16f: type.getQualifier().layoutFormat = ElfR16f; break;
|
||||
case EatFormatRgba16: type.getQualifier().layoutFormat = ElfRgba16; break;
|
||||
case EatFormatRgb10A2: type.getQualifier().layoutFormat = ElfRgb10A2; break;
|
||||
case EatFormatRg16: type.getQualifier().layoutFormat = ElfRg16; break;
|
||||
case EatFormatRg8: type.getQualifier().layoutFormat = ElfRg8; break;
|
||||
case EatFormatR16: type.getQualifier().layoutFormat = ElfR16; break;
|
||||
case EatFormatR8: type.getQualifier().layoutFormat = ElfR8; break;
|
||||
case EatFormatRgba16Snorm: type.getQualifier().layoutFormat = ElfRgba16Snorm; break;
|
||||
case EatFormatRg16Snorm: type.getQualifier().layoutFormat = ElfRg16Snorm; break;
|
||||
case EatFormatRg8Snorm: type.getQualifier().layoutFormat = ElfRg8Snorm; break;
|
||||
case EatFormatR16Snorm: type.getQualifier().layoutFormat = ElfR16Snorm; break;
|
||||
case EatFormatR8Snorm: type.getQualifier().layoutFormat = ElfR8Snorm; break;
|
||||
case EatFormatRgba32i: type.getQualifier().layoutFormat = ElfRgba32i; break;
|
||||
case EatFormatRgba16i: type.getQualifier().layoutFormat = ElfRgba16i; break;
|
||||
case EatFormatRgba8i: type.getQualifier().layoutFormat = ElfRgba8i; break;
|
||||
case EatFormatR32i: type.getQualifier().layoutFormat = ElfR32i; break;
|
||||
case EatFormatRg32i: type.getQualifier().layoutFormat = ElfRg32i; break;
|
||||
case EatFormatRg16i: type.getQualifier().layoutFormat = ElfRg16i; break;
|
||||
case EatFormatRg8i: type.getQualifier().layoutFormat = ElfRg8i; break;
|
||||
case EatFormatR16i: type.getQualifier().layoutFormat = ElfR16i; break;
|
||||
case EatFormatR8i: type.getQualifier().layoutFormat = ElfR8i; break;
|
||||
case EatFormatRgba32ui: type.getQualifier().layoutFormat = ElfRgba32ui; break;
|
||||
case EatFormatRgba16ui: type.getQualifier().layoutFormat = ElfRgba16ui; break;
|
||||
case EatFormatRgba8ui: type.getQualifier().layoutFormat = ElfRgba8ui; break;
|
||||
case EatFormatR32ui: type.getQualifier().layoutFormat = ElfR32ui; break;
|
||||
case EatFormatRgb10a2ui: type.getQualifier().layoutFormat = ElfRgb10a2ui; break;
|
||||
case EatFormatRg32ui: type.getQualifier().layoutFormat = ElfRg32ui; break;
|
||||
case EatFormatRg16ui: type.getQualifier().layoutFormat = ElfRg16ui; break;
|
||||
case EatFormatRg8ui: type.getQualifier().layoutFormat = ElfRg8ui; break;
|
||||
case EatFormatR16ui: type.getQualifier().layoutFormat = ElfR16ui; break;
|
||||
case EatFormatR8ui: type.getQualifier().layoutFormat = ElfR8ui; break;
|
||||
case EatFormatUnknown: type.getQualifier().layoutFormat = ElfNone; break;
|
||||
|
||||
default:
|
||||
if (! allowEntry)
|
||||
warn(loc, "attribute does not apply to a type", "", "");
|
||||
|
0
hlsl/hlslParseHelper.h
Executable file → Normal file
0
hlsl/hlslParseHelper.h
Executable file → Normal file
Loading…
x
Reference in New Issue
Block a user